# Hotfix #71 (1.8.3) - Patch Notes

**URL:** <https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509>\
**Category:** Announcements\
**Tags:** devpost, patchnotes\
**Created:** [July 7, 2025, 9:24am UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509 "2025-07-07T09:24:17Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![FatsharkKitefin](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkkitefin/32/95415_2.png) [@FatsharkKitefin](https://forums.fatsharkgames.com/u/FatsharkKitefin)\
**Post date:** [July 7, 2025, 9:24am UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/1 "2025-07-07T09:24:17Z")

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![Steam_In_Text_Banner](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/1/7/1793cf29642340ad229fa1cd730196df70e6702a.jpeg)

# Hey Everyone,

Hotfix #71 (1.8.3) is currently rolling out across our platforms. In the meantime, you can read the notes below.

To stay consistent with how Arbites cosmetics have been presented to players, we’ve deployed a fix for an issue introduced with Hotfix #70 where precinct decals were incorrectly appearing on them. With Hotfix #71 the intended decal behavior will be the following:

- All progression gear upper bodies will display the selected precinct number. The upper body of the deluxe edition will remain unchanged.
- The cape in the Deluxe edition of the Arbites DLC will not display a precinct number.
- Earnable in-game cosmetics that include capes will not show a precinct number on capes.
- The Arbitrator Revelatum Plate with Covert Ops Coat (Lucis) in the Commodore’s Vestures will not display the precinct number on the right shoulder anymore - to stay consistent with how the cosmetic was presented to players.

**General Fixes**

- Upgraded to the latest version of FSR (3.1.4).
- Fixed an issue where Basic Training rewards preview images were displayed in an incorrect size.
- Fixed an issue where backstory choices were randomized at the start of an operation in the Barber-Chirurgeon instead of using the player saved backstory.
- Fixed an issue with the ‘Chained Deathblow’ Turtolsky Heavy Sword blessing where the critical chance bonus would not scale correctly on all tiers.
- Additional fixes for a crash that could occur when Auspex devices started playing sounds the same time as the player wielded a weapon.
- Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.
- Fixed an issue where excessive dismemberment was triggered by several attacks

**Cosmetic & Animation Fixes**

- Fix for the Veteran “Regimental Beret” headgear cosmetic causing part of hairline to be hidden.
- Fixed an issue where some headgear cosmetics would cause the hairline of the characters to break.

## Arbites Fixes & Tweaks

**General Fixes & Tweaks**

- Lowered requirements for some Arbites Penances:
  - ‘Justice Dispensed’ from 3500 to 750
  - ‘Arbites Gunner’ from 3500 to 2000
  - ‘Castigator’s Arrest’ from 3500 to 2000

- Fixed an issue where sound was not playing correctly when the Nuncio Aquila ability expired.
- Fixed an issue where some enemies were getting deformed when pounced on by the Cyber-Mastiff.
- Smoke-emitting VFX are now enabled again for Cyber-Mastiff cosmetics displaying said effects.
- Fixed an issue where ‘Remote Detonation’ could trigger Ranged Attack bonuses (e.g. the ‘Puncture’ weapon blessing).
- Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.
- Fixed an issue where ‘Prosecution Blow’ didn’t apply correctly.
- Fixed an issue where the ‘Pinpointing Target’ blessing would not trigger on the Shotpistol and Riot Shield.
- Inspiring Recitation now correctly applies the intended 30% damage reduction, as stated in its description.
- Fixed ‘Castigator’s Stance’ not replenishing Toughness on activation while standing on fire surfaces.
- Fixed an issue where players couldn’t tag enemies in certain cases while using the double tag setting.
- Fixed an issue where enemies tagged with ‘Execution Order’ would stay tagged even when not relevant to the mission anymore.

![DarktideHeader](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/optimized/3X/0/2/02372b81db63ab52169d4d6ceace745abf1e17bc_2_690x32.png)  
We’ll see you on the Mourningstar.

