Hive scum lol

it’d be way more convenient to use whatever you want instead of needing to wait for rank 40 to do that though. obviously people would still sometimes run op stuff i guess? theres people that like inferno gameplay out there

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For me, personally, Idc if people run meta stuff or not. What pisses me off even more is people who literally stray from the team for 0 reasons, abandon their teammates & roam off, either they go down or even rage quit when everybody else goes down because of their selfish actions, especially in Havoc they just seem to try & speed run it. Had that literally happen with a certain somebody in this forum yesterday with a familiar name, but I won’t name any names. Bad things always happen like this in pub’s when you don’t stick together. In a pre-made it’s whatever, right, because there’s heavy communication. Guess what class it was? Of course, a Zealot of all things. They’re just known to do it.

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first time in a long while I have a rock-solid alibi :joy:

nurses even scolding me to move my butt through the corridors once in a while, so speedrunning anything would be “something” :squinting_face_with_tongue:

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I don’t think you play on same servers anyaway since @Brad9191 is Canadian.

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nah, I just found it funny cause last chance before hospital I made an ass out of myself in the first of 4 attempts at havoc 40 :squinting_face_with_tongue:

going down firstlike a dunce cause I wanted to “get it done with”

the attempt that clicked to the end, with randos no less, so no comms etc, was cut short by an out of memory crash.

kinda like a last :fu: to myself before I’m doomed to inactivity for 6 weeks + given treatment and rehab.

but as the sayin goes: can’t keep down an ogryn :laughing:

and also this, cause I’m pretty hypochodric about my latency.

everything above 30 is a nono

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I think it’s a bit reductionist to just reduce clutching at Havoc 40 to “run around”, even though that is technically what you’re doing. You can tell a regular player, just someone who plays on Heresy/Damnation, to “just run around” in that situation and they’d probably still die regardless, because clutching at those levels isn’t just about your literal inputs in the game, it’s about knowing your routes, knowing the layout of the rooms your downed teammates are in, tracking cooldowns, knowing how to counter the disablers and knowing how many are chasing behind you, having a plan for when to actually attack vs. knowing to keep moving, etc. these are all skills that can only really be acquired after hundreds of hours of playing and are skills that aren’t going to be entirely noticeable by really skilled players (assuming like yourself) until you watch a player with fewer hours and think to yourself “oh god why would you do that don’t you know that _____?”. I know this is kinda a long response, but I just wanted to articulate why clutching at higher diffs is actually impressive and shows knowledge and skill, and isn’t just “oh I’m running around with 0 thought lol”

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The psyker dome argument is a good point: I think most casual players on Heresy would prefer a psyker with smite than a psyker with the shield!

Yeah, this in any game honestly… If my ping exceeds 30 or more, it’s unplayable for me. In any co-op really. It sucks, because you make buddies far away & it would be pretty neat to play with them. But I feel I’d almost would be griefing the team in a sense not playing optimally. With enemies dancing everywhere where I’m not hitting, etc. It’s just very bad new bears right there.

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wtf are gamers nowadays

“anything above 30 is too much”

y’know people used to say this about 80 in recent years, and 120 in the past past, but have we really went full privilege mode? xdd

Dude… If you play competitive at all. It’s everything. This game maybe not so much, granted. It’s like if FPS is under like 60, you wouldn’t be playing shooting games, right. It’s just unacceptable. It’s literally not about privilege or being pampered it’s about fluidity & responsiveness. I don’t need to be having micro-stutters every so often while I’m playing, it’s not enjoyable. What a dumb take, lol.

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This is only true if you’re talking about Valorant/CS since 1 taps are like the entire point of the game

Literally on lots of shooters you can easily play with 80 and do as well as lower ping players, games like arena shooters and DT are easily playeable with that range

I played TF2 tourneys at 80 and didn’t feel that much different than 30 on my local region

L4D2 players play tourneys at 200 ping cuz most are latinos (peruvians) who play in US tourneys

I also play DT with 200 ping and the difference between 200 and 80 is noticeable but not as massive as people make it look like xdd

It’s idiotic to me playing at such a high ping, I’d never do this at all. There’s very little responsiveness/rubber banding time between you & the server. Even 100 ping feels sht to me sometimes. But hey, go for it if it makes you happy. I’d like to play more optimally & not have the hit-registration failure or lag-time. In some games this doesn’t matter because it’s literally just PvE & who cares, right. But other games where you’re competing it’s just literally stupid to me. There’s just no reason to do it unless where you live maybe has a very low player base & you have no other options then sure in that scenario I can see it, other than that it’s just meh.

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I’ve played a lot of pubs and it has certainly lost its luster to the point that I don’t even bother killing during most of my clutch attempts as that ends up spawning more problems. I’ve coached my cousins with less than 100 hours through clutches before and while suboptimal it’s not hard to tell someone that the best time to fight is specifically in linear hallways where everything approaches from one direction or to just run until you find a climb up and drop down then head for res. I’ve pretty much told them that the best thing to do is perform one lap of your kite route before you think to kill just in case there’s ambients in the way or shooters that need cleared. With just those details they pretty much mastered auric.

It’s especially not worth the time in havoc 40 as usually after your amazing clutch where you solo multiple bosses you run into a room and the game spawns a horde directly inside you and you take the L. Or alternative you go for res and get one shootered to oblivion. Less educated players will die not thinking about the mutants or dogs too, and that’s especially sad to watch.

