Sound:
Disablers
Gutter Runners/Packmasters should have a sound before they do their grabs, like the Net Gunner on Darktide.
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Instant grabs/leaps from spawn - this is the main reason - I intentionally did some testing on Modded to see how spawns have changed and the Gutter Runners will spawn and leap before they’ve even finished their spawn sound
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Gutter Runners are still the most janky and unfun enemy in the game, due to the speed that they leap, sliding off walls, instant leaping after already leaping, teleporting/animation skipping
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Unseeable and stacked in Hordes
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Noclipping through Elites/Bosses
Berserkers
Berserkers and Plague Monks should have a special Woosh before attacking
- Monks will do their scream and not attack for ages, then suddenly you get stunlocked to death
Healing items callouts from pings:
Should always occur, and should cut in on any other dialogue. Otherwise you have to stand spam pinging the heals. This goes for Darktide too.
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Visuals:
Once again asking for different visual for multiple of the same disabler.
Necromancer is still blinding (Skeletons and fire).
Battle Wizard blinds the team with her Career Skill.
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Gamemodes:
Weekly event
Most people just check if it’s Tzeentch/Vanguard and ignore it if not.
- Have 2 Weekly Events, one for fun (Exploding Rats, etc) and one for difficulty (Tzeentch, Vanguard, Extra Bosses)
Difficulty
- Add Cata123 as choices or a harder mode than base Cata, without messing around with Deeds (similar to Aurics)
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Enemies:
Bosses are still damage sponges for most of the builds in the game. The difference between Boss Killers and anything else is too much, so you either delete Bosses or they take ages.
- More Bosses, but lower Health Pools is more fun and adds more variety
- Add minibosses
Specials:
- Make banner Beastmen effect other enemies
- Retune Gutter Runners to feel more like Pox Hounds on Darktide (Gutter Runners will take actions that are faster than the Player Character’s movement can actually react to - E.g. Being stuck in animation and can’t push, or stuck in an attack. Sometimes you Dodge and the Dodge animation is too slow and doesn’t Dodge it)
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Crafting/Loot:
- Still too many actions needed to do anything with both
- Need an open all and dismantle button for chests
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Careers:
Waystalker
Level 25 - row 5
- Fervent Huntress and Rocochet are useless
- Asrai Focus is too OP and boring
Necromancer
- Sending Skeletons as an item is frustrating and should be the double Ping, like Darktide - Having a Potion in the slot makes it even worse
Battle Wizard
Still needlessly OP and blinding to the team.
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Skins:
- I feel like a lot more skins could be opened up to be wearable on multiple Careers - E.g. Waystalker/SoTT crossover
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Weapons:
1 Handed Axe (Saltz/Bardin) is still terrible and only hits 1 enemy at a time for less than mediocre damage.
Mining Pick is still slow and bad. The ONLY good attack on it is a Charged Heavy above the 2nd level. Nothing else is good.
Shades Crossbow is still meh and uses too much ammo.
Volley Crossbow is still boring for the same reasons.
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QoL:
Tomes
You can’t be traded a Healing Pot if you have a Tome, and there’s no way of disposing of Tomes.
- Make it so you can drop Tomes, or trading Healing Pot with someone who has a Tome gives the other person the Tome
Lobby browser
- Add the ability for Deeds
- Add ability for Cata 123
- Add ability for Vanguard/extra Hordes/Specials
Voice Wheel
Career Skill callouts:
Not really sure how to do this, as it’s a bit immersion-breaking, but Career Skill being ready or not is important in certain moments.
Deeds
- Let people join when someone leaves
- Make it an entire game mode like Aurics
- Cata Deeds :’)
- Better Deeds