– The Darktide Team

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<div class="post-metadata">

**Author:** ![NewType](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/newtype/32/23472_2.png) [@NewType](https://forums.fatsharkgames.com/u/NewType)\
**Post date:** [July 7, 2025, 12:07pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/2 "2025-07-07T12:07:11Z")

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> [@FatsharkKitefin](#):
>
> Fixed ‘Castigator’s Stance’ not replenishing Toughness on activation while standing on fire surfaces.

can this be fixed for the rejects too? zealot is affect by this

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**Author:** ![Cheturnadcatii](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cheturnadcatii/32/79639_2.png) [@Cheturnadcatii](https://forums.fatsharkgames.com/u/Cheturnadcatii)\
**Post date:** [July 7, 2025, 12:09pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/3 "2025-07-07T12:09:17Z")

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> [@FatsharkKitefin](#):
>
> Fixed an issue where the ‘Pinpointing Target’ blessing would not trigger on the Shotpistol and Riot Shield.

Noice

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**Author:** ![dwOd\_v4nd4hl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dwod_v4nd4hl/32/100854_2.png) [@dwOd\_v4nd4hl](https://forums.fatsharkgames.com/u/dwOd_v4nd4hl)\
**Post date:** [July 7, 2025, 12:09pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/4 "2025-07-07T12:09:50Z")

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Thanks for the Penance tweaks

Especially justice dispensed was ridiculous before 😉 glad that it is no more

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**Author:** ![Talasker](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/talasker/32/96261_2.png) [@Talasker](https://forums.fatsharkgames.com/u/Talasker)\
**Post date:** [July 7, 2025, 12:11pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/5 "2025-07-07T12:11:07Z")

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Yeah i grinded all those out. Feel like i wasted my time now.

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**Author:** ![iTzTowa](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/itztowa/32/73784_2.png) [@iTzTowa](https://forums.fatsharkgames.com/u/iTzTowa)\
**Post date:** [July 7, 2025, 12:12pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/6 "2025-07-07T12:12:28Z")

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Please ignore all the nerf requests from the trolls who want to ruin the brand new class and just focus on fixing the bugs surrounding it please ❤

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**Author:** ![BlackMagicUser](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/blackmagicuser/32/108295_2.png) [@BlackMagicUser](https://forums.fatsharkgames.com/u/BlackMagicUser)\
**Post date:** [July 7, 2025, 12:14pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/7 "2025-07-07T12:14:14Z")

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Thank you fatsharkkitefin, very cool.  
 ![caption-12](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/1/7/172a191376be2fd688eb5fd11fa2428d3f1b5604.gif)

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**Author:** ![Pirx](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/pirx/32/96156_2.png) [@Pirx](https://forums.fatsharkgames.com/u/Pirx)\
**Post date:** [July 7, 2025, 12:16pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/8 "2025-07-07T12:16:09Z")

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yeah  
🤣

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<div class="post-metadata">

**Author:** ![dwOd\_v4nd4hl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dwod_v4nd4hl/32/100854_2.png) [@dwOd\_v4nd4hl](https://forums.fatsharkgames.com/u/dwOd_v4nd4hl)\
**Post date:** [July 7, 2025, 12:17pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/9 "2025-07-07T12:17:04Z")

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if its fairly balanced it won’t be “ruined”…

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**Author:** ![Fuplaayz](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fuplaayz/32/11157_2.png) [@Fuplaayz](https://forums.fatsharkgames.com/u/Fuplaayz)\
**Post date:** [July 7, 2025, 12:19pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/10 "2025-07-07T12:19:15Z")

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I’m liking these patch notes!

Puncture fix is here! I can use the Boltpistol again! 👍

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**Author:** ![BizarreSalp](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bizarresalp/32/28058_2.png) [@BizarreSalp](https://forums.fatsharkgames.com/u/BizarreSalp)\
**Post date:** [July 7, 2025, 12:20pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/11 "2025-07-07T12:20:24Z")

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> [@FatsharkKitefin](#):
>
> Lowered requirements for some Arbites Penances:
> 
> - ‘Justice Dispensed’ from 3500 to 750
> - ‘Arbites Gunner’ from 3500 to 2000
> - ‘Castigator’s Arrest’ from 3500 to 2000

Hahaha and I just completed those last night. XD Oh well.

