# Game Crashes During Opening Cinematic 100% of the time

**URL:** <https://forums.fatsharkgames.com/t/game-crashes-during-opening-cinematic-100-of-the-time/84471>\
**Category:** Technical Support\
**Tags:** acknowledged\
**Created:** [October 17, 2023, 11:47pm UTC](https://forums.fatsharkgames.com/t/game-crashes-during-opening-cinematic-100-of-the-time/84471 "2023-10-17T23:47:20Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![OngoNasty](https://avatars.discourse-cdn.com/v4/letter/o/f9ae1b/32.png) [@OngoNasty](https://forums.fatsharkgames.com/u/OngoNasty)\
**Post date:** [October 17, 2023, 11:47pm UTC](https://forums.fatsharkgames.com/t/game-crashes-during-opening-cinematic-100-of-the-time/84471/1 "2023-10-17T23:47:23Z")

</div>

**Issue Description:**  
After clicking play on the launcher the game will get to the opening cinematic and crash. I have been able to duplicate this 100% of the time.

**Steps to Reproduce:**  
I click play and it reoccurs 100% of the time.  
**Platform:**  
Steam  
**Player ID:**  
Ongo Nasty  
**Approx. Time of Issue & Timezone:**  
Tried multiple times throughout the past 2 weeks/PST  
**Reproduction Rate:**  
Constant (100%)  
**[PC] Paste Crash Report, or Upload Console Log & darktide\_launcher.log:**  
[Instructions: [How To Provide a Crash Report, Console Log, or darktide\_launcher.log](https://forums.fatsharkgames.com/t/how-to-provide-a-crash-report-console-log-or-darktide-launcher-log/55163)]

## GUID: ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33 Log File: Info Type:

* * *

* * *

[Log version] 1  
[Session] ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33  
UTC time stamps  
23:37:33.240 [Application] STARTUP: setup\_crash\_report, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3628  
23:37:33.240 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3640  
23:37:33.240 [Application] STARTUP: setup\_timer, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3643  
23:37:33.240 [Application] STARTUP: make system\_info, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3648  
23:37:33.240 [Application] STARTUP: setup\_jobs, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3651  
23:37:33.240 [Application] STARTUP: setup\_resources, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3667  
23:37:33.262 [Application] STARTUP: make game, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3693  
23:37:33.266 [HTTP Cache] Initialized cache: C:\Users\joshl\AppData\Roaming\Fatshark\Darktide\http\_cache.db  
23:37:33.266 [HTTP Cache] Cache file size: 12 kB  
23:37:33.266 [Backend] Created  
23:37:33.266 [Application] STARTUP: init steam, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3698  
23:37:33.362 [Application] STARTUP: setup renderer, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3724  
23:37:34.265 [D3D12\_RENDER\_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3080)  
23:37:34.986 [D3D12\_RENDER\_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true  
23:37:34.986 [D3D12\_RENDER\_DEVICE] D3D12\_RAYTRACING\_TIER\_1\_1 SUPPORTED: true  
23:37:35.228 [d3d12 pipeline state] Failed to open pipeline state stream at C:\Users\joshl\AppData\Roaming\Fatshark\Darktide/state\_stream\_library.pso\_lib  
23:37:35.228 [d3d12 pipeline state] Failed to open pipeline state library at C:\Users\joshl\AppData\Roaming\Fatshark\Darktide/shader\_library.pso\_lib  
23:37:35.370 [Application] — CPU  
CPU: 11th Gen Intel(R) Core™ i9-11900K @ 3.50GHz  
Vendor: GenuineIntel  
Logical processors: 16  
Family: 0:6, Model: 10:7  
Type: 0, Stepping: 1  
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2  
Feature bits:  
EBX: 00000010 00010000 00001000 00000000  
ECX: 11111111 11011010 11110011 10001111  
EDX: 10111111 11101011 11111011 11111111  
— Memory  
Physical Total: 32637MB  
Available: 20451MB  
— OS  
Windows version 10.0 build 22000, 64 bit  
Windows 10  
Machine ID c5b77426-d62a-4f78-a547-82ce03c7142d  
— Desktops  
Monitor 0 (3840x2160): left=0 top=0 right=3840 bottom=2160  
Monitor 1 (1920x1080): left=3840 top=0 right=5760 bottom=1080  
— Network  
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)  
Network interface: Intel(R) Wi-Fi 6 AX201 160MHz (IPv4, IPv6)  
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)  
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)  
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)  
— Input  
No input devices detected.  
— Volume  
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle’ is on SSD  
— Graphics  
Graphics card: NVIDIA GeForce RTX 3080 (DirectX 12.1, 10067MB) Driver version: 54584 Hardware Accelerated GPU scheduler: false  
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false

