Hero Active Skill Dialogue Overriding All Dialogue

Something ought to be done about the skill voice clips because when something is used, and a lot of them can be used frequently for any reason, they disable all other dialogue and interrupt anything that is playing. In Vermintide 1 it was vitally important to hear special callouts, and this creates a serious problem in Vermintide 2 when there’s a lot more to listen for.

Skill dialogue should only play if no other dialogue is playing and there needs to be something done to keep it from delaying other call outs.