Hive Scum is not viable in Havoc anymore

Hive Scum is just not viable anymore. Nerf after nerf after nerf after nerf, and now they even took away the 50% strength on rampage, and made sample collector ridiculously underpowered because “they want to make low-level viscosity more viable”, because yeah… Picking fewer buffs on your stimm is what? Fun? Even when the stimm is the only thing keeping the class in line with the others?

I don’t know about normal gameplay. Everything is doable on the regular mission board, but in Havoc? Forget about it. You’re actively nerfing your team by taking the class, because you’ll be so preoccupied with dodging those 38 stalkers, 4 reapers, 8 gunners, and 2 snipers in the background that you are not really doing much.

I remember when hive scum released. Squishy? Yes. High skill level required? Yes. Deals a crap tonne of damage? Also yes. Fun to play? Absolutely!

Today? Take away the last two things I just mentioned. It’s an atrocious, pitiful experience now.

I imagine FS nerfed Hive Scum because of data from the regular mission board, showing that the class did “too much damage” compared to the rest of the team, but in havoc that’s just not true anymore. Psyker does more damage and is somehow less squishy. Ogryn and arbitrator does CC. Veteran does shooty-shooty things. Skitarius does it all.

Zealot is tied for dead-last in the tier list for me right now. But Zealot has so much more staying power and team-oriented buffs. Even though he does less damage that the Hive Scum, he’s still much more viable just because of Until Death, Chorus, Stealth, and Blazing Piety.

I used to love this game, and I used to main Hive Scum and I did H40 regularly, but now? I am done with the game until FS does something about this situation. I can not for the life of me understand why FS thinks this situation is acceptable.

If you’re asking me, ever since the pickpocket nerf, Hive Scum has never been a good Havoc class, especially since even the role of a ranged damage dealer that doesn’t consume ammo has disappeared.

On the HK server, unless it’s just for fun, scum doesn’t even deserve a spot on the team.

High damage? Other classes can come close, if not deal even more damage, while providing far greater benefits to the team (taunt, bubble, book, etc.).

High mobility? What’s the point? To have someone dash halfway across the map only to die there completely isolated? I might as well just bring a stealth Zealot.

The only time I’d ever choose to bring or play this class is to ignore Blight.

Only those who care solely about the scoreboard and complain every day about how “my kills were stolen again” or “my damage was outdone again” would think scum still has any redeeming value.

1shotting havoc captains in melee on the “ranged frontliner” is hilarious it definitely needed a nerf, its still a great class for havoc 40 at least with melee, good impact on the match by frontlining good boss dmg and good survivability.
i agree though that they nerfed scum too many times in general, especially the nerfed pickpocket talent is what i would call unacceptable, ranged hive scum is dead except for the dual uzi and maybe the dual pistols but even those just feel annoying to use now.

Funny, i thought Columnus Mk VIII which couldn’t run out of ammo was a bit unacceptable as well

thats still one of the better choices same with shredder pistol, but revolvers and shotguns were left in the dust

Hive Scum is still 2nd strongest class in the game btw

Oh no, you lost 15% Strength on rampage and a need to kill 25 more enemies (not counting base CD) on max stimms.

wdym? If we go full on meta build, he still doesn’t

Pickpocket easily sustains needle gun alone, no need to pick ammo ever

Building rampage with shivs/combat axe/tacaxe still deals insane amounts of damage very safely thanks to Nimble and Jittery together

Very weird way to describe the 2nd strongest class

Comparing Rampage Scum to Taunt Ogryn or Book Zealot is just silly, they’re not even gonna come close to the damage of the Rampage Scum

A Bubble Psyker will not deal good damage unless they’re using inferno staff, and even if we consider inferno as valid that’s still just Psyker beating Scum in dmg while also providing support (y’know the number 1 class beats the number 2 class)

Uh… maybe they could just not do that and still deal massive amounts of damage?

Like having high mobility is not a curse it’s a benefit if you’re smart

Then you’re missing on lots

what does this even mean

Aanyone with common sense knows that in a COOP game, damage is far from everything. But anyway.

Interestingly, we’ve just gotten our “first” actually challenging map: Havoc 40 Spillway.

