# Hitting too many enemies sound goes weird

**URL:** <https://forums.fatsharkgames.com/t/hitting-too-many-enemies-sound-goes-weird/38177>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [February 1, 2020, 2:23pm UTC](https://forums.fatsharkgames.com/t/hitting-too-many-enemies-sound-goes-weird/38177 "2020-02-01T14:23:36Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![KKND2](https://avatars.discourse-cdn.com/v4/letter/k/ea666f/32.png) [@KKND2](https://forums.fatsharkgames.com/u/KKND2)\
**Post date:** [February 17, 2020, 5:52am UTC](https://forums.fatsharkgames.com/t/hitting-too-many-enemies-sound-goes-weird/38177/13 "2020-02-17T05:52:09Z")

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ya i’ve created a thread about this many moons ago

> [@2.0.7 audio](http://forums.fatsharkgames.com/t/2-0-7-audio/35620/6):
>
> This has always been around with high cleave weapons that have high attack speed. It happens a lot more now. You can trigger it pretty easily by all camping on the second floor during the burning room event on the map, the pit. When everything climbs up in that hole in the floor, cleave them and enjoy bugged audio.

thats a video of me playign with this bug

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