23:37:35.370 [Application] STARTUP: setup\_window, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3728  
23:37:35.380 [Window] Window =\> active  
23:37:35.399 [Application] STARTUP: setup input, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3739  
23:37:35.403 [Application] STARTUP: setup physics, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3745  
23:37:35.404 [Application] STARTUP: config renderer, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3748  
23:37:35.580 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
23:37:35.580 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
23:37:35.580 [RenderInterface] user specified render setting: `cacao_downsampled` doesn’t exist in render settings – skipping  
23:37:35.580 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn’t exist in render settings – skipping  
23:37:35.580 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn’t exist in render settings – skipping  
23:37:36.020 [d3d12 pipeline state] creating pipeline state for #ID[5ff391f3]  
23:37:36.023 [d3d12 pipeline state] creating pipeline state for #ID[8860321b]  
23:37:36.024 [d3d12 pipeline state] creating pipeline state for #ID[937c3ef1]  
23:37:36.025 [Application] STARTUP: setup boot packages, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3751  
23:37:36.215 [Application] STARTUP: setup physics properties, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3753  
23:37:36.215 [Application] STARTUP: setup network, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3755  
23:37:36.215 [Save] Save dir: `C:\Users\joshl\AppData\Roaming\Fatshark\Darktide`  
23:37:36.215 [Application] STARTUP: game init, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 3794  
23:37:36.231 [Lua] [ParameterResolver] Resolving Game Parameters  
23:37:36.231 [Lua] [ParameterResolver] Resolving Development Parameters  
23:37:36.231 [Lua] [GameStateMachine] [Main] Init statemachine with ‘StateBoot’  
23:37:36.231 [Lua] [GameStateMachine] [Boot] Init statemachine with ‘StateLoadRenderSettings’  
23:37:36.232 [Application] STARTUP: pre update loop, File: D:\a\d\rel\_engine\_darktide\release\rel\_2023\_07\_10\_Patch1.2.0x\runtime\application\application.cpp, Line: 4217  
23:37:36.235 [SteamStats] RequestCurrentStats success: true  
23:37:36.236 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadRenderSettings’ → ‘StateLoadBootAssets’  
23:37:36.284 [d3d12 pipeline state] creating pipeline state for #ID[94b534d7]  
23:37:36.905 [Lua] [LocalizationManager] Setup localizers  
23:37:36.963 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadBootAssets’ → ‘StateRequireScripts’  
23:37:36.963 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify  
23:37:36.963 [Lua] INFO [Log Internal] Global log level set to: 2  
23:37:36.963 [Lua] \<\>project = bishop\<\>  
23:37:36.963 [Lua] \<\>project\_branch = rel\_Patch1.2.0x\_external\<\>  
23:37:36.963 [Lua] \<\>build = release\<\>  
23:37:36.963 [Lua] \<\>platform = win32\<\>  
23:37:36.963 [Lua] \<\>content\_revision = 84117\<\>  
23:37:36.963 [Lua] \<\>engine\_revision = 0de66cff8cc4123d6a6702c19183af9651373524\<\>  
23:37:36.963 [Lua] \<\>rendering\_backend = dx12\<\>  
23:37:36.963 [Lua] \<\>teamcity\_build\_id = 325446\<\>  
23:37:36.963 [Lua] \<\>server = false\<\>  
23:37:36.963 [Lua] \<\>is\_modded = false\<\>  
23:37:36.963 [Lua] \<\>game\_version = 1.2.0-b325446\<\>  
23:37:36.963 [Lua] \<\>steam = true\<\>  
23:37:36.963 [Lua] \<\>steam\_id = 110000105e52204\<\>  
23:37:36.963 [Lua] \<\>steam\_user\_name = Ongo Nasty\<\>  
23:37:36.963 [Lua] \<\>steam\_app\_id = 1361210\<\>  
23:37:36.963 [Lua] \<\>machine\_id = c5b77426-d62a-4f78-a547-82ce03c7142d\<\>  
23:37:36.963 [Lua] INFO [INFO] Crashify Ready  
23:37:36.963 [Lua] INFO [Testify] Ready!  
23:37:37.106 [Lua] INFO [GameStateMachine] [Boot] Changing state ‘StateRequireScripts’ → ‘StateLoadAudioSettings’  
23:37:37.162 [Lua] INFO [GameStateMachine] [Main] Changing state ‘StateBoot’ → ‘StateGame’  
23:37:37.162 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from ‘StateLoadAudioSettings’  
23:37:37.162 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]  
23:37:37.162 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]  
23:37:37.162 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]  
23:37:37.163 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]  