Try it out and see just how useless scum class is. Do check out what specific damage reduction Fatshark gives to the boss just to against the scum.

And I don’t know what your mysterious class tier list in your brain looks like. But Ogryn and Vet have already cleared this Havoc 40 map as duo.

Obviously, but you made the claim “Other classes can come close or deal more damage while being support” and that’s just untrue

Yet there’s always 1 person with the role of dealing damage, that tends to be Psyker, but scum can fill on that easily

I did play it, it was fun

Yeah, reduced DoT damage, but that’s not why Rampage is strong lol, sure I’ll record Scum gameplay on that map if I get it into the rotation

And I did duo as double zealot what’s your point xdxd

It’s not that hard to rate things as they are right now

1- Psyker
2- Scum
3- Ogryn
4- Vet
5- Zealot
6- Skitarii
7- Arbites

It’s literally the same as pre update with the only exception of zealot going up to 5th place instead of being 7th

Some people just lack imagination. Guess what class that 2.7m dmg screenshot I’ve posted on the forum multiple times?

There are Havoc 40 Spillway party everywhere. Please.

Spillway? Or is it that you just can’t help but bring up unrelated things, because you can’t duo a truly challenging map? XD

And now that you mention it, please do a duo Spillway as a scum, because scum is way stronger in your imagination.

HA

btw, please don’t replay meaningless comments again. This has happened many times before. I’m looking forward to you posting your skilled scum duo Spillway videos to refute my point, rather than just making baseless claims.

Until then, feel free to bother someone else.


God Dammit, Bobby

Now we’re going to hear about Arbites being the weakest class in game for the next year and a half

God I wish, I only found 1 Havoc 39 with Spillway at the times I play

I’m unlucky, the only way I could play it more than a few times was through Realms

Spillway yeah, the beloved shroudfield zealot is strong

I suppose that could be arranged, but I do feel you are moving the goalpost

“Scum is bad in a team” → “Ok because you’re saying scum is amazing, now you must duo it”

xd?

If I do it tho, will you say that I’m absolutely right on everything I said on this thread? Or will you remain ignorant and dismiss it somewhat?

What I’m learning from this post is that people don’t realize that HS got away with genocide and are also bad at video games. It’s the same old HS. It got overall buffed because high CD juices are bad anyway for being high CD. From 50% damage bonus to 35% is such a nothingburger nerf, I’m still oneshotting Maulers in Auric.

HS still has the same ridiculous damage potential ceiling. Get good. You wanna play HS in havoc run a 15 second juice cooldown explosive juicebox build. You wanna have fun with the game don’t play havoc.

I’ve only visited this forum occasionally, but I’ve already seen you being wrong so many times. Maybe this will give you a chance to prove that some of your points are correct XD

btw I hope you can further support your point by using your top two class in that list to duo, especially Inferno, something you might even remember in your sleep.

I really think the grenade ogryn is stronger than the inferno psyker in ways—whether it’s range, speed of dealing damage, crowd control, flexibility, self-preservation, or how much it interferes with teammates.

Thank you for the morning laugh, stranger.

Old HS was squishy because people didn’t know how to cook with it yet.

bait

dont even need to read the rest of the post :laughing:

dmg isnt as important as u think and even if u rank by dmg potential youre wrong

h40 usefulness:

  1. skitari (chordclaw, autohacking, res skull)
  2. zealot (never dies)
  3. ogryn (biggest and best)
  4. arbites (never dies, staggers everything, crazy dmg)
  5. veteran (great at everything especially sniping on long distance)
  6. hive scum (good boss dmg good frontlining good survivability)
  7. psyker (good dmg)

h40 dmg output:

  1. psyker (~ 3,5m climax)
  2. ogryn (~ 2,7m climax)
  3. scum (~ 2,5m climax)
  4. skitari (~ 2,2m climax)
  5. vet (~ 2m climax)
  6. arbites (~ 2m climax)
  7. zealot (~ 1,8m climax)

ofc you can deal more dmg theoretically if someone on ur team sucks or they all constantly die but in smooth 30min games with maximum skill it will look like this