# Goodbye Grievious Wounds

**URL:** <https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848>\
**Category:** General Discussion\
**Created:** [September 24, 2026, 6:17am UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848 "2026-09-24T06:17:39Z")\
**Posts on this page:** 11\
**Page:** 3

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**Author:** ![Vitiate](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vitiate/32/119432_2.png) [@Vitiate](https://forums.fatsharkgames.com/u/Vitiate)\
**Post date:** [September 25, 2026, 9:21pm UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/43 "2026-09-25T21:21:41Z")

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I forsee no bugs with this.

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**Author:** ![BongoSkaggs](https://avatars.discourse-cdn.com/v4/letter/b/ad7895/32.png) [@BongoSkaggs](https://forums.fatsharkgames.com/u/BongoSkaggs)\
**Post date:** [September 25, 2026, 9:28pm UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/44 "2026-09-25T21:28:53Z")

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> [@Vror](#):
>
> Wdym this is a really good talent
> 
> I use it for my invincible true solo build and it does have quite the value
> 
> Rager hits you once? Stunned, can’t combo you into hell  
> Bulwark bash? Shield open now baby  
> Dog? Bye bye

It’s not the zealot version of empathic evasion, so of course most people think it sucks.

> [@JanZamoysky](#):
>
> The general idea is to have few main nodes you have to take to unlock multiple smaller, optional nodes, which in same cases can have co-dependents and some cases be mutually exclusive.
> 
> A major oversimplification of zealot tree below:
> 
> > **‎**
> >
> > ![Gemini_Generated_Image_lw4dcdlw4dcdlw4d](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/5/b/5bc1ee798925b90e5c39b9a0d6420a8357e20471.jpeg)
> 
> Or just go straight for PoE style:

This is one of those “you think you want this but you don’t,” deals. Your first concept wouldn’t actually benefit knowledgeable players that much. While also severely handicapping the less-informed. One of the entire purposes of requiring players to path through specific talents to get to highly desirable areas of the tree is to try to prevent players from overspecializing to a crippling degree. Instead of just shoving all of their points into “moar deeps” at the expense of survivability and everything else.

As for giving every class a skitari-née-PoE style tree. That would be a nightmare to implement well and would require an assload of re-balance and reworking of existing talents. And towards what end?

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**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [September 25, 2026, 9:47pm UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/45 "2026-09-25T21:47:29Z")

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> [@Vitiate](#):
>
> I forsee no bugs with this.

This is no attempt on my side to “balance” the game, this is my just lazily trying to communicate that there should be nothing stopping Fatshark from adding optional nodes, with effects which make sense for specific builds and weapons only. Talent tree is a freaking graph, it might not end up looking symmetric, but adding some optional nodes should be a problem, it’s a matter of making space for them.

@Reginald It’s way too late for major talent tree revolutions, but I suppose this should do?

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/b/0bc3d0f682934a091da7209b19d8b36c5dfa0b4e.png)

Or like this:

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/f/6/f66371400afd5aad511f1928cb94b1092c5aeea1.jpeg)

Punishment, and Impassible on the left, GW on the right.

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**Author:** ![Vror](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vror/32/97172_2.png) [@Vror](https://forums.fatsharkgames.com/u/Vror)\
**Post date:** [September 25, 2026, 10:45pm UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/46 "2026-09-25T22:45:47Z")

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It works only for the pounce, it won’t proc if you’re already pounced before the cooldown is off

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**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [September 26, 2026, 1:34am UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/47 "2026-09-26T01:34:26Z")

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> [@JanZamoysky](#):
>
> @Reginald It’s way too late for major talent tree revolutions, but I suppose this should do?

Certainly too late. But its not like this game doesn’t see changes. Cool idea, thanks for your time.

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**Author:** ![Effigy](https://avatars.discourse-cdn.com/v4/letter/e/e99b99/32.png) [@Effigy](https://forums.fatsharkgames.com/u/Effigy)\
**Post date:** [September 26, 2026, 3:02am UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/48 "2026-09-26T03:02:41Z")

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> [@Gideon404](#):
>
> Didn’t know it worked on dogs. Or was that the hscum version?

Zealot version works on dogs still I believe. Hive Scum’s equivalent was changed to not work on dogs anymore.

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**Author:** ![camsmith1453](https://avatars.discourse-cdn.com/v4/letter/c/8491ac/32.png) [@camsmith1453](https://forums.fatsharkgames.com/u/camsmith1453)\
**Post date:** [September 27, 2026, 12:29pm UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/50 "2026-09-27T12:29:36Z")

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I feel like these can be cut down to two and give us an Impact talent in return.

 ![Screenshot_20260927_082545_Samsung Browser](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/f/7/f7b15c73addbbd69898a9a728f7a02b5071ca1e3.jpeg)  
 ![Screenshot_20260927_082505_Samsung Browser](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/1/d1f7c2eea28ba169bb9aa8b5fb74e17df3f60baa.jpeg)  
 ![Screenshot_20260927_082431_Samsung Browser](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/2/b/2be457cddf6de3d3fbdffbb605a7131126a4e378.jpeg)

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**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [September 27, 2026, 2:26pm UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/51 "2026-09-27T14:26:39Z")

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> [@camsmith1453](#):
>
> I feel like these can be cut down to two and give us an Impact talent in return.

But…but…our “meta” one shot boss damage builds?! That’s the only reason why people play zealot I’m told.

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**Author:** ![ramrod\_ikarus](https://avatars.discourse-cdn.com/v4/letter/r/9de0a6/32.png) [@ramrod\_ikarus](https://forums.fatsharkgames.com/u/ramrod_ikarus)\
**Post date:** [September 28, 2026, 8:18am UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/52 "2026-09-28T08:18:02Z")

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You do realize there is a mechanic where you only can go to the side or down but never up?

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<div class="post-metadata">

**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [September 28, 2026, 9:57am UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/53 "2026-09-28T09:57:59Z")

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It’s game code, not laws of physics.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [October 12, 2026, 9:58am UTC](https://forums.fatsharkgames.com/t/goodbye-grievious-wounds/125848/54 "2026-10-12T09:58:21Z")

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Closed on October 12, 2026, 9:58am UTC

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