# Hit registration is STILL pretty bad

**URL:** <https://forums.fatsharkgames.com/t/hit-registration-is-still-pretty-bad/60333>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [November 25, 2022, 8:42am UTC](https://forums.fatsharkgames.com/t/hit-registration-is-still-pretty-bad/60333 "2022-11-25T08:42:43Z")\
**Posts on this page:** 1\
**Page:** 3

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**Author:** ![aroth68](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aroth68/32/33737_2.png) [@aroth68](https://forums.fatsharkgames.com/u/aroth68)\
**Post date:** [February 26, 2023, 1:00pm UTC](https://forums.fatsharkgames.com/t/hit-registration-is-still-pretty-bad/60333/41 "2023-02-26T13:00:07Z")

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Yes. Please consider allocating some man-hours to implementing some sort of hit detection and confirmation onto the client. I still don’t understand why this system isn’t closer to VT2 in terms of design, because it worked absolutely perfect 99.99% of the time.

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