23:37:37.163 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]  
23:37:37.163 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]  
23:37:37.163 [Lua] INFO [PrivilegesManager] Using permissive privileges manager  
23:37:37.163 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.  
23:37:37.163 [Lua] INFO [PrivilegesManager] Using permissive privileges manager  
23:37:37.164 [Lua] INFO [Input Manager] Init device: mouse, 1  
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox\_controller, 1  
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox\_controller, 2  
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox\_controller, 3  
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox\_controller, 4  
23:37:37.164 [Lua] INFO [Input Manager] Init device: keyboard, 1  
23:37:37.164 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed  
23:37:37.164 [Lua] INFO [Input Manager] Using input from: keyboard(1)  
23:37:37.164 [Lua] INFO [MechanismManager] Initialized without mechanism  
23:37:37.164 [Lua] INFO [ConnectionManager] Combined hash: 64a39f29159abc11  
23:37:37.165 [Lua] INFO [PrivilegesManager] Using permissive privileges manager  
23:37:37.165 [Lua] \<\>game\_session\_id = 893b166c-d9a7-453c-a3f7-1c430f5ee893\<\>  
23:37:37.165 [Lua] INFO [AccountManager] Using base account manager  
23:37:37.174 [Lua] INFO [Input Manager] Created a InputService of type [View]  
23:37:37.174 [Lua] INFO [GameStateMachine] [Game] Init statemachine with ‘StateSplash’  
23:37:37.174 [Lua] INFO [ConstantElementLoading] State changed nil →   
23:37:37.174 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →   
23:37:37.176 [Lua] INFO [SaveData] Populating save data.  
23:37:37.176 [Lua] INFO [SaveData] Current saved profile preset version for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4) is: nil. Our default is: 1  
23:37:37.176 [Lua] INFO [SaveData] Clearing out profile presets for for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4)  
23:37:37.176 [Lua] INFO [SaveData] Current saved profile preset version for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4) is: nil. Our default is: 1  
23:37:37.176 [Lua] INFO [SaveData] Clearing out profile presets for for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4)  
23:37:37.283 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video\_view/video\_view” with id: 1  
23:37:37.427 [d3d12 pipeline state] creating pipeline state for #ID[c2018f97]  
23:37:39.465 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video\_view/video\_view” with id: 1  
23:37:42.741 [Lua] INFO [GameStateMachine] [Game] Changing state ‘StateSplash’ → ‘StateTitle’  
23:37:42.741 [Lua] INFO [PresenceManager] Activity changed splash\_screen → title\_screen  
23:37:42.741 [Lua] INFO [ConstantElementLoading] State changed → StateTitle  
23:37:42.741 [Lua] INFO [ConstantElementOnboardingHandler] State changed → StateTitle  
23:37:42.923 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/title\_screen/title\_screen” with id: 1  
23:37:43.198 [d3d12 pipeline state] creating pipeline state for #ID[f7343afa]  
23:37:43.198 [d3d12 pipeline state] creating pipeline state for #ID[ee45a10a]  
23:37:43.199 [d3d12 pipeline state] creating pipeline state for #ID[26ed1eb5]  
23:37:43.342 [d3d12 pipeline state] creating pipeline state for #ID[f7343afa]  
23:37:43.477 [d3d12 pipeline state] creating pipeline state for #ID[6856c076]  
23:37:43.492 [d3d12 pipeline state] creating pipeline state for #ID[b4f73d8f]  
23:37:43.561 [d3d12 pipeline state] creating pipeline state for #ID[04b9a29c]  
23:37:43.568 [d3d12 pipeline state] creating pipeline state for #ID[9eb71a45]  
23:37:43.570 [d3d12 pipeline state] creating pipeline state for #ID[44b47d0a]  
23:37:43.576 [d3d12 pipeline state] creating pipeline state for #ID[0acaa4a9]  
23:37:43.614 [d3d12 pipeline state] creating pipeline state for #ID[a143b90c]  
23:37:43.615 [d3d12 pipeline state] creating pipeline state for #ID[754d0f3a]  
23:37:44.598 \<\>Access violation (0xc0000005) in build 0de66cff8cc4123d6a6702c19183af9651373524  
accessing address 0000000000000090 from 00007FF8F6B0D42D\<\>  
\<\>  
{00007ff8f6a60000, 00497000, 6519c2ec, 9a627cdb-db7d-4565-a6a0-954222000136, 00000004, C:\src\overwolf\overlay-new\src\Output\Release\x64\OWClient.pdb}

