# I am once again calling for further gatekeeping of the highest difficulty missions

**URL:** <https://forums.fatsharkgames.com/t/i-am-once-again-calling-for-further-gatekeeping-of-the-highest-difficulty-missions/91344>\
**Category:** General Discussion\
**Created:** [February 1, 2024, 9:59pm UTC](https://forums.fatsharkgames.com/t/i-am-once-again-calling-for-further-gatekeeping-of-the-highest-difficulty-missions/91344 "2024-02-01T21:59:35Z")\
**Posts on this page:** 1\
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**Author:** ![Tzcheese](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/tzcheese/32/53773_2.png) [@Tzcheese](https://forums.fatsharkgames.com/u/Tzcheese)\
**Post date:** [February 1, 2024, 11:16pm UTC](https://forums.fatsharkgames.com/t/i-am-once-again-calling-for-further-gatekeeping-of-the-highest-difficulty-missions/91344/4 "2024-02-01T23:16:27Z")

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I think a player rating system in the vein of MMR would be the way to do this, but I also think the playerbase is so small (particularly in my region) that it’d have to be so loose that it’d be ineffective in order to keep queue times reasonable.

I don’t think hard-set gates like player or gear level are a reliable way to do it, in any case.

TBH I think it’s mostly a non-issue. It’s as impactful and frequent as having a speedrunner on your team and the general reaction to that is “suck it up, princess”.

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