# Huntsman Prowl Audio boom boom

**URL:** <https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [March 15, 2022, 6:50pm UTC](https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171 "2022-03-15T18:50:48Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![James](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/james/32/65945_2.png) [@James](https://forums.fatsharkgames.com/u/James)\
**Post date:** [March 15, 2022, 6:50pm UTC](https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171/1 "2022-03-15T18:50:48Z")

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Each attack / enemy hit plays a boom sound during Prowl after breaking stealth.  
Audio can be heard by all players close to Kruber and is “distracting”  
Personally I see this as an absolute win, the change Huntsman needed

[https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/5/f/5fb7e2ab66a0c3639c6bdb320312be1e7c4110a0.mp4](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/5/f/5fb7e2ab66a0c3639c6bdb320312be1e7c4110a0.mp4)

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**Author:** ![FatsharkLev](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharklev/32/119491_2.png) [@FatsharkLev](https://forums.fatsharkgames.com/u/FatsharkLev)\
**Post date:** [March 15, 2022, 6:57pm UTC](https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171/2 "2022-03-15T18:57:36Z")

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I’m also a fan. BOOOOOM!

Sadly I’ll pass this on for a fix though. Thanks!

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**Author:** ![James](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/james/32/65945_2.png) [@James](https://forums.fatsharkgames.com/u/James)\
**Post date:** [March 15, 2022, 9:05pm UTC](https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171/3 "2022-03-15T21:05:01Z")

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It’s 10/10, Blunderbuss sounds like a literal cannon when fired into a horde

[https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/b/db1245e1f7512894e0b81729982c126382856d93.mp4](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/b/db1245e1f7512894e0b81729982c126382856d93.mp4)

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**Author:** ![rats](https://avatars.discourse-cdn.com/v4/letter/r/439d5e/32.png) [@rats](https://forums.fatsharkgames.com/u/rats)\
**Post date:** [March 17, 2022, 2:57am UTC](https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171/4 "2022-03-17T02:57:56Z")

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not as loud as it used to be 😉

[2018 huntsman SFX](https://youtu.be/SpAaHtNH7Ys)

please do not get rid of the big boom SFX again ☹

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**Author:** ![Niklot](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/niklot/32/32247_2.png) [@Niklot](https://forums.fatsharkgames.com/u/Niklot)\
**Post date:** [March 22, 2022, 11:33am UTC](https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171/5 "2022-03-22T11:33:49Z")

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Playing Huntsman I often get feedback from my teammates that the sound is earraping them, especially with rapid fire (i.e. bow light shots).  
I like the Quad Damage reference and it makes the shots feel more powerful, but I’d be great if it could be tweaked.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [March 29, 2022, 11:34am UTC](https://forums.fatsharkgames.com/t/huntsman-prowl-audio-boom-boom/48171/6 "2022-03-29T11:34:46Z")

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