# High intensity rework please?

**URL:** <https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319>\
**Category:** Gameplay Feedback\
**Created:** [June 29, 2026, 2:40pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319 "2026-06-29T14:40:54Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Jado](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jado/32/120644_2.png) [@Jado](https://forums.fatsharkgames.com/u/Jado)\
**Post date:** [June 30, 2026, 10:59am UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/21 "2026-06-30T10:59:18Z")

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> [@TyphonThor](#):
>
> How are people not bored after 1000s of hours in the same game?
> 
> I was a beta tester for this game. And I largely stopped playing 3 months after release. As in I did not experience the “new” crafting system or the talent reworks until I started playing again a month ago.

Not bored yet.

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 ![IMG_20260630_125339](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/2/f/2fdfd7117d0ec6f37489ce5909d4e6853f6fc5ea.jpeg)

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As a wee little lad, I can’t tell you how many hours I spent playing Moonstone, Blaster Master, Mini Machines, Mario, Sonic, Golden Axe, Rygar, Turrican, Ghost n Goblins, Double Dragon for the Neo Geo (emu course), and so on.

The ability to play billions of games with a single click is a fairly recent invention.

We played those game cartridges and floppy discs until they fell apart!

* * *

> [@TyphonThor](#):
>
> like eating the same meal every day. 🤷‍♂️ 🤣

Nothing wrong with chicken, rice and broccoli!

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 ![17828172385555871064553645676429](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/1/a/1ad1b07d2a79eb192f5b2bf0405134eeea027f96.jpeg)

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**Author:** ![DornIvanotic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dornivanotic/32/84585_2.png) [@DornIvanotic](https://forums.fatsharkgames.com/u/DornIvanotic)\
**Post date:** [June 30, 2026, 11:01am UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/22 "2026-06-30T11:01:18Z")

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> [@djinn\_1](#):
>
> like you all realize they keep changing things and that the spawn rates are constantly being tweaked to try to make things difficult right? and that it used to be a high intesity auric WASNT this ball stomping RIGHT

You are incorrect, there have been no primary pacing changes to date this year.

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**Author:** ![ZoroDaOtter](https://avatars.discourse-cdn.com/v4/letter/z/f475e1/32.png) [@ZoroDaOtter](https://forums.fatsharkgames.com/u/ZoroDaOtter)\
**Post date:** [June 30, 2026, 11:06am UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/23 "2026-06-30T11:06:18Z")

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> [@TyphonThor](#):
>
> Several thousand hours in the same game… you’ve peaked. Move on, play something else. It’s quite literally like eating the same meal every day. 🤷‍♂️ 🤣

They did move on…from VT2. Darktide _is_ the hot new thang they left the old rat for.

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**Author:** ![Vertraxxx](https://avatars.discourse-cdn.com/v4/letter/v/a5b964/32.png) [@Vertraxxx](https://forums.fatsharkgames.com/u/Vertraxxx)\
**Post date:** [June 30, 2026, 11:16am UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/24 "2026-06-30T11:16:09Z")

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Personally, I’d even like to see Inferno, Smite, and Gold Toughness banned in Auric HISTG.

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**Author:** ![CobaltNinja](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cobaltninja/32/71678_2.png) [@CobaltNinja](https://forums.fatsharkgames.com/u/CobaltNinja)\
**Post date:** [June 30, 2026, 11:48am UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/25 "2026-06-30T11:48:46Z")

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> [@djinn\_1](#):
>
> dude my problem isnt auric, its high intestity missions. do you even know what modifiers are?

Yes, Auric enforces High Intensity. That’s what it does. Auric IS High Intensity. And I like the chaos and constant adrenaline it provides.

Play normal Damnations if you have such a problem with it. I thrive in the environment.

> [@TyphonThor](#):
>
> How are people not bored after 1000s of hours in the same game?
> 
> I was a beta tester for this game. And I largely stopped playing 3 months after release. As in I did not experience the “new” crafting system or the talent reworks until I started playing again a month ago.

Video games are something I grew up with ever since I was 3 years old (apparently I almost beat portal 1 as a toddler) and my tastes in them have evolved over time. There are lots of good games that I pour hundreds of hours into, but the same reason I have nearly 1.3k hours in Darktide is the same reason people have _8,000_ hours in TF2 - there’s an endless skill ceiling and room to express your skill. Nothing’s quite as satisfying as being amazing at something and showing off.

