# How Enemy Spam and Bloat trivialize Darktide

**URL:** <https://forums.fatsharkgames.com/t/how-enemy-spam-and-bloat-trivialize-darktide/107914>\
**Category:** General Discussion\
**Created:** [May 14, 2025, 7:37pm UTC](https://forums.fatsharkgames.com/t/how-enemy-spam-and-bloat-trivialize-darktide/107914 "2025-05-14T19:37:37Z")\
**Posts on this page:** 1\
**Showing post:** 48

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [May 18, 2025, 7:51am UTC](https://forums.fatsharkgames.com/t/how-enemy-spam-and-bloat-trivialize-darktide/107914/48 "2025-05-18T07:51:50Z")

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> [@deusvult6](#):
>
> Previously, combat was primarily horde and mobs with very occasional scattered elites and small waves of specials on their separate timer. If you recall, it took real effort to get 3 elites in one spot for the psyker self-splosion challenge. I only got it with the team effort of two shield ogryns shoving 2 shotgunners while waiting for the next one to spawn. The challenge for ogryn to knock over 6 enemy ogryns often took a zealot to run through the first half of the map and aggro all the ambients he could in the hope that there MIGHT be 6 ogryns among them (then die and let them go back to the ogryn player camping a choke-point). And there usually weren’t. When they added crusher patrols it became trivial.

To be fair, this was a call of players. They cried all that they could to get the HiStg always available.  
I think that Auric should remain. There are players that like that.

But I would like a different game. And seeing that they delivered a different game with Havoc (that I dislike, but that’s not the point), I think that they could add also this game type. [Made a poll about this](https://forums.fatsharkgames.com/t/new-difficulty-suggestion/107056).  
So a lot less elites, like what we had at start of Darktide. But elites that mean something… And more hordes… and in proportion, also, more lesser enemies.  
At least this is my dream… and if they could stop mixing factions, it would help me to get immersed.

But, we need also a balance pass. I don’t ask for a fine balance pass… I have lost hope in the will for Fatshark to do that… I just want that they nerf the most obvious OP weapons. DS, PG, Psyker (soulblaze?? or whatever talent that permits that), and Boltgun. Ideally, I would prefer successive little nerfs to find the right balance… But I fear that they will hurt just one time the weapon and it may be good enough (flamer) or kill the weapon (autopistol), but they won’t come back on it before 1 or 2 years.  
So, I don’t ask them to go too far in the nerf, but nerfing them is really needed.  
As an example… PG should be balanced with small cleave with light shots. I would say a 3.5 enemies (better than agri revolver (2) but less than zarona one(5)). Charged shot should have increased cleave scaling with time of charge. It would be a cleave 100 if fully charged (but you may play with exploding gun). Venting should damage a little your health (2-3 hp), bypassing toughness. Damage should not be tweaked. Ammo are good also. But survivalist should get a 1% ammo return on the ammo reserve + ammo clip. This change has to be done (in this scenario).  
Here it would be a balanced gun. Will it happen? I doubt… so I just ask them to reduce the cleave..

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