In this beta I feel it’s important to talk about elephants in rooms (which is why you bring a Handgun). Ranged meta.
Let’s get something straight before I rant. I enjoy playing ranged careers and weapons. I feel ranged combat can exist without infinite ammo career talents and weapon traits that gives ammo.
So what is the problems/issues currently live and in the beta?
There are certain career talents/weapon traits that causes infinite ammo, the “offenders” are;
Grugni’s Cunning, increases ammunition restored by Survivalist caches to 30%. This makes every single ranged weapon (in my opinion) abuse-able. Any ranged weapon becomes spam-able and kills elites and ranged specials much faster. A good weapon that is very strong with infinite ammo is Grugderaker. I love the way the weapon feels and how it currently is balanced, but it becomes insane with infinite ammo and your damage increases drastically.
Kurnous Reward, Killing a special or elite enemy with Trueflight Volley restores 30% ammunition. This is just insane with hagbane short bow on any difficulty, the weapon is by design very strong and with infinite ammo it quickly becomes a monster for stagger/control, special killing and just raw damage combined with certain damage weapon traits. Same goes for swift bow and with the scrounger weapon trait, you gain so much ammo you can hold down the left click attack the entire match and make it not fun for people that want to engage in the melee combat .
So BH is a odd ball here. so I like guaranteed ranged critical, but we run in to an issue with scrounger and again infinite ammo on certain ranged weapons. Volley crossbow right now is a very strong ranged weapon against hordes, with a high ammo pool. Right now I would call it a pseudo shotgun like Blunderbuss or Gruderaker. You can shoot into the horde, get ammo from scrounger (quite a large amount due to the high ammo total) and reload with the talent Duty’s Gift. Repeat for infinite shotgun on the right click.
My opinion right now is that these careers can make the game not fun for some players by killing everything ranged before any of them come close enough to be hit. To me this (my opinion) a melee focused hack and slash, that rewards learning how to fight optimal in melee combat.
What can we can suggest as changes?
Number tweaks is one way. change the ammo percentage on some career talents to tune down spam.
Rework Conservative shooter. It would be a very big change to ranged combat. A way conservative shooter could be changed is making it so every 3rd or 2nd ammo doesn’t get used, just to increase ammo mindfulness.
Ty for reading my rant.