# How about a single strong shot for Huntsman?

**URL:** <https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402>\
**Category:** Gameplay Feedback\
**Created:** [May 22, 2018, 8:29pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402 "2018-05-22T20:29:12Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)\
**Post date:** [May 22, 2018, 8:29pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/1 "2018-05-22T20:29:13Z")

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Make his ult a single buffed shot that is strongest on the handgun and bow it should deal ~300 dmg to bosses (monsters) on headshot and chaos-warrior instant kill only on headshot. The shotgun should be able to kill a chaos-warrior as well but only if you get a really good meatshot and only on close range. The repeater handgun could be nice if it get’s this buff on the whole alternative fire but it should be much weaker (all added up should be 300 as well maybe more).

I would like that. It would balance him in a way similar to the shade but a little bit weaker because of the range.  
What do you think?

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**Author:** ![Nova](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/nova/32/13906_2.png) [@Nova](https://forums.fatsharkgames.com/u/Nova)\
**Post date:** [May 22, 2018, 8:39pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/2 "2018-05-22T20:39:22Z")

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I think this may make him resemble Bounty Hunter a bit too much.

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**Author:** ![Avar](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/avar/32/13072_2.png) [@Avar](https://forums.fatsharkgames.com/u/Avar)\
**Post date:** [May 22, 2018, 9:10pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/3 "2018-05-22T21:10:14Z")

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What would make sense is for his ult to give the equivalent of Skullcracker and then be balanced around that. Would have better synergy and make him more fun/dynamic to use in general.

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**Author:** ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)\
**Post date:** [May 22, 2018, 9:47pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/4 "2018-05-22T21:47:16Z")

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> [@Avar](#):
>
> What would make sense is for his ult to give the equivalent of Skullcracker and then be balanced around that. Would have better synergy and make him more fun/dynamic to use in general.

Skull Cracker  
“When hitting an enemy, there is 5.0 - 15.0% chance that it will count as an automatic headshot, regardless of where it hit.”  
How is that fun?

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**Author:** ![Nova](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/nova/32/13906_2.png) [@Nova](https://forums.fatsharkgames.com/u/Nova)\
**Post date:** [May 22, 2018, 10:00pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/5 "2018-05-22T22:00:00Z")

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Considering he said ‘‘equivalent’’ I reckon he meant shots count as headshots for the duration no matter where you hit them, but I’ll leave it up to him to fully clarify.

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**Author:** ![Avar](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/avar/32/13072_2.png) [@Avar](https://forums.fatsharkgames.com/u/Avar)\
**Post date:** [May 22, 2018, 10:09pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/6 "2018-05-22T22:09:37Z")

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Yes, not the % chance, the effect itself. Similar to how RV can guarantee scrounger procs. This would free up Hunstman’s talent tree and make more builds viable, and give more variation to how he’s played. He feels very one-dimensional at present.

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**Author:** ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)\
**Post date:** [May 22, 2018, 10:14pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/7 "2018-05-22T22:14:31Z")

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So he has absolutely unlimited ammo as well? and functions like a not so op veteran ranger?  
You removed the ability to headshot from him for better bodyshots, how skillful.  
Well I can approve it better garbage than imbalanced legend lord wipe.

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**Author:** ![Avar](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/avar/32/13072_2.png) [@Avar](https://forums.fatsharkgames.com/u/Avar)\
**Post date:** [May 22, 2018, 10:18pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/8 "2018-05-22T22:18:39Z")

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I said balance around it. Not just tack it on.

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**Author:** ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)\
**Post date:** [May 22, 2018, 10:31pm UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/9 "2018-05-22T22:31:37Z")

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Ok I imagine how I would balance around that:

1. I will remove all talents that give ammo back while using ranged weapons and the trait Scrounger. (because its broken with crit builds & ults and skilless) (Note Conservative Shooter is still available but limited to 1/shot)
2. Give him some refill ammo in melee combat as passive.
3. Give him bodyshot headshots as ult for?
4. Pimp up dat headshot multiplier during ult to deal as much dmg as it was in 1.0.7
5. Congrats you now have the green cycle for headshots at the end of the map.

I just can’t there is no point in removing the skillcap of headshooting for no reason. Just lower his current dmg and give him dat sweet reload speed you want to get this.

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**Author:** ![NikKotovski](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/nikkotovski/32/12188_2.png) [@NikKotovski](https://forums.fatsharkgames.com/u/NikKotovski)\
**Post date:** [May 23, 2018, 2:29am UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/10 "2018-05-23T02:29:48Z")

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> [@Huntsman boss killing too strong?](https://forums.fatsharkgames.com/t/huntsman-boss-killing-too-strong/23271/299):
>
> I think that removing damage bonus from Huntsman ult will make him balanced.
> 
> But that will look dumb, so my idea is that his ult should stand to its name - ambush. I think its main purpose must be repositioning.
> 
> So the idea is - remove FOV decrease, remove movespeed reduction, remove damage bonus, allow moving through units, increase duration to 5-10 seconds, reduce cd. When leaving stealth, the first shot or hit should always be critical (and might have smth like 1.5x multiplier too) and for 3-5 seconds after leaving stealth Huntsman receives a reload speed buff and wastes no ammo when shooting.
> 
> That looks just like ambush to me. Damage buff and stealth are separated and it’s mostly used to repositioning. It also doesn’t buff Bow’s damage, that’s already crazy, but helps dealing consistent damage with slower weapons, that need reload.

From another post, but I think it fits.

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**Author:** ![Avar](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/avar/32/13072_2.png) [@Avar](https://forums.fatsharkgames.com/u/Avar)\
**Post date:** [May 23, 2018, 2:55am UTC](https://forums.fatsharkgames.com/t/how-about-a-single-strong-shot-for-huntsman/23402/11 "2018-05-23T02:55:00Z")

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Who cares about the green circle?

Anyways, this is exactly what RV does with his ult, only it would be tuned and flavoured for huntsman. Every other class has an ult that synergizes with their kit in some way. Huntsman’s is just totally one-dimensional. They could accomplish the same thing in a more synergistic way.
