Good Work Fatshark

It’s totally on topic to discuss whether or not it’s a good job by talking about how slow and minor the changes have been.

As I said it… we cannot get any discussion in this forum without seeing complains about f*$%^^ crafting.
This is absolutely annoying (to not use a stronger word).

This thread was about thanking devs. And even if this thread, that is a rare thread considering all these whinning threads, we see again people complaining in it.

Totally agree on this… that’s why I said I want more content. I feel unsatisfied by the current DT content.
I like the game… but I really want more maps / missions / classes / weapons.

No… I don’t. This is just that this is laughtable…
You get several items at 375+ every days. Not all are good about the distribution, but every times I see one, I buy it.
There’s no RNG in the choice I do.

True… that’s why I buy everything I could be interested in.

This.

Deliberately misunderstanding, right.

Anything involving itemisation such as blessing or weapon ‘balance’ will always involve crafting. They changed a blessing, it affects weapons and either it makes it better or you have to interact with the crafting system again. Blessing and weapon balance was a significant chunk of the patch.

You get several items at 375+ every days. Not all are good about the distribution, but every times I see one, I buy it.

Most players won’t be sitting in front of Melk.
Most players won’t be playing enough games to gamble whites from the armourer
Most players leave because there isn’t enough variety.
So the easiest variety could come from playstyle, but weapon locks keep players from experimenting.

I’m talking Jira ticket time, bang for buck. Numbers are the easiest thing to tweak.
Creating maps, classes, enemies, are not.

People complain about crafting because it’s the most evident thing when it comes to frustrations that could be alleviated quick.
We ALL want new maps, new weapons, new classes, but we also know Fatshark released this way ahead of when it should have been.

“Good work FS” is seen by a lot of us as a form of Sarcasm, for them pushing 5 blessing tweaks, 3 weapon balance tweaks, and of course, crossplay.
And now leaving the game without update until September, and you can quote me, next update will be on the very last days of that month.

As I’ve said before, Darktide’s systems are hilariously new-content hostile.

Maps and modifiers - They widen and dilute the random mission board, it’s totally random whether you’ll even get to play new missions or modifiers at a difficulty you want. Instead they have to deliberately wreck their own design just so people can reliably play a new map for a week or so.

Classes/Archetypes - Having to start completely fresh for resources and blessings for the unique weapons.

Weapons - Pull the slots lever to get the weapon, but trying to experiment with it, you’re going to have to grind and hope to get lucky.

It’s one of the big reasons why reactions to new content drops is usually somewhat less than enthusiastic, because with any new content you have to fight against the game and its oft-times baffling and horrible feeling designs just to experience the new content.

I’d rather they make the surrounding systems less player-hostile before their design and tech debt overwhelm them again because it’s trying to support too much content in numbers the designs aren’t able to handle in a way that satisfies players.

Not seen the new map and the new modifier yet, not on T5

Blessings and weapon balance are intrinsically linked with crafting. Pretty much any discussion involving anything but direct gameplay will ultimately link back to crafting in some way, barring mission board discussions. Maybe if there’s so many complaints about it, there’s some merit to it? Generally I don’t always agree with that (appeal to popularity), but it’s been months of consistent hate on the crafting system, from all types of players. Sorry it annoys you but when it’s relevant, it’s… relevant?

This thread was about thanking devs. And even if this thread, that is a rare thread considering all these whinning threads, we see again people complaining in it.

I mean I’m fairly certain the OP was being sarcastic, considering his “brilliant” suggestion wasn’t… much of one. And frankly, while I don’t think people need to be overtly negative, I also find threads being purely positive… weird? The devs aren’t our friends, they’re selling us a product. If people are dissatisfied with it and they fix 1% of it after several months then you don’t suddenly view it as a great thing, particularly when they’ve ignored some of the major criticisms and issues of the game in the interim. You don’t have to treat the devs poorly in direct interactions or anything, but at the same time the company is still dropping the ball, hard. Making a topic solely to thank them is incredibly tone deaf to the general state of the game.

You get several items at 375+ every days. Not all are good about the distribution, but every times I see one, I buy it.

There is zero guarantee that you’ll get 375+ items or that you’ll even be on when they’re in the shop. Not to mention getting items you care about. None of this addresses my point regarding wanting to experiment and try different things, it’s deflecting to “You can cope with the system over the course of days to weeks!”

