# Hotfix #85 - Patch 1.10.4 - Patch Notes

**URL:** https://forums.fatsharkgames.com/t/hotfix-85-patch-1-10-4-patch-notes/118146
**Category:** Announcements
**Tags:** devpost, patchnotes
**Created:** [January 27, 2026, 9:09am UTC](https://forums.fatsharkgames.com/t/hotfix-85-patch-1-10-4-patch-notes/118146 "2026-01-27T09:09:46Z")
**Posts on this page:** 1
**Showing post:** 61

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### Author: ![bozo](https://avatars.discourse-cdn.com/v4/letter/b/8797f3/32.png) [@bozo](https://forums.fatsharkgames.com/u/bozo)
#### Post date: [January 28, 2026, 3:07pm UTC](https://forums.fatsharkgames.com/t/hotfix-85-patch-1-10-4-patch-notes/118146/61 "2026-01-28T15:07:38Z")

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Hi @FatsharkJulia , thanks for all the updates in this thread and thanks to the team for all the great fixes!

I just wanted to raise a couple small Hive Scum issues in case they got lost around the holidays. Hopefully they would be quick fixes?

> [@Jittery does not impact dodge-slide recovery time](https://forums.fatsharkgames.com/t/jittery-does-not-impact-dodge-slide-recovery-time/116363):
>
> Issue Type (Required): Player Mechanics Issue Description (Required): Jittery and other modifiers to dodge\_cooldown\_reset\_modifier do not apply after a dodge-slide. I can see that dodge\_cooldown\_reset\_modifier is applied on dodge exit: [Darktide-Source-Code/scripts/extension\_systems/character\_state\_machine/character\_states/player\_character\_state\_dodging.lua at 622281b0c035959d2a1e3e9108712515672d26f9 · Aussiemon/Darktide-Source-Code · GitHub](https://github.com/Aussiemon/Darktide-Source-Code/blob/622281b0c035959d2a1e3e9108712515672d26f9/scripts/extension_systems/character_state_machine/character_states/player_character_state_dodging.lua#L256-L260) However, it is not applied on dodge-slide exit: [Dar…](https://github.com/Aussiemon/Darktide-Source-Code/blob/622281b0c035959d2a1e3e9108712515672d26f9/scripts/extension_systems/character_state_machine/character_states/player_character_state_sliding.lua#L126-L128)

> [@Stimm Supply w/Fast Acting Stimms can apply Cartel Stimm buffs while Cartel Stimm is on cooldown](https://forums.fatsharkgames.com/t/stimm-supply-w-fast-acting-stimms-can-apply-cartel-stimm-buffs-while-cartel-stimm-is-on-cooldown/116779):
>
> Issue Type (Required): Talents Issue Description (Required): Stimm Supply with Fast Acting Stimms can apply Cartel Stimm buffs while Cartel Stimm is active or on cooldown. The bug occurs when the player leaves and reenters the Stimm Supply field. The bug appears to be here: [Darktide-Source-Code/scripts/extension\_systems/proximity/side\_relation\_gameplay\_logic/proximity\_broker\_stimm\_field.lua at bb5b1f83335da302af2034f03a34e2a7f08c9b1d · Aussiemon/Darktide-Source-Code · GitHub](https://github.com/Aussiemon/Darktide-Source-Code/blob/bb5b1f83335da302af2034f03a34e2a7f08c9b1d/scripts/extension_systems/proximity/side_relation_gameplay_logic/proximity_broker_stimm_field.lua#L254) You can see a 's…

Additionally: [Vulture's Dodge does not provide immunity - #4 by bozo](https://forums.fatsharkgames.com/t/vultures-dodge-does-not-provide-immunity/116017/4)

That last one might be a bit tricky, but if the current functionality is actually what’s intended maybe the descriptions of Vulture’s Dodge and Slippery Customer could just be updated?

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