0x00007ff8f6a60000:0x00000000000ad42d public: bool \_\_cdecl base::SRWLock::TryLock(void) \_\_ptr64  
0x00007ff8f6a60000:0x00000000000aab97 public: bool \_\_cdecl base::SRWLock::TryLock(void) \_\_ptr64  
0x00007ff8f6a60000:0x000000000004edb8 public: class Json::StreamWriter::Factory & \_\_ptr64 \_\_cdecl Json::StreamWriter:🏭:operator=(class Json::StreamWriter::Factory const & \_\_ptr64) \_\_ptr64  
0x00007ff8f6a60000:0x0000000000024d8e public: class Json::StreamWriter::Factory & \_\_ptr64 \_\_cdecl Json::StreamWriter:🏭:operator=(class Json::StreamWriter::Factory const & \_\_ptr64) \_\_ptr64  
0x00007ff8f6a60000:0x00000000000259e1 public: class Json::StreamWriter::Factory & \_\_ptr64 \_\_cdecl Json::StreamWriter:🏭:operator=(class Json::StreamWriter::Factory const & \_\_ptr64) \_\_ptr64  
0x0000000000000000:0x0000000000000000  
\<\>  
\<\>1\<\</Crash version\>\>  
\<\>engine\<\</Crash type\>\>  
\<\>renderer\<\</Thread name\>\>  
\<\>win32\<\>  
\<\>0de66cff8cc4123d6a6702c19183af9651373524\<\</Build identifier\>\>  
\<\>release\<\</Build type\>\>  
\<\>324721\<\</Engine build id\>\>  
\<\>Developer Build (1.3.4.62581)\<\</Product version\>\>  
\<\>ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33\<\>  
\<\>126\<\>  
\<\>— CPU  
CPU: 11th Gen Intel(R) Core™ i9-11900K @ 3.50GHz  
Vendor: GenuineIntel  
Logical processors: 16  
Family: 0:6, Model: 10:7  
Type: 0, Stepping: 1  
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2  
Feature bits:  
EBX: 00000010 00010000 00001000 00000000  
ECX: 11111111 11011010 11110011 10001111  
EDX: 10111111 11101011 11111011 11111111  
— Memory  
Physical Total: 32637MB  
Available: 20451MB  
— OS  
Windows version 10.0 build 22000, 64 bit  
Windows 10  
Machine ID c5b77426-d62a-4f78-a547-82ce03c7142d  
— Desktops  
Monitor 0 (3840x2160): left=0 top=0 right=3840 bottom=2160  
Monitor 1 (1920x1080): left=3840 top=0 right=5760 bottom=1080  
— Network  
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)  
Network interface: Intel(R) Wi-Fi 6 AX201 160MHz (IPv4, IPv6)  
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)  
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)  
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)  
— Input  
No input devices detected.  
— Volume  
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle’ is on SSD  
— Graphics  
Graphics card: NVIDIA GeForce RTX 3080 (DirectX 12.1, 10067MB) Driver version: 54584 Hardware Accelerated GPU scheduler: false  
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false  
\<\</System Information\>\>  
\<\>SSD\<\</Volume Information\>\>  
\<\>C:\Users\joshl\AppData\Roaming\Fatshark\Darktide\console\_logs\console-2023-10-17-23.37.33-ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33.log\<\</Console Log\>\>  