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I do this as well sometimes depending on the situation. Just a day or two ago this happened to me. Everybody died & I had to clutch as Zealot which isn’t crazy hard to do, but there were literally armies or Rotten metal & other stuff coming at me. I had to kite in one direction then fake them out & head towards my team for the revives. The reason I don’t kill before coming for them is that it’s too much all at once & it would take forever to do so in that scenario. I’d rather get my team up & have us all fight for better odds of survival. The only things I kill on my way to clutch is disablers or gunners those two are a huge priority in my mind, so you can get the saves. Plus, it obviously helps having revive speed on curios & that node. We actually did win the game, thankfully. But yeah, clutching isn’t always about killing everything first, but if you’re under Havoc’s, you probably could kill stuff before saving, because Auric’s aren’t super hard to clutch if you have some experience in this game. With Havoc, it’s a different ballgame, because of Inflated Health Pools & it’s not worth taking 20 or more mins just to kill everything before you then & go for the rescues. Depending on spawn points too, but the spawn point I was going to was close, so it wasn’t worth fighting just kiting, for sure. Now, if the spawn point was way further then you’d have no choice but to fight, because you’re just breaking more spawn points for more enemies to come at you all at once, which then would actually be too overwhelming.

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My elder millenial brain is starting to feel like the old man talking about walking to school up hill in the snow both ways, I can recall playing competitive games with 30FPS and 100+MS ping for…years. Most people playing games like Quake II/III, CS, Unreal Tournament, early Battlefield titles, etc back in their time could only have dreamed of 60fps and 30ms pipes. With an AMD K6-3 and a 32mb TNT2 I think I got 30-50fps at 1024x768 running Quake III? Hell, I even remember playing games on…dial-up :rofl:

Even with games today, if US west coast servers are in LA, I’m pretty much never going to get sub-30ms ping, I only get to enjoy that if they’re in Seattle. I don’t think I’ve ever gotten to play HD2 with sub-50ms ping, not sure what I usually get in DT, I don’t think there’s a setting to show that.

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Yeah, it wasn’t the biggest deal back in the day because networking wasn’t as advanced as it is today, so everybody just swallowed the bitter pill & just accepted it. Nowadays, it’s more of a big deal, because it gives a pretty decent competitive advantage performance-wise. There’s a mod that actually shows you your ping if you use mods in Darktide. It’s pretty handy somewhat. I have tried playing on different servers & personally didn’t like the experience of it being at like 200 ping or so. I could tell that my shots weren’t connecting as much with rubber banding. The experience to me isn’t the greatest. I used to play competitive CS as cringe as that is & most of the competitive guys will tell you high ping is sht on a stick, lol. It’s just how it is. For this game it’s not really the end of the world or anything. It’s just not for me. So, I refuse to bunny hop servers.

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I picked my house based on the connection options way back when since I don’t like to move much and lack unlimited funds.

gaming as a quality of life hobby is “non negotiable” to me, especially since i was there when dial in modems and isdn was a thing, a thing that charged you by the minute no less.

remember fondly pirxes and mine christmas and new years routine, demoralising peeps in quake 3 arena online against a particular “wichsfrosch2000” (yeah that name stuck through the ages) and were tweaking maxpacketsize etc to get somewhat stable 50 latency all the while a permanent tracking graph was ticking in the lower right corner.

was checking that graph more than “wichsing the frosch” :joy:

return to castle wolfenstein in esl?

absolute config scrutiny before every match so latency wouldn’t be an issue beyond the utmost technical limits.

darktide seems to be more of a diva in that aspect than others sadly, my latest scum video has a nice example of the server pulling a rocket back into my launcher, despite firing sound and smoke trail.

what’s the opposite of ejaculatio precox? reflux?

:joy:

playable and optimally is the difference here.

you factor in months of 6-8hour training sessions daily and a heart rate above 180 when things gotten “serious”, last thing you wanted to blame beside your own lacks was technical stuff.

for this to be used as an excuse, faaar to much trashtalk was exchanged to weasel out like that and ever show your face again

:rofl:

“your skill is your life, let none dispute it” wasn’t just a loading text back then :face_with_monocle:

“luckily” I learned pretty quick by expensive accidents, some gpus though great for other applications, sucked hard at gaming despite being ridiculously expensive.

pentium 90

Matrox mystique 4mb (what was advertised as the be all end all card)

quake 1…. 28 fps in 1024 :nauseated_face:

I guess “timedemo” at the first gate area was the 360° fps scan command.

anyways

Its 1996, 400DM (320$ ?) in gpu for the gutter, back into a train for I had no car, bought a diamond monster 4mb voodo 1 for additional 500 and had somewhat 50ish fps in glquake.

quake 3 we had our rigs made especially for this game so there wouldn’t be nasty surprises at lan parties.

but yes I remember calls with my ispn to “tweak” my isdn connection to the max when playing q3 engine games online :old_man:

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It’s delayed busting, I think. :thinking: :joy:

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well it didn’t bust besides a pop of steam :rofl:

should have played the old quake 3 announcers voice “DENIED”

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I did that every three years for fifteen years in the US between 2005 and 2019. Nice nostalgic time warp feeling to it every time. (including west Texas in the late 2000s where they seriously only offered ISDN in several areas under the guise of broadband).

And as someone who mainly plays Darktide these days from scandinavia with a group of people spread out over FL/TN/TX/MD, i remember what good ping was but i don’t recognize it anymore. When the FL folks host it’s annoying reacting to the woosh/dodging only to randomly take chip damage 2 seconds later with nothing near me thanks to the meth gator-powered internet backbone in Florida.

I somehow have better ping/latency from Norway when someone in San Antonio hosts vs Orlando??

Make it make sense!

(then again, it is Florida, which is explanation enough. Packets probably have to travel back to 1890 and then return, that’s going to add latency)

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