With plasma !? That thing is pretty much ammo ~neutral at worst since aura nerf. Maybe in the hands of a mediocre player it’s not, but even a moderately good player doesn’t suffer ammo shortages with it. There are ofc ways to gimp it with a crappy build, crappy plays and crappy blessings etc, but still you have to try to do so, not that ppl don’t on occasion.
This isn’t even mathematically possible. You get back 1.5-1.6 at most and light shot take 3.
~
Plasma being an ammo hog is a helluva claim unless you try to wasteful with it, regardless of the actual math with you AND others killing stuff (in coherency).
Have you read my post, and what I was replying to? The context was that there isn’t even enough ammo on the map for taking ALL special and elite kills. Even half would be pretty questionable imo.
I mean we took it as hyperbole, at least I did, if you’re now saying you meant it literally, then sure. Wait, did you factor in 2 crates and 4 charges each going to the vet? What about dying and coming back at half ammo? JK.
There isn’t enough ammo for a vet all by themselves to take on EVERY elite and special, literally.
Okay, I don’t get what you’re on about. I think even getting half elite/special with purely plasma sounds absolutely ridiculous. As ridiculous as someone saying he can’t kill elites because plasma takes all the kills.
I also call bs on “ammo neutrality” after the ammo nerf. If you wanted to actually use it, it wasn’t even close to ammo neutral even before the nerfs.
Before survivalist nerf you could take 0 ammo pickups with plasma…
On a heavy melee VoC build maybe.
On any build, just not shooting groaners with plasma
Any clarification on this? it kinda feels that you are saying that in a clutch moment (being alone and going for the revive or rescue when everyone else is down) you should not have to worry about the incoming enemies at all and not have to relocate or think about positioning and just kill them all by your lonesome?
Power cycler blessing helps with the powered setting up time on power swords. Or are you saying the the on power setting should always be active?
The problems caused by stealth are usually caused the timing of the act.
People who use it at times that, to the rest of the team, seem random, are the ones who make stealth a death trap for the rest of the team. Their net effect on the run is that they cause random, sudden difficulty spikes for everyone else.
People who use it at times that are predictable to the rest of their team are a huge asset to the team.
Lack of skill matching and randomisation of teams after a run makes this a problem. Using stealth is a coin flip.
I suppose what I’m saying here is that yes, when the entire team uses the effects of the stealth, it’s a powerful asset. But thanks to the way the game is designed, the usual outcome is the exact opposite.
I mean, in VT2 regular Cata normally required co-operation from 4 players.
Here, 2 good (just good, not great) players and 2 typically worse than bot button mashing facetankers can accomplish the same thing and there’s no entry barrier for the hardest diffs other than lev 30.
Is that a good balance and design for the ultimate difficulty? That you can sleepwalk through it? I’m not a fan of nerfs myself but if things get overtuned a few adjustments here and there, including buffs may not be a bad thing.
Except right now you don’t even have to be good or require practice, there’s nothing preventing terrible players from going in and brute-forcing it and/or being carried. It’s rather easy by default. Hel, you even get rewarded for failure, a mistake imo. Participation trophies for all and nothing to aspire to. The bar is set very low and you’re hitting your knees on it at worst.
Is that fun? How long is that gonna be fun for? Is that good for the game’s longevity and player base health?
Kinda, but there’s power creep involved too so relative nerfs. Also we’re not Spoyce Mahreens, we get the defective salvaged gear.
Seems to me there can be something to aspire too for all, and maybe that involves a more challenging end-game with some OP stuff being toned down a tad, and some underperformers like some you listed brough back up where they need to be. I wouldn’t consider PS in need of buffs.
P.S. Horde.
Looking at this discussion with full attention, i would say we all must stand together against devs. They can’t fix balance at all. I had a few feedbacks back in year or so, about how creepled psyker is and how vet squad can eliminate everything in their way. Also you can easily recall issue with Flamer, which was not flamers issue, but Zealots ability issue. Buffing magnacore plasmarifle with shield consumption instead of health and now you can see results of their own doings. Luv & peace! (i suggest exterminatus instead xD). P.S.: Dare to recall powersword balancing history, which is also pretty exemplar!
power weapons special attack has I understand it should not have been removed from the base weapons and made into a blessing. they should last for a bit but not indefinity from what I was told two strikes was solid.
What I’m saying is that the weapons should reflect how they are in lore. the players should have the option of using the crutches or challenging themselves with harder to use weapons and skill tree choices.
We don’t do that here
bolters are fine i think Darktide has the best representation of those in any 40k videogame
chain weapons felt underwhelming since start, but they got better in time
its all the rest of the low techs families like revolvers, some autoguns, lasguns and knife that ludicrously overpeform compared to power swords and bolters
i hate it, i hate it to guts
It would kill weapon variety. On the tabletop bolters are balanced against autoguns because they cost more points*. Points don’t exist here.
If you don’t give players a reason to use low tech weapons then they may as well not exist and every class has ~1 good gun and ~1 good melee.
points cost is factored into cost of the unit*
Wrong it would add weapon variety, it would only kill viability in the top difficulties which is good,it adds option for challenges and makes for a fun game, what we have now is complete shallowess and blandness and complete disregard for representation
if every weapon perform the same there is no variety in the first place
balance have hurted this game as much as it hurt helldivers 2, its just that our community never learns allegedly
they should do that here.
the bolt pistol should be better than the revolver at body shots, bolt rounds should have rupture built in ect etc. the Iconic weapons should feel awesome and not basically unusable like they are atm. also that revolver should not be the best ranged weapon in the game but that is swedish game balancing at work, starting to see a sadistic pattern from sweden with helldiver 2 and others, you get fantastic everything else then the balance team comes along after launch and destroys the lighting in a bottle.
“Game-ruining”? What planet are you from?
~laughs in Warframe~
It needs a buff, if anything. Plasma guns are some of the most powerful weapons that unaugmented human soldiers are able to wield in the Imperium. They ought to be one-shotting everything below bosses and monstrosities.
The fact that the preferred response is always to demand that the developers mess with weapons that are supposed to be insanely lethal rather than to impose a greater degree of difficulty on oneself by simply running weaker weapons just goes to show that this is all about the flex, not the “challenge.”
The bolter/plasma gun/power sword certainly should. It 's pretty sad seeing these iconic weapons that are legendary for their killing power getting chipped away at to appease certain players until they’re not much more lethal than the common Guardsman’s lasgun.
This.