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**Author:** ![TyphonThor](https://avatars.discourse-cdn.com/v4/letter/t/858c86/32.png) [@TyphonThor](https://forums.fatsharkgames.com/u/TyphonThor)\
**Post date:** [June 30, 2026, 1:00pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/26 "2026-06-30T13:00:24Z")

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> [@Index](#):
>
> its what you so 6-8x a day if you want results.

That’s also about five thousand needles filled with sus substances stuck in an a\*\* 🤣 .

> [@Jado](#):
>
> The ability to play billions of games with a single click is a fairly recent invention.
> 
> We played those game cartridges and floppy discs until they fell apart!

I’m not so young that I do not remember those times. Hell, I went to level design school with a dev on this game fifteen years ago. And I was not a spring chicken then either. 😂  
But even back in those days I had other things to do than spend thousands of hours in the same game… hundreds of hours, sure.

> [@Jado](#):
>
> Nothing wrong with chicken, rice and broccoli!

God awful. I eat the same thing for a week I do not want to see it in three months. 😂 And I do like rice and broccoli… not every day though.

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**Author:** ![TyphonThor](https://avatars.discourse-cdn.com/v4/letter/t/858c86/32.png) [@TyphonThor](https://forums.fatsharkgames.com/u/TyphonThor)\
**Post date:** [June 30, 2026, 1:00pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/27 "2026-06-30T13:00:38Z")

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Play Havoc 40…

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**Author:** ![Jado](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jado/32/120644_2.png) [@Jado](https://forums.fatsharkgames.com/u/Jado)\
**Post date:** [June 30, 2026, 1:04pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/28 "2026-06-30T13:04:51Z")

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> [@TyphonThor](#):
>
> That’s also about five thousand needles filled with sus substances stuck in an a\*\* 🤣 .

You and I would never look like Big Ron, even if we injected ourselves with every androgenic compound known to man.

If it was that easy then everyone would be 8-times Mr. Olympia.

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**Author:** ![brosgw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/brosgw/32/82643_2.png) [@brosgw](https://forums.fatsharkgames.com/u/brosgw)\
**Post date:** [June 30, 2026, 1:17pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/29 "2026-06-30T13:17:43Z")

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Auric is just guaranteed high intensity damnation.

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**Author:** ![TyphonThor](https://avatars.discourse-cdn.com/v4/letter/t/858c86/32.png) [@TyphonThor](https://forums.fatsharkgames.com/u/TyphonThor)\
**Post date:** [June 30, 2026, 1:23pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/30 "2026-06-30T13:23:51Z")

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A whole lot of weight lifting as well of course. But no one looks like that natty.

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**Author:** ![Hank\_jw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hank_jw/32/78276_2.png) [@Hank\_jw](https://forums.fatsharkgames.com/u/Hank_jw)\
**Post date:** [June 30, 2026, 1:38pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/31 "2026-06-30T13:38:21Z")

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~~Not exactly. Certain enemies have more HP in Auric than in Damnation, for example.~~

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<div class="post-metadata">

**Author:** ![Mitradraug](https://avatars.discourse-cdn.com/v4/letter/m/bc79bd/32.png) [@Mitradraug](https://forums.fatsharkgames.com/u/Mitradraug)\
**Post date:** [June 30, 2026, 1:45pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/32 "2026-06-30T13:45:51Z")

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no

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<div class="post-metadata">

**Author:** ![DornIvanotic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dornivanotic/32/84585_2.png) [@DornIvanotic](https://forums.fatsharkgames.com/u/DornIvanotic)\
**Post date:** [June 30, 2026, 1:46pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/33 "2026-06-30T13:46:26Z")

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This isn’t true: [Darktide-Source-Code/scripts/settings/difficulty/minion\_difficulty\_settings.lua at master · Aussiemon/Darktide-Source-Code · GitHub](https://github.com/Aussiemon/Darktide-Source-Code/blob/master/scripts/settings/difficulty/minion_difficulty_settings.lua)

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**Author:** ![Ethics](https://avatars.discourse-cdn.com/v4/letter/e/839c29/32.png) [@Ethics](https://forums.fatsharkgames.com/u/Ethics)\
**Post date:** [June 30, 2026, 1:47pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/34 "2026-06-30T13:47:35Z")

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Are you sure? According to kuli’s guide, most enemies seem to have the same health pool in both difficulties, and he generally checks the source code to get his info.

