# Happy 2nd Anniversary!

**URL:** <https://forums.fatsharkgames.com/t/happy-2nd-anniversary/101555>\
**Category:** General Discussion\
**Created:** [November 18, 2024, 3:43pm UTC](https://forums.fatsharkgames.com/t/happy-2nd-anniversary/101555 "2024-11-18T15:43:10Z")\
**Posts on this page:** 1\
**Showing post:** 68

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [November 19, 2024, 12:10am UTC](https://forums.fatsharkgames.com/t/happy-2nd-anniversary/101555/68 "2024-11-19T00:10:35Z")

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> [@anon41016878](#):
>
> They didn’t straight up state it to my knowledge, but pre-release marketting material and CM statements made reference to how the careers (or whatever they called the equivalent at the time, I think classes) work in a vastly different, more free-form way than the VT2 careers.

[Here](https://forums.fatsharkgames.com/t/classes-in-darktide/60591)’s all I remember seeing about classes. Seems to me that they were trying to differentiate between classes and careers because there are tangible differences between the two: customization instead of distinct heroes (a core competency and much-loved feature), cosmetics shared between them (unlike careers), and who knows what else. I don’t really get a “more than” vibe that insinuates a talent tree, and the class-a-quarter was stated, so who knows.

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