# Game crashed when playing trail of treachery at the finale event

**URL:** <https://forums.fatsharkgames.com/t/game-crashed-when-playing-trail-of-treachery-at-the-finale-event/60617>\
**Category:** Technical Support\
**Tags:** acknowledged\
**Created:** [November 25, 2022, 9:02pm UTC](https://forums.fatsharkgames.com/t/game-crashed-when-playing-trail-of-treachery-at-the-finale-event/60617 "2022-11-25T21:02:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![CallMeCC](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/callmecc/32/26672_2.png) [@CallMeCC](https://forums.fatsharkgames.com/u/CallMeCC)\
**Post date:** [November 25, 2022, 9:02pm UTC](https://forums.fatsharkgames.com/t/game-crashed-when-playing-trail-of-treachery-at-the-finale-event/60617/1 "2022-11-25T21:02:54Z")

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I was playing vanguard twins and there was no crash log error message.

\<\</Error Context\>\>  
\<\>foundation/scripts/util/error.lua:26: [NetworkedFlowStateManager] Too many object states(256).\<\</Script Error\>\>  
\<\> [1] =[C]: in function assert  
[2] @foundation/scripts/util/error.lua:26: in function fassert  
[3] @scripts/managers/networked\_flow\_state/networked\_flow\_state\_manager.lua:304: in function flow\_cb\_create\_state  
[4] @scripts/flow/flow\_callbacks.lua:1166:in function \<scripts/flow/flow\_callbacks.lua:1163\>  
[5] =[C]: in function func  
[6] @scripts/mods/BossTimer/BossTimer.lua:137: in function hook\_chain  
[7] @scripts/mods/vmf/modules/core/hooks.lua:180: in function spawn\_unit  
[8] @scripts/network/unit\_spawner.lua:340: in function spawn\_local\_unit  
[9] @scripts/network/unit\_spawner.lua:371: in function spawn\_local\_unit\_with\_extensions  
[10] @scripts/network/unit\_spawner.lua:383: in function spawn\_network\_unit  
[11] @scripts/entity\_system/systems/pickups/pickup\_system.lua:1216: in function \_spawn\_pickup  
[12] @scripts/entity\_system/systems/pickups/pickup\_system.lua:801: in function \_spawn\_guaranteed\_pickup  
[13] @scripts/entity\_system/systems/pickups/pickup\_system.lua:247: in function activate\_triggered\_pickup\_spawners  
[14] @scripts/flow/flow\_callbacks.lua:448:in function \<scripts/flow/flow\_callbacks.lua:442\>  
[15] =[C]: in function update\_animations\_with\_callback  
[16] @foundation/scripts/util/script\_world.lua:361: in function update  
[17] @foundation/scripts/managers/world/world\_manager.lua:102: in function update  
[18] @scripts/boot.lua:890: in function game\_update  
[19] @scripts/boot.lua:612:in function \<scripts/boot.lua:603\>  
\<\</Lua Stack\>\>  
\<\> [2] condition = false; message = “[NetworkedFlowStateManager] Too many object states(%i).”; message = “[NetworkedFlowStateManager] Too many object states(256).”  
[3] self = table: 000000000A4256E0; unit = [Unit '#ID[a7f831c5086c96f0]']; state\_name = “state”; default\_value = 0; client\_data\_changed\_event = “lua\_state\_change”; hot\_join\_sync\_event = “lua\_state\_hot\_join”; is\_game\_object = true  
[4] params = table: 0000000013FBC400; networked\_flow\_state = table: 000000000A4256E0  
[6] func = [function]; self = [World]; unit\_name = “units/weapons/player/pup\_shadow\_torch/pup\_shadow\_torch”  
[7] hook\_chain = [function]  
[8] self = table: 00000000029E28D0; unit\_name = “units/weapons/player/pup\_shadow\_torch/pup\_shadow\_torch”; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); material = nil  
[9] self = table: 00000000029E28D0; unit\_name = “units/weapons/player/pup\_shadow\_torch/pup\_shadow\_torch”; unit\_template\_name = “pickup\_torch\_unit\_init”; extension\_init\_data = table: 00000000138BFC80; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); material = nil  
[10] self = table: 00000000029E28D0; unit\_name = “units/weapons/player/pup\_shadow\_torch/pup\_shadow\_torch”; unit\_template\_name = “pickup\_torch\_unit\_init”; extension\_init\_data = table: 00000000138BFC80; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); material = nil  
[11] self = table: 00000000014EF6C0; pickup\_settings = table: 000000000098D700; pickup\_name = “shadow\_torch”; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); with\_physics = false; spawn\_type = “triggered”; owner\_peer\_id = nil; spawn\_limit = nil; velocity = nil; override\_unit\_template\_name = nil; next\_index = 331; can\_spawn\_func = nil; extension\_init\_data = table: 00000000138BFC80; unit\_template\_name = “pickup\_torch\_unit\_init”; additional\_data\_func = nil; additional\_data = nil; unit\_name = “units/weapons/player/pup\_shadow\_torch/pup\_shadow\_torch”  
