Hive Scum is just not viable anymore. Nerf after nerf after nerf after nerf, and now they even took away the 50% strength on rampage, and made sample collector ridiculously underpowered because “they want to make low-level viscosity more viable”, because yeah… Picking fewer buffs on your stimm is what? Fun? Even when the stimm is the only thing keeping the class in line with the others?
I don’t know about normal gameplay. Everything is doable on the regular mission board, but in Havoc? Forget about it. You’re actively nerfing your team by taking the class, because you’ll be so preoccupied with dodging those 38 stalkers, 4 reapers, 8 gunners, and 2 snipers in the background that you are not really doing much.
I remember when hive scum released. Squishy? Yes. High skill level required? Yes. Deals a crap tonne of damage? Also yes. Fun to play? Absolutely!
Today? Take away the last two things I just mentioned. It’s an atrocious, pitiful experience now.
I imagine FS nerfed Hive Scum because of data from the regular mission board, showing that the class did “too much damage” compared to the rest of the team, but in havoc that’s just not true anymore. Psyker does more damage and is somehow less squishy. Ogryn and arbitrator does CC. Veteran does shooty-shooty things. Skitarius does it all.
Zealot is tied for dead-last in the tier list for me right now. But Zealot has so much more staying power and team-oriented buffs. Even though he does less damage that the Hive Scum, he’s still much more viable just because of Until Death, Chorus, Stealth, and Blazing Piety.
I used to love this game, and I used to main Hive Scum and I did H40 regularly, but now? I am done with the game until FS does something about this situation. I can not for the life of me understand why FS thinks this situation is acceptable.
If you’re asking me, ever since the pickpocket nerf, Hive Scum has never been a good Havoc class, especially since even the role of a ranged damage dealer that doesn’t consume ammo has disappeared.
On the HK server, unless it’s just for fun, scum doesn’t even deserve a spot on the team.
High damage? Other classes can come close, if not deal even more damage, while providing far greater benefits to the team (taunt, bubble, book, etc.).
High mobility? What’s the point? To have someone dash halfway across the map only to die there completely isolated? I might as well just bring a stealth Zealot.
The only time I’d ever choose to bring or play this class is to ignore Blight.
Only those who care solely about the scoreboard and complain every day about how “my kills were stolen again” or “my damage was outdone again” would think scum still has any redeeming value.
1shotting havoc captains in melee on the “ranged frontliner” is hilarious it definitely needed a nerf, its still a great class for havoc 40 at least with melee, good impact on the match by frontlining good boss dmg and good survivability.
i agree though that they nerfed scum too many times in general, especially the nerfed pickpocket talent is what i would call unacceptable, ranged hive scum is dead except for the dual uzi and maybe the dual pistols but even those just feel annoying to use now.
wdym? If we go full on meta build, he still doesn’t
Pickpocket easily sustains needle gun alone, no need to pick ammo ever
Building rampage with shivs/combat axe/tacaxe still deals insane amounts of damage very safely thanks to Nimble and Jittery together
Very weird way to describe the 2nd strongest class
Comparing Rampage Scum to Taunt Ogryn or Book Zealot is just silly, they’re not even gonna come close to the damage of the Rampage Scum
A Bubble Psyker will not deal good damage unless they’re using inferno staff, and even if we consider inferno as valid that’s still just Psyker beating Scum in dmg while also providing support (y’know the number 1 class beats the number 2 class)
Uh… maybe they could just not do that and still deal massive amounts of damage?
Like having high mobility is not a curse it’s a benefit if you’re smart
Some people just lack imagination. Guess what class that 2.7m dmg screenshot I’ve posted on the forum multiple times?
There are Havoc 40 Spillway party everywhere. Please.
Spillway? Or is it that you just can’t help but bring up unrelated things, because you can’t duo a truly challenging map? XD
And now that you mention it, please do a duo Spillway as a scum, because scum is way stronger in your imagination.
HA
btw, please don’t replay meaningless comments again. This has happened many times before. I’m looking forward to you posting your skilled scum duo Spillway videos to refute my point, rather than just making baseless claims.
What I’m learning from this post is that people don’t realize that HS got away with genocide and are also bad at video games. It’s the same old HS. It got overall buffed because high CD juices are bad anyway for being high CD. From 50% damage bonus to 35% is such a nothingburger nerf, I’m still oneshotting Maulers in Auric.
HS still has the same ridiculous damage potential ceiling. Get good. You wanna play HS in havoc run a 15 second juice cooldown explosive juicebox build. You wanna have fun with the game don’t play havoc.
I’ve only visited this forum occasionally, but I’ve already seen you being wrong so many times. Maybe this will give you a chance to prove that some of your points are correct XD
btw I hope you can further support your point by using your top two class in that list to duo, especially Inferno, something you might even remember in your sleep.
I really think the grenade ogryn is stronger than the inferno psyker in ways—whether it’s range, speed of dealing damage, crowd control, flexibility, self-preservation, or how much it interferes with teammates.
veteran (great at everything especially sniping on long distance)
hive scum (good boss dmg good frontlining good survivability)
psyker (good dmg)
h40 dmg output:
psyker (~ 3,5m climax)
ogryn (~ 2,7m climax)
scum (~ 2,5m climax)
skitari (~ 2,2m climax)
vet (~ 2m climax)
arbites (~ 2m climax)
zealot (~ 1,8m climax)
ofc you can deal more dmg theoretically if someone on ur team sucks or they all constantly die but in smooth 30min games with maximum skill it will look like this