Game is too easy

please add more difficulties to the game like havoc 41 - 160 or difficulty 6 - 10 on normal board. currently the highest difficulties you can choose to play are very repetitive and easily beatable for anyone who knows the basics, where is the actual challenge content like weaves or twitch mode that scales difficulty as far as you want it to ?

Maybe the cheat mods you are using is the main issue?

My son, 10 years, jumped from 0 to damnation in few days.
And he was not using any mod…

This is not about mods, this is about powercreep. Since patch 13, they buff buff buff…

They need to nerf classes too strong, weapons too strong, concepts (yellow toughness)…
And buff talents not used by anyone.

And obviously you are afraid that one day you come home and your son be like,

Papa, papa, look i’ve played with l’épée de duel and now am so puissant, i can carry you now you old noob! Cri d’or, Cri d’or, Cri d’or!!!

Not really…
I have to play with others as I have run out of diamantine. I already see OP builds in all my missions.
And, tbh, I have banned from my characters the idea to use any weapon. This is what I do in solo, in normal games this means becoming a simple spectator. And I experimented that lately… 2 times I have spent more than 20 minutes at walking and watching a movie to wait the end of the boring mission. Don’t worry, they did not need me… guys with OP builds (first time it was 2 ranged skitarii + 1 psyker / second time it was skitarii + psyker) can transform the game in a walking simulator.
And this is not a joke. I stopped running and started walking.

Play off meta stuff, do a a havoc 40 solo with unblessed weapons and no talents if you’re bored.

I’m playing with friends and family though not really interested in solo and unfortunately nerfs to chars won’t fill the empty maps. we need a lot more chaos in the game at least sth like twitch mode from vt with trapper waves or 3 demonhosts every 10 seconds or more havoc levels idk why it stopped at 40 where pretty much every casual player can participate & win

DT ancient engine strugele with increased mobs denisty enough and adding more enemies only make DT more unstable.
Maybe its time to take a break from it?

Still has to be proven btw

Prove what?
Performence drops with higher enemies density even if upgrade PC?
Rusher join in zoom like half level ahead trigger crap ton of things and cause crash?
Or maybe sound falling apart from Maelstorms to Havoc 40?

Conga lines of bursters from the explosive event breaking sound for everyone with 100% ability to reproduce. Wierd that happened only when there is too much enemies present at one time!?

This is to port console that they changed a horde shooter game to a simple coop game

Before that, we had massive hordes
I remember to have played a lot of heresy game when it was bugged with infinite hordes
We have also an endless horde condition in the game. Incredible to play.
You get enemies even before the mission start, you know when the characters speak… Well on several missions, you see hordes starting to come before what I usually consider the start of the mission (played it in solo mod… That’s how i succeeded to use all my diamantine… Played it and no online game while i crafted a lot of weapons).

Doesn’t mean the engine actually struggle!

There’s a difference between engine being on its last legs and incompetent people releasing Hive Scum patch at the state it was, going on a winter vacation and never really fixing it fully.

Nobody says it doesn’t happen and that the problems ain’t real, what is being disputed is the community divination about some engine limits being behind it, okay?

That still needs to be proven, because right now engine blah blah blah is just a forum folklore!

aint you “glad” you got more to “play” with and even got the decision made for you to not be able to opt out of crossplay??

whats a visual downgrade then on a rig that costs 10x of a breadbox for all the new jolly “friends” ?

“dont you guys like… coop?”

I would be down at this stage for just getting Solo mode and custom mode. Some ideas:

Now the map list for every level is accessible, all we gotta have is “unlock” solomode and “unlock” custom maps after getting so many penance points or something. Like, only when you have “Dedicated Adept” are they added to your menus. This would ensure all get the climb and coop, but if after a few hundred hours, you just wanna do you, that’s cool.

Solomode is self explanatory.

Custom mode - you can set up a match with level, conditions, weather, difficulty ranging from Heresy to Havoc and beyond if you like.

A checkbox to allow your custom game in QP and another to disallow custom games to appear in your QP. As with the special maps, we can have them or not in QP (I personally do cos don’t mind killing the Karnak sods, train and No mans land.)

Make “Havoc” a 6th difficulty set at like havoc 30ish.

Add “Chaos” or “Cataclysm” or something as Difficulty 7 equivalent to H40.

Make havoc mode a never ending incremental difficulty climb and remove demotion system so people can go at it if and as they want to- and aren’t penalised because of the game’s bugs and glitches and game ending crashes.

Make Mortiis trials customizable after completing their stories and penances.

Make expeditions customisable after earning Salvage lord.

Give players with clearly earned experience the ability to make their game sodding nuts if they want to.

Add checkboxes to menu to enable crossplay for those who want it.

Some Qol that could help longevity for those who find it too easy, without making a further gap for those first introducing to the game, those casual, those who enjoy a challenge but have low end systems, those who want fun over panic and those who wanna go full psycho.

I never needed that they help my computer…

Yes… I have 64GB DDR5 (bought at 220€)

Idk man, feels like you’re trolling. Most friends and family I’d introduce to the game aren’t havoc 40 capable. In my havoc 40 experience those maps are far from empty.

a proper pc doesnt, but a console at the third of a price of a mere gpu is naturally hopelessly outclassed and outmatched.

good laugh still is in order to get dying light to run on console back at release, their slider pulled to max was still way below what minimum portrait on the pc version.
you would have had to apply negative values to the slider :joy:

hurray for 60 fps, who cares that we turn off about every visual effect for it.

that in itself i dont give 2 :poop: about, its everybody’s choice.
but if i spend a couple k on my rig in order to get the best performance out of a game i dont sacrifice one pixel so a console dude can tag along.

so yeah, im still pretty pssed we had to downgrade the game for those ports.

and dont get me started with my never ending hate for sony, the peasantbox and the fact censorship was happily applied to areas where it was uncensored for years prior.
again a million console dudes aint worth a single missing red pixel or corpse mutilation on my end.

never asked for their company and bought darktide when it was exclusively on pc.

thats the good thing about single player games, they can do all the :poop: they want as long as i got my version on an external ssd, no pitchfork is gonna mess with my ultra settings.

I think the players and their weapons just need to be nerfed instead. For the most part.

Even then, looking at an ok gaming PC to build yourself vs a playstation pro 5… the prices aren’t even that different anymore. And PC parts you can reuse and easily repair and replace yourself. Better performance, more games, more customizations, can do almost anything you want (turn it into a server, run mods, etc.)

Honestly outside familiarity, loyalty, and console exclusives I don’t even see a use case for consoles these days.