I’m not here to talk about balance, it would be too soon, but about “style”, “design”.
One important Huntsman’s advantage, than WS and BH, was his capacity to inflict a good damage vs hordes.
Now, this advantage, “counteracts” with the new passive and its stacks… because, if I try to spam some arrows vs an horde, I instantly lose all the patiently accumulated stacks. I’m forced to make a sacrifice:
Should I preserve my stacks to kill elites and specials (but, in this way, I must ignore hordes)… OR
Should I continue to deal with hordes (but, in this way, I can’t exploit the passive vs bigger dangers, like specials and elites)?
We aren’t talking about a talent… for a talent is ok to have pro and cons, since you can choose what talent to use!
Sure Shot is a PASSIVE! It should be something always considerable as an “advantage”… and NOT something that penalizes and counteracts certain styles or even certain career’s advantages!
Gain Sure Shot’s stacks walking is, in my opinion, a poor choice.
- From one side, we could see situations where people start to walk in circle just to farm stacks…
- From the other side, it’s not something under our control. Example: if we are fighting in a clutch situation (those scenarios where you really need to exploit every single career’s ability)… you can’t do nothing to obtain some stacks. I can’t just leave the group and move on among enemies to pick up flowers (even if, I know: our Krub would LOVE picking flowers) and farm stacks.
I would love something like “Every a certain number of headshots, you get a stack”.
Huntsmans headshot centric effects
And Blunderbuss? And Rep Gun?
Don’t get me wrong. I love all these juicy synergies with Longbow. And I know that Sure Shot’s stacks work (or better, could work) and trigger the headshot also with those two weapons… but, as written in the second point, the new passive needs some work… it’s not enough as synergy. and, for the moment, we have lost Maim… that wasn’t that bad with “no-headshots” weapons.