There’s no RNG in the choice I do.

I want your version of the shop where it has guaranteed items. Sounds nice.

On a slight aside, it’s rather hilarious to me that I agonize more over making/using items in Tears of the Kingdom when they blow up within 20-40 swings or so more than I care about tossing a garbage weapon away in Darktide. What if I need it later.

Please… for one time… read

I agree with you on this. This is not that “they should” this is that “they need to”

15 days ago he reported that there was a problem (a bad report if you ask me)
2 days ago he writes: “Your fix to Ascension Riser 31 environment issues, and buffs to the Recon Lasgun are most welcome - and came much faster than I anticipated. Excellent work.”
I don’t think it is sarcastic cause he asks now:

And on this, I agree with him even if I don’t like the current evis (but hope other MK)

No… but there is, I assure you, a probability of 100% that you get at one moment or an other one 1 weapon with a modifier 375+ that you will want to craft…
what I say is simple… you can get weapons from the shop with good modifiers and good repartition. I don’t force you to adopt what I do, but I won’t spend an other penny to Brunt.
Let me precise (cause several don’t read) that I hate Brunt, I hate the fact we can’t get 370+ weapons from Brunt unless by luck etc…
That’s why I made a long time ago several suggestions (that maybe someone has read, but I guess no considering what I read)

You can play against the system… or if you’re smart, you adapt to the system.
The system won’t adapt to you.
If you refuse to adapt to it, then you should not expect anything else than frustration.
Again (sure I have written it lot of times), the system is bad… Yes I want changes. But they did not introduce changes… so I adapt.

Considering all these excellent weapons I have, my method to get weapons is not bad.

Your “method” also has 1200 hours behind it.

I get that what you’re trying to get at is what, you believe, to be better for the game. I have to say though that this way of looking at it is a bit more selfserving than anything else. Ofc you would want them to serve the costumers that are still invested in DT since you’re one of them.
This is however not the best thing they should/could be doing from both a commercial and goodwill standpoint.

I know so many players that straight up do not care what additions DT gets until crafting locks are removed.
They would get so many players back (especially over the long term) if they just got rid of them.
New content would spike player numbers for maybe a week and then everyone that returned would remember why they quit in the first place.

It’s so very interesting to see you type this:

But then see you not hold yourself to your own standards:

I’m gonna give you the benefit of the doubt here and assume this was supposed to say “…hate not getting what you want”

Even still:
This isn’t even remotely close to what I was saying in the slightest. -.-
(Which you would know if you read the next few lines of text/took into account what I was responding to but I digress)

I hate your Idea that “if they let us craft 1000× more items, the system would be fine!”
F*ck no it wouldn’t! It’s not even the first time I am saying this to you!
Being able to spin the slotmachine 1000× times more often doesn’t change the fact that it’s gambling.

I, for the N-th time, will tell you this once more: There is no number they can increase our crafting mats by that actually fixes what’s wrong with the system.

No matter which number you try to come up with, it will either be too low to do anything or be so insanely high that you’d have to slave away in crafting for actual hours to then finally get what you wanted. Who would want to spend more time in the crafting screens and shops over actually playing the game?

Not even you actually want this so I cannot understand why you keep raising this Idea as if it’s the magical solution that fixes the game. It doesn’t and the idea just flat out sucks.

The amount of chances is IRRELEVANT, what the rest of us hate is that it’s a CHANCE to begin with! Also not the first time you’re reading this -.-

Many different people, invluding myself, have tried to “enlighten” you on this front and for me personally, I am tired of doing so only for it to be ignored.

The most recent example of this:

This is methodically and numerically accurate while what you’ve been saying was always either methodically or numerically inaccurate. Doesn’t matter of you get either numbers or method right, if one is wrong, your result is, at best, inaccurate.

Nice try twisting my words. Again, not even close to what I’m saying but oh well…

Yeah no sh*t you don’t! If you did, you’d have to admit that what you’re saying is the hogwash everyone else already knows it is!

Why TF do I need more than 1 weapon? Seriously, why do I need morw than one of each kind? I urge you to try to make that one make sense! I do love a good contortionist but this is behond ridiculous.

Ok there is no actual way that you could be serious about this.

