# GK = FK v 1.1

**URL:** <https://forums.fatsharkgames.com/t/gk-fk-v-1-1/39926>\
**Category:** Gameplay Feedback\
**Created:** [June 27, 2020, 9:19am UTC](https://forums.fatsharkgames.com/t/gk-fk-v-1-1/39926 "2020-06-27T09:19:57Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![kuli](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/kuli/32/20818_2.png) [@kuli](https://forums.fatsharkgames.com/u/kuli)\
**Post date:** [June 27, 2020, 11:42am UTC](https://forums.fatsharkgames.com/t/gk-fk-v-1-1/39926/7 "2020-06-27T11:42:04Z")

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> [@Argonaut14](#):
>
> Merc vs FK

Both Merc and FK are way more durable, selfreliant and partyenabling than GK. As long as some of the talents aren’t reworked (e.g. [tHP regain after hit](http://forums.fatsharkgames.com/t/virtue-of-stoicism/39898)) or completely changed, GK is only the third best pick for high difficulty content.

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