Havoc Stim modifier can we at least fix the immortality if the blue stim won’t be fixed?

Hey CM can you please give me your Dev teams feedback on blue Stim?
Blue Stim: gives enemies 80% damage reduction + 200% stagger resistance with unlimited duration (until death)
What’s taking so long to update a numeric change to pox gas/blue stim so it’s not immortal enemies?
Why has there been a blatant immorality glitch that hasn’t been fixed For over a month (pox gas + blue stim)?
Is havoc of any importance right now?
We can wait we just want answers or communication please?
Why can stims combo with Rotten armor and healing modifiers?
Let me provide some examples:

  1. Blue stim ragers: rager can already lunge like crazy and with the new health pools are pretty tanky themselves. Now factor in blue stim :slight_smile: you can’t stun them you can’t kill them quickly so what’s the counter play? Now add in healing modifier, they heal with the 80% damage reduction now factor in havoc 40 wave of enemies… I’ve had 4-5 blue stim ragers healing and tanking killing us all one by one as we run out of dodges or stamina to try and even kill one.
  2. Healing captain with blue stim bulk: the bulk hides in the captain bubble and if you somehow manage to hit the bulk it gets healed not even a full on Krak with max tinker damage can kill it)
    Blue stim + rotten armor: you know what’s worse than an overhead train? A blue stim overhead train, now they can hardly be stunned and are nearly immortal (they are immortal with pox gas).
  3. Blue stim fodder enemies: imagine a little non elite gunner shooting right next to you and you hit it in head with melee which almost always kills it but it’s still alive and shooting you. So you hit it again… it’s still alive you shove it.., it’s still shooting blue stim gives it stagger resistance… This is a fodder enemy a poxwalker there’s countless waves of them at all times. This is just one shooter now multiply this by howmuch ever Havoc 40 spawns and get blue stimmed. You dodge a mutant, dodge an overhead. You’re out of dodges and see a little gunner go for the kill but you can’t because it’s blue stimmed. You slide dodge to go to safety but the little guys still shooting you adding on to the pressure and you’re taking chip damage permanently… what’s the solution here? What’s the counter play Devs? Why can any enemy inject blue stim even non elite?

Conclusion/TLDR:
Havoc stim modifier needs change please take the countless forums made about it as proof of this. Blue stim is insanely unbalanced and not fun. Yes I’ve beaten it countless times but it’s a lot more rare with random teams and quite frustrating there’s no counter play. Thanks Devs for giving us a new modifier but please you guys said you’d balance more, I beg of you as a Darktide Enthusiast!

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The game I just had now, and decided to hop on forums to see if anyone has an active thread about stimms.

Fighting 3 blue ragers is great stuff. Can’t attack them back, can’t run away, can’t do anything other than blocking. Even fighting 1 rager is harder than fighting melee Twins.

I’ll continue to bump this post and/or create threads until this is fixed.

This is absolutely unacceptable.

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I personally don’t mind blue stimm chaff because I think it’s funny that a random grunt takes a stimm a suddenly they’re as powerful, if not more, as the player. It also changes up gameplay up and makes you pay attention to chaff for once so I think that’s good.

But blue stimm elites is just a terrible idea all around especially because the DR can stack with pox gas.

Someone even submitted a bug report in the subsection and it was marked acknowledged. At this point I think it’s just someone’s daily task at FS to click “select all unread” and “mark acknowledged” and the CM sporadically checks the bug board and pushes up things to the devs.

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Hell yeah man appreciate it, let’s hope we get this changed! At the bare minimum fixed. Why they even get stagger resistant on top of 80% DR is beyond me. To me those two seem like separate super buffs haha shouldn’t be together.

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Yeah I’d be ok if it was just little guys haha hell I’ll take anything over whatever the hell this is. I don’t want to be come off rude or anything to the devs I’m a Darktide enthusiast, I just simply want to enjoy playing with randoms again and not worrying about blue stim gods + have more players in havoc.

This needs to be addressed in the next update.

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Not sure why the immortality glitch hasn’t got fixed when it seems like a simple numeric change it just must not be priority which is crazy. How can they let this be on for over a month when they can simply reduce the damage resistance number of blue stim in a hot fix. Why let their community deal with this instead of just fix it.

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This is a clip of an invincible rager in havoc 40:

It has +80% damage taken from skullcrusher, it has focus target applied to it, it has bleed and soulblaze stacks, it was brain bursted by kinetic flayer, and also hit by multiple heavy headshots with duel sword and crusher

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That’s just horrible we need change hopefully soon but it’s been a month+ already…

that has got to be… the smallest screen ever, are you playing on a phone?!