Both of these weapons are good but the 2nd is head and shoulder above the 1st. Having the first also doesn’t change the fact that I’d want the second even if they “do the same thing” but can’t just get it.

Seriously, what stuff are you on?

Oh yeah, my “choice” to focus on such an item???
What If, and bear with me for a sec here, I found a gun which stat distribution I was happy enough with and had the correct blessing and perk to make a near enough perfect weapon? Yeah no you’re right I should’ve totally dismantled such a sht weapon and waited another 6 months for one with 80% damage instead of 75%, yeah you’re right, my fcking bad… -.-
I only figured out after getting this weapon that it didn’t meet certain criteria eventough it looked more than good enough. Should I have to check every potential godroll in a breakpoint calculator to see if it actually is what I want it to be? Or should I just be allowed to upgrade/reroll aspects of it that I am not perfectly happy with?

Yeah it’s a no-brainer which is supposed to be the case.

In which world is gaining more freedom a downside? In all your time trying to make your senseless opinions sound reasonable, you have never been able to bring up an actually good reason as to why we shouldn’t have this freedom? Not once and you will not be able to do so.

Needing 1 or 2 shots for a special is a big deal so you can kindly f*ck off with the notion that such a concern is not worth changing a whole RNG-only crafting system over.

Being able to hit better breakpoints is the ENTIRE point behind having all the damage stats and abilities in place.

You have said so many times yourself that the game needs more players and now all the sudden you just want them to serve exactly you.

Making changes for someone like you, who would play no matter what, is what would actually amount to a waste of time.

Removing the locks would bring back a ton of players and keep them playing for longer than any content addition ever could.

And you have been “enlightend” on this matter several times and still proclaim that “the odds are not that bad guys” when you are factually wrong on that front and the bigger issue is that it’s about ODDS to begin with.

And what would solve the problem of “it taking too long to get something”? 1000× crafting mats or removing the locks? Both “could” do it but one is, if my math checks out, about 1000× better a solution than the other :wink:

You would’ve made a system without RNG yet you are against any Idea that would remove the most RNG possible… yeah I don’t need a calculator to see that this sh*t doesn’t add up -.-

Yeah it is annoying to be screaming into the void for 8 months straight, you’re right.

You know what is waaay more annoying? Having someone claim the same sensless BS for the same amount of time no matter how many times they have been “enlightend”…

Yeah you do and no I don’t get several 0.3% rating weapons EVERY SINGLE DAY?!?

Even if they are 375+raiting that still doesn’t mean that they are the kind of 375 I’d want…

Yeah sure enough there is no RNG in what you decide to click “purchase” on but there is a ton of RNG that the shop shows you that item to begin with! So saying there is no RNG in what you buy isn’t even accurate.

Everyone else has been able to point out just how wrong you are with math, logic and more and you still hold onto your idea.

Sincerly, you are wrong about this, you can put this idea to bed (or coffin would be preferable) and leave it there.

Still waiting on a 375+ eviscerator for my zealot. Still waiting on a 375+ revolver. Still waiting on a 375+ trauma staff. Still waiting on a 375+ voidstrike. Still waiting on a 375+ surge. Still waiting on a 375+ Illsi. Could probably optimize my bull butcher some more too. Etc. That’s just weapons I actively use, let alone ones I want to experiment with/try out. And just wanting to use it for crafting doesn’t mean it will result in anything remotely half decent, or nor that it will even have one of the blessings I might want to try/use. I have yet to get lacerator T3+ for example.

literally links a screenshot of me doing exactly what you say

Yes, I am the one not reading.

Considering all these excellent weapons I have, my method to get weapons is not bad.

Making the most of a terrible system doesn’t make the system not terrible. Also harping about how you’ve gotten lucky (yes, it is still RNG, even with your ‘method’) with all your ‘excellent weapons’ is impressively tone deaf considering the discussion. The idea of buying things as you see them in the shop isn’t some secret mystery nobody else has thought of. It’s a band aid solution relying on spending copious amounts of time in game to have a chance at getting decent things, that still relies on then dumping who knows how many resources to then upgrade them, for another chance at making something you want.

Thing is, even when you finally get the 375+ you want, your odds of “bricking” it are still higher than the odds of getting an average roll, let alone a good one.

Yep. Anyone defending this system obviously hasn’t taken a statistics course.