i’m with you on what you say, but 1 build 1 class is a pitfall and will only lead to hella bored players, hella.
Agreed. Would love to see a handgun build that would insta headshot Chaos Warriors on legend. and could deal with specials too. Maybe some utility for the Repeater also.
How do you do it? I know I can’t consistently score headshots with longbow.
Practice the drop of the arrow, it’s got a fair amount of projectile drop as opposed to elf bows F.x.
For ease of use pizz(fuqucencorshiet:( ) off the rats make them single file to your destination, making for some very easy headshots : )
And then go from there and build up your aim !
Edit: didn’t mention to only half draw as i assumed you knew about it : ) but the draw works in 2 stages first being full dmg but no zoom, 2. stage is bonus damage zoom at cost of accuracy.
Use the power shot and release immediately after pulling the string to full draw; don’t wait for the zoom in. The damage is identical at both stages but you lose a ton of accuracy after zooming.
Arrow drop is much lower when drawn versus quick-shotting. Rarely ever will you have to compensate past that first large bar just under the dot of your crosshair. My guess is you’re having less trouble with drop but more trouble predicting head movement.
All mobs use the same pathing. Use this to predict movement and attempt shots as they’re running directly toward you as their heads will remain pretty much static during that time. Of course, even more ideal is to catch them standing around which is often the case with chaos knights.
Chaos knights can easily be stuck in a stun loop from your heavy shots wherein their heads will remain nice and predictable. Once they start swinging at something it’s nearly impossible to stun them, but you can train your crosshair at the default standing position their head will return to as they recover from their swing. The same principle goes for bosses, especially the chaos troll, although with the rat ogre and chaos spawn I just go for body shots because their animations are too crazy.
If you’re waiting for a shot as described above you can throttle your string so you don’t zoom in — just release and pull again quickly.
Hope this helps. Would be much better if I had a recording for you… maybe I’ll work on one.
Yeap! This is the juice.
Thanks for your feedback.
- I would cut off every passive/talents based on headshots, as I have said these talents work only (and bad, we haven’t Kerillian’s bow) ONLY with bow;
- critical aura + makin’ it look easy could be good, but only with crit power/chance build… while we must use our bonus to four “power vs X”, otherwise we can’t bodyshot nothing;
- I would some talents about other weapons… like more penetration for blunderbuss’ pellets.
Obv, they are just first ideas… I should think a lot about this.
I agree, but also headshotting with handgun is so rng… I don’t know if it’s a bug, but even with max accuracy sometime bullet does a bad trajectory. Anyway, until handgun hasn’t better breakpoints in comparison with bow, it will be useless.
but I still disagree
Don’t worry, everyone has his opinion… but let me explain better mine.
Huntsman and WS, each other, are well balanced careers… with advantages and disadvantages (BH and Pyro are the real problem, but this is another story). In fact, as I have said, I don’t want more accuracy and I don’t want an Huntsman capable to make headshot easier. The problem are talents.
- With a decent build, huntsman can bodyshot SV, Flame, Gutter, Gatling and (maybe) Hook Rat… so, against these enemies, headshot talents are useless;
- Stormer and Leech: every careers can kill them with only one headshot, so using Kruber’s bow it’s more difficult but it’s not more rewarding; and, even in this case, headshot talents are useless;
- CW: ok, against these enemies, headshotting with huntsman is more rewarding and also some talents (like makin’ it look easy) could be nice… but there are three problems:
- stunlock CWs with headshot could be useful just agaist a lonely CW that advances toward you… wich isn’t a real problem. While, if you are surrounded by many CWs and other enemies, this technique is bad;
- anyway, against CWs, we should use huntsman’s active;
- anyway, CW patrols, must be avoided!
- boss: even here we have some “rewarding”, but even here there are some problems!
- already we can’t always aim to boss’ head… so, to give a sense to talents like “makin’ it look easy” or “make 'em bleed”, we should have a crit power/chance build… but we need four bonus “power vs X”!
So:
- some talents like “Waste Not, Want Not”, “Taal’s blessing”, “Thrill of the hunt” are always useless (for example just some arrows recoverd agaist bosses is so bad);
- other talents could be nice but they are too much situational or they need special build;
- other talents could be nice but with ONE ONLY weapon.
His talents aren’t the problem, it’s just his non-bow weapons. If you change his talents, the repeater and handgun will still be terrible on legend. But if you buff those weapons instead, then they will work with his talents and be fine. Just give the repeater greater accuracy and less recoil, and give the handgun a bit more accuracy, dmg, and reload speed. Problem solved. These weapons need to get some changes regardless , so Fatshark might as well take care of the problem at its root.
I love how most of replies are “Bow is fine, thus Krubie is fine, you need just to play him right”, while topic was “ALL huntsmen’s weapons are bad, except of bow, but still not good as it could be”
On the topic.