\<\>C:\Users\joshl\AppData\Roaming\Fatshark\Darktide\crash\_dumps\crash\_dump-2023-10-17-23.37.33-ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33.dmp\<\</Crash Dump\>\>  
\<\>  
Memory  
Total: 32637 MB  
Available: 30711 MB  
Used: 1925 MB  
Peak Used: 1925 MB  
Debug Memory  
Total: 0 MB  
Available: 0 MB  
Used: 0 MB  
Peak: 0 MB  
Page File Memory  
Total: 51069 MB  
Used: 3668 MB  
Peak: 3668 MB  
\<\</Memory Status\>\>  
\<\>  
CrashMonitor  
navigation  
cjson  
rule database  
Vivox  
wwise\_plugin  
\<\>  
\<\>  
#ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = true; #ID[872cceda] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = ; #ID[f921e3b1] = true;  
\<\</Render Capabilities\>\>  
\<\>  
#ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = true; #ID[091bd468] = true; #ID[09f7658c] = true; #ID[0a5cf893] = true; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = true; #ID[1ff27994] = [128,96,160,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = true; #ID[4437469c] = true; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = true; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = high; #ID[757a9c66] = true; #ID[781acd9a] = high; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 4; #ID[825d6573] = true; #ID[83fa86d9] = false; #ID[866b9087] = true; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 0.5; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = true; #ID[9fdb92f0] = true; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = true; #ID[ab541828] = true; #ID[abd89f80] = false; #ID[ad0f8d89] = true; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = dlss; #ID[ae835dc5] = true; #ID[b2b9ea5a] = auto; #ID[b4ee0024] = false; #ID[b52a66bb] = [2048,2048,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c088031f] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = true; #ID[db72134e] = 0; #ID[dd043413] = true; #ID[dde3b7d1] = true; #ID[dfa3fe1f] = false; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = true; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = false; #ID[fcdb085e] = 2;  
\<\</Render Settings\>\>  
[Log end]

* * *

---

<div class="post-metadata">

**Author:** ![FatsharkLev](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharklev/32/119491_2.png) [@FatsharkLev](https://forums.fatsharkgames.com/u/FatsharkLev)\
**Post date:** [October 18, 2023, 9:40am UTC](https://forums.fatsharkgames.com/t/game-crashes-during-opening-cinematic-100-of-the-time/84471/2 "2023-10-18T09:40:56Z")

</div>

Hi @OngoNasty,

The error in the logs indicate a conflict with the **Overwolf** overlay.

Could you please try disabling this overlay and check to see if the issue resolves?
