Anyone know which is which on the bone saw special? Is yellow chem and purple brittleness?
And does anyone know the stats they apply? Getting info from this game is like getting blood from a stone.
Anyone know which is which on the bone saw special? Is yellow chem and purple brittleness?
And does anyone know the stats they apply? Getting info from this game is like getting blood from a stone.
Brittleness can be tested by using a minimum carapace damage ranged weapon, shoot them, hit them with the effect, shoot them, see if there is a difference. In Psykhanium.
Yellow is poison, purple is brit brittleness, something around 30%, I think culi guide will have this information.
Well it seems totally ineffectual tbh. Still took me an age to kill anything armoured.
And I’m pretty annoyed as I just got my win streak ruined by 2 useless bots because FS can’t seem to allow quickplay to load into ongoing missions if they have left the mission board.
I found that to kill armor with it you need either block cancel into heavy 1 or push, heavy and one more heavy. Anyway weapon exist just for some talent interaction, like boosting cdr for stimms.
Can it be said whether it will take a week, less or more?
I have one for each of new new weapons so far and Im only level 16ish. It took a few buys but overall not too many, like under 50 for each. Im just waiting to unlock the needler and I will get a god roll on that too.
Gotta say its probably just confirmation bias. rng is a real bish sometimes ![]()
Now that I’m higher level I seem to get more but near level 12ish I was buying hundreds of weapons without a single 60. Weird. They still seem rarer than before the ganger release
Several
Isn’t god roll not 80/60, but 76 on all stats? My uzis are like that. And yeah at around 18 lvl i started consistenly get 80/60 on 24 i had all new weapons maxxed out.
I always dump the stat I find the least important but it honestly doesn’t really matter all that much, I remember using 60 damage weapons before the crafting update because I rolled good perks and blessings and they served me just fine.
I think either are considered god roll. It depends on the weapons dump stat, usually mobility in many weapons because past a certain point you dont really gain much, but afaik a few weapons dont really have a proper dump stat. I dont know enough to know the details though.
single stubbers
Do they gain more from the mobility stat than other things?
They don’t have a mobility stat, the krourk has collateral, stopping power, stability, range and damage. The other two has the same except for stopping power which is critical bonus instead.
Sorry I thought you meant the Stub Revolver ![]()
Would not collateral be a dump stat, since it influences stagger and suppression? Given that stagger and suppression make enemies flinch, making headshots harder? Of course the gun still has some at 60%, so it can be used to stagger and suppress competently. Also: When suppressing intently, how often are breakpoints considered? Does it matter if the group you shoot at is suppressed by 3 bullets or 5, and in which suppression situation are you counting bullets as such?
I take you have played as Ogryn for some take and as such I would like to hear your thoughts.
I would have to test if you can get pinning fire stacks easily with 60 collateral, on my krourk I dumped range but I’m not happy about doing that.
Something is definitely wrong with the new class toughness wise. It goes away way too quickly, and I’ve noticed that I’m killing enemies in melee and it doesn’t move at all. It’s so easily to get downed. The ability where you are supposed to slide to avoid melee damage isn’t working either. The chem crate is also glitched. Sometimes if you select it but decide not to drop it you can’t go back to select any of your weapons, it just gets stuck and it also doesn’t heal corruption like it says it does. Somehow, with this update as well poxbursters aren’t sound queuing at all.
well seems at least one class where the higher you get you actually need to put it to work, hence the “majority” hitting their limits and calling it quits.
those that do prevail though pull off some awesome stuff with it ![]()