1st problem, is his passive(headshot kill +1 ammo) is a waste to 2 out of 4 weapons that he uses.
*it needs a replace(not remove it from him, let it be in tallents, but insted give him more universal(for his weapons(perfectly would be ranged and melee)) passive
*it needs buff. Kerrilian has regen with no downsides. Trinket can give you regen, BUT you cant heal yourself
Kruber’s LETHAL headshots will give you +1 ammo. Weapons passive on lethal\nonlethal headshots give you +1ammo
he needs a better way to deal in melee.
He needs better tallents overall
l5 1 tallent currently is best choice over all. Other 2 are useless
l10 tallents 2 are usefull, but 1 of them is still better with headshots('cuz of l15 tallent)
l15 all 3 need a headshots. They are useless on Blunberbuss and RG
And people acted surprised when someone said that huntsman was bad
I agree and you right… there are too much out topic posts.
I agree, but in part… every weapons (execpt bow) need some buff, but also talents need change… weapons like blunderbuss (but even rep gun) would be still inefficient and would not stack with talents.
Weapons like grudgeraker and blunderbuss can get headshots though; you just have to center the crosshair on the head or aim high. In which case, the lvl 15 talent where headshots reduce reload time by 35% would be a good pick for both the blunderbuss and the handgun. Similarly, the level 5 talent that reduces reload time by 20% is also good for these weapons, especially stacked with the 35% on headshot. Meanwhile, both 30% faster cooldown or 20% more power during active are both good too, and the health regen during active isn’t terrible either. The only tier that has a clear choice imo is level 10, where crits increasing damage is clearly superior to the others. Even his talent that grants 2 ammo back on a headshot can be good if you dont want to use scrounger on your ranged weapon.
Point is, if the handgun, repeater, and blunderbuss were any good, you would pick entirely different talents to complement them than you would with the bow. The problem is that the weapons arent good, so you would never do that. But, if these weapons are ever buffed to be competitive with the bow, then huntsman has more legitimate choices for talents than most other classes.
Everything you said about the weapons being the problem seems legit.
Even one or two non-bow weapon choices with different kind utility and consequent builds on them would be awesome. Now it’s just not reasonable. I’m fine with bow still being the best/most versatile though, since it’s got the most difficult mechanics (projectile drop off, zoom/draw lessens accuracy = timing of arrow release). High skill, high reward!
It makes some sense. In reality it takes more time to train a person to effectively use the longbow, than powder-based weapons.
Also interestingly, I’ve heard from many archery doodling individuals, that holding the draw longer really does reduce your accuracy, and that many good shooters prefer faster draws/shots. Not sure if this is the case with the historical longbow though (which took considerable strength to draw) or with some more modern sporting/hunting bows (which can’t really be compared to the longbow anyways). So I take it there’s some understandable reasoning behind how keeping the draw lessens accuracy; I’m not sure if it’s represented well in the game though. Maybe someone with some experience with bows can explain a bit more thoroughly?
I still agree… but not at 100%, cause headshotting with blunderbuss is possibile, but too much casual; and, even if you are lucky and you gain an headshot, higher pellets will not hit the enemy (so less damage).
Anyway, real problem, are the recover arrows with headshots talents… on a career that kills with bodyshot.
I think this is a real issue… more strength needed = less accuracy you can apply, but:
- I think, and this for any games, 100% “fidelity to reality” it’s not needed;
- and, anyway, I don’t want a more accuracy huntsman’s bow, he isn’t Kerillian, but just more appropriate talents for his style!
I would say his talents synergies decently with the handgun. Having run Handgun huntsman, stacking ammo recovery to +3 per headshot allows you to quickly regain ammo by headshotting, which you then use to take out elites quickly. I really think this is more of an issue with the HG being subpar. A lot less ammo, a much slower rate of fire, for sniping potential and better AP. I think some small HG buffs could be enough to make it a decent weapon, that could stand up to the LB. Better performance vs heavy armor (chaos warriors, mauler heads), packmasters and bosses, faster aim-time.
I disagree with changing the huntsmans talents to not reward headshots, while i think some could use a rework, the general idea works fairly well with the appropriate weapon (HG).
While I generally like Waste Not, Want Not, central talents for careers should not be completely incompatible with over half of your weapon options.
I have absolutely no problem consistently getting headshots with the bow- often enough to keep up the crit bonus against patrols and hordes, anyways, so I really don’t see the problem with his talents; For once, something that actually rewards precision. Maybe it rewards it a bit too much.
As for the actual point, the other weapons: Why not slightly nerf the bow, then give huntsman a bonus passive like “+10% damage, -10% Cone of Fire for all ranged weapons”.
I believe the Blunderbuss isn’t his type of weapon, but the Handgun should work.
Then again, I could see the handgun receiving a bit of love independent of class.