Okay? I wasn’t talking about engi, I was talking about base game cosmetics, which people have been talking about issues with basically forever. If anything engi getting changes when base game things didn’t is even more proof they’re never going to change.
Not really, you’d still just bypass it the exact same way lol. Never use your ranged weapon when anyone is even near you, spam shots at ambients when you can.
Unless you make the number so high it’ll just cause people to be detrimental in QP games, that would be a pretty pointless challenge, it’s just “do a run with this weapon” in a more boring way.
I dunno why you’d be so sure of this when they’ve made plenty of challenges and so consistently failed at doing this.
None of the cosmetics being discussed here are free, they’re content you specifically buy.
Do you expect to have to earn the premium hats as well? I feel like I’ve brought that point up a few times now and never had anyone address why it’s any different.
Should we have to do challenges to unlock those hats, or spend shillings as well? Should we have to go back to the old system where you need to spam runs in order to get your new weapons at all? Do a challenge to unlock the new careers?
The way I see it, making cosmetics not require challenges means that people who won’t do the challenges have a reason to buy it, and people who would prefer to unlock the cosmetics will buy it anyway because they still want the skins. Making them freely unlocked is the option that turns off the least amount of people here, unless there’s some hidden market that refuses to buy skins unless they need to spend an hour unlocking each one first.