> **[Steam Community :: Guide :: \[1.12.x\] Enemy Stats & Mechanics](https://steamcommunity.com/sharedfiles/filedetails/?id=3568035743)**
>
> This guide compiles information on all enemies and relevant mechanics.
> 
> For details on talents and their mechanics:
>  
> Arbitrator's talents 
> \[url=https://steam...

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<div class="post-metadata">

**Author:** ![Jado](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jado/32/120644_2.png) [@Jado](https://forums.fatsharkgames.com/u/Jado)\
**Post date:** [June 30, 2026, 1:57pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/35 "2026-06-30T13:57:25Z")

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> [@TyphonThor](#):
>
> But no one looks like that natty.

And?

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<div class="post-metadata">

**Author:** ![Hank\_jw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hank_jw/32/78276_2.png) [@Hank\_jw](https://forums.fatsharkgames.com/u/Hank_jw)\
**Post date:** [June 30, 2026, 2:00pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/36 "2026-06-30T14:00:26Z")

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Oh my bad, I thought Elite HP difficulty scaling extended into Auric. Thanks for correcting me.

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<div class="post-metadata">

**Author:** ![Index](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/index/32/95844_2.png) [@Index](https://forums.fatsharkgames.com/u/Index)\
**Post date:** [June 30, 2026, 3:11pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/37 "2026-06-30T15:11:06Z")

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> [@TyphonThor](#):
>
> sus substances stuck in an a\*\*

arm/shoulder area for the ass has nerves that could be damaged by the needle.

rule #2 you never buy juice at the gym, get a “friend” at a pharmacy instead

> [@TyphonThor](#):
>
> want to see it in three months

2 1/2 years 4x rice and turkey a day (not counting the other stuff to get above calorie threshold), sometimes with the help of mineral water and a blender for its dry as fugg.  
this and everything longer than 1 minute for nutrition intake is time wasted not training 😂

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<div class="post-metadata">

**Author:** ![AccountMadeToReply](https://avatars.discourse-cdn.com/v4/letter/a/82dd89/32.png) [@AccountMadeToReply](https://forums.fatsharkgames.com/u/AccountMadeToReply)\
**Post date:** [June 30, 2026, 3:13pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/38 "2026-06-30T15:13:04Z")

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> [@djinn\_1](#):
>
> high intesity auric WASNT this ball stomping RIGHT???

hi int auric is like baseline difficulty to achieve any fun for me 🤷

literally anything lower and theres just too few enemies that all die way too fast

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<div class="post-metadata">

**Author:** ![andreas1](https://avatars.discourse-cdn.com/v4/letter/a/d26b3c/32.png) [@andreas1](https://forums.fatsharkgames.com/u/andreas1)\
**Post date:** [June 30, 2026, 3:37pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/39 "2026-06-30T15:37:32Z")

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100% agree. The current implementation of “difficulty” is chaos, and that is imo just bad game design. Anyone can throw more stuff into the mixer and make it harder, good game design is deliberate.

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**Author:** ![Manacraft](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/manacraft/32/54077_2.png) [@Manacraft](https://forums.fatsharkgames.com/u/Manacraft)\
**Post date:** [June 30, 2026, 3:55pm UTC](https://forums.fatsharkgames.com/t/high-intensity-rework-please/123319/40 "2026-06-30T15:55:15Z")

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> [@MarxistDictator](#):
>
> I forgot to clip a 3 stooges moment unlocking Auric for Skitarius. A scum was beating on 2 vanguard shields with a psyker laying underneath him in a net, and another skitarius walked up to pick him up while ordering his servo skull on a nearby burster and they all died. I didn’t even have words, but thankfully it was very close to the revive point.

Even partial data is useful.

Their tale shall be forever preserved on the forums as a warning. And also for a good laugh. 😀

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