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<div class="post-metadata">

**Author:** ![FatsharkKitefin](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkkitefin/32/95415_2.png) [@FatsharkKitefin](https://forums.fatsharkgames.com/u/FatsharkKitefin)\
**Post date:** [July 7, 2025, 12:25pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/12 "2025-07-07T12:25:09Z")

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Currently this fix only applies to Arbites and the Castigator’s Stance, if there are similar issues to this with other classes can you submit a report please so we can look into this!

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**Author:** ![EggFever](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/eggfever/32/88286_2.png) [@EggFever](https://forums.fatsharkgames.com/u/EggFever)\
**Post date:** [July 7, 2025, 12:26pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/13 "2025-07-07T12:26:08Z")

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When zealot uses Fury of the Faithful while standing in bomber or flamer fire he doesn’t regain any toughness

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [July 7, 2025, 12:26pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/14 "2025-07-07T12:26:22Z")

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~~Aww man, no dog bite bleed fix? It was 2 measly missing parameters that are present in most everything else, like Ogryn bleeds for starters…~~

Edit: looks like its fixed but not in notes? @FatsharkKitefin ?  
Edit2: looks like it’s fixed in the Lua:

```auto
buff_extension:add_internally_controlled_buff_with_stacks("bleed", stacks, t, "owner_unit", template_data.companion_unit)

```

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<div class="post-metadata">

**Author:** ![Pirx](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/pirx/32/96156_2.png) [@Pirx](https://forums.fatsharkgames.com/u/Pirx)\
**Post date:** [July 7, 2025, 12:31pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/15 "2025-07-07T12:31:03Z")

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and outlines for arbites? still none? and by a bit of code you quoted, they seem to simply miss a line or two… laughable again.

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**Author:** ![Vertraxxx](https://avatars.discourse-cdn.com/v4/letter/v/a5b964/32.png) [@Vertraxxx](https://forums.fatsharkgames.com/u/Vertraxxx)\
**Post date:** [July 7, 2025, 12:32pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/16 "2025-07-07T12:32:29Z")

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Fatshark probably intends to make Arbites a P2W class, so they’ll likely leave the other classes at a disadvantage.

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**Author:** ![cypher505](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cypher505/32/513_2.png) [@cypher505](https://forums.fatsharkgames.com/u/cypher505)\
**Post date:** [July 7, 2025, 12:47pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/17 "2025-07-07T12:47:54Z")

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One of my best gameplay experiences recently has been Helldiver2’s “We realise X has become a meta because it’s powerful and fun. We need to improve everything else to be the same fun to use”.  
I’d like more of that take where it’s reasonable

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<div class="post-metadata">

**Author:** ![dwOd\_v4nd4hl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dwod_v4nd4hl/32/100854_2.png) [@dwOd\_v4nd4hl](https://forums.fatsharkgames.com/u/dwOd_v4nd4hl)\
**Post date:** [July 7, 2025, 12:50pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/18 "2025-07-07T12:50:30Z")

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only if they simultaneously buff enemies

normal game modes outside havoc are a joke atm

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<div class="post-metadata">

**Author:** ![Ashrad](https://avatars.discourse-cdn.com/v4/letter/a/e47c2d/32.png) [@Ashrad](https://forums.fatsharkgames.com/u/Ashrad)\
**Post date:** [July 7, 2025, 12:50pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/19 "2025-07-07T12:50:34Z")

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They should make every weapons oneshot bosses. That would really fun.

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<div class="post-metadata">

**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [July 7, 2025, 12:54pm UTC](https://forums.fatsharkgames.com/t/hotfix-71-1-8-3-patch-notes/110509/20 "2025-07-07T12:54:04Z")

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HD2 is built to handle hordes of enemies that can be met with a vast arsenal of firepower in wide-open spaces.

Darktide is not. Darktide is already at the point where some builds around infinite cleave or armor neutralization are the meta pigeonhole because there’s clown-car hordes of Crushers in an attempt to provide even the slightest modicum of challenge to the buffed players.

Everything needs a nerf to allow actual counterplay and skill to enter the equation again.

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