[12] self = table: 00000000014EF6C0; spawner\_unit = [Unit '#ID[6efeab81d4d7a02a]']; spawn\_type = “triggered”; num\_potential\_pickups = 1; random\_index = 1; pickup\_to\_spawn = “shadow\_torch”; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); settings = table: 000000000098D700  
[13] self = table: 00000000014EF6C0; triggered\_spawn\_id = “torch\_spawn”; spawners = table: 00000000004A38B0; num\_spawners = 1; spawn\_type = “triggered”; spawned\_unit = nil; i = 1  
[14] params = table: 00000000138BFC10; entity\_manager = table: 000000000DB15960; pickup\_system = table: 00000000014EF6C0; spawned\_unit = nil  
[16] world = [World]; dt = 0.010616679675877094; anim\_callback = [function]; scene\_callback = [function]  
[17] self = table: 00000000059CAFC0; dt = 0.010616679675877094; t = 11433.424706788792; \_ = 1; world = [World]  
[18] self = table: 0000000000098370; real\_world\_dt = 0.010616679675877094; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree\_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight\_fx\n\tweave\n\tupdator\n\trazer\_ch…; dt = 0.010616679675877094; t = 11433.424706788792  
[19] dt = 0.010616679675877094  
\<\</Lua Locals\>\>  
\<\> [3] \_is\_client = false; \_canceled\_stories = table: 0000000002FAF1B0; \_storyteller = [Storyteller]; \_playing\_stories = table: 000000000D2C8AE0; \_level = [Level]; \_story\_lookup = table: 000000000D2C8AB0; \_max\_states = 256; \_object\_states = table: 0000000002FAF1E0; \_num\_states = 256;  
[8] unit\_death\_watch\_list\_dirty = true; unit\_death\_watch\_list\_n = 10; game\_session = [GameSession]; unit\_storage = table: 00000000014DEFB0; unit\_destroy\_listeners = table: 000000000D8EE8A0; unit\_death\_watch\_lookup = table: 000000000AD4CC10; unit\_death\_watch\_list = table: 000000000AD4CBE0; world = [World]; pending\_extension\_adds\_list\_n = 0; own\_peer\_id = “110000106a92ce4”; unit\_deletion\_information = table: 0000000012160E60; deletion\_queue = table: 0000000012160E90; gameobject\_extractors = table: 00000000087CCBB0; unit\_template\_lut = table: 0000000005C8EB20; unit\_destroy\_listeners\_post\_cleanup = table: 0000000011BC8920; gameobject\_initializers = table: 00000000087DBC70; pending\_extension\_adds\_map = table: 0000000011BC88F0; temp\_deleted\_units\_list = table: 000000000D85AB10; gameobject\_functor\_context = table: 000000000DB69580; is\_server = true; unit\_unique\_id = 19183; pending\_extension\_adds\_list = table: 000000000D8EE870; locked = true; entity\_manager = table: 000000000DB15960;  
[9] unit\_death\_watch\_list\_dirty = true; unit\_death\_watch\_list\_n = 10; game\_session = [GameSession]; unit\_storage = table: 00000000014DEFB0; unit\_destroy\_listeners = table: 000000000D8EE8A0; unit\_death\_watch\_lookup = table: 000000000AD4CC10; unit\_death\_watch\_list = table: 000000000AD4CBE0; world = [World]; pending\_extension\_adds\_list\_n = 0; own\_peer\_id = “110000106a92ce4”; unit\_deletion\_information = table: 0000000012160E60; deletion\_queue = table: 0000000012160E90; gameobject\_extractors = table: 00000000087CCBB0; unit\_template\_lut = table: 0000000005C8EB20; unit\_destroy\_listeners\_post\_cleanup = table: 0000000011BC8920; gameobject\_initializers = table: 00000000087DBC70; pending\_extension\_adds\_map = table: 0000000011BC88F0; temp\_deleted\_units\_list = table: 000000000D85AB10; gameobject\_functor\_context = table: 000000000DB69580; is\_server = true; unit\_unique\_id = 19183; pending\_extension\_adds\_list = table: 000000000D8EE870; locked = true; entity\_manager = table: 000000000DB15960;  
[10] unit\_death\_watch\_list\_dirty = true; unit\_death\_watch\_list\_n = 10; game\_session = [GameSession]; unit\_storage = table: 00000000014DEFB0; unit\_destroy\_listeners = table: 000000000D8EE8A0; unit\_death\_watch\_lookup = table: 000000000AD4CC10; unit\_death\_watch\_list = table: 000000000AD4CBE0; world = [World]; pending\_extension\_adds\_list\_n = 0; own\_peer\_id = “110000106a92ce4”; unit\_deletion\_information = table: 0000000012160E60; deletion\_queue = table: 0000000012160E90; gameobject\_extractors = table: 00000000087CCBB0; unit\_template\_lut = table: 0000000005C8EB20; unit\_destroy\_listeners\_post\_cleanup = table: 0000000011BC8920; gameobject\_initializers = table: 00000000087DBC70; pending\_extension\_adds\_map = table: 0000000011BC88F0; temp\_deleted\_units\_list = table: 000000000D85AB10; gameobject\_functor\_context = table: 000000000DB69580; is\_server = true; unit\_unique\_id = 19183; pending\_extension\_adds\_list = table: 000000000D8EE870; locked = true; entity\_manager = table: 000000000DB15960;  
[11] \_network\_manager = table: 000000001215E9E0; \_taken = table: 0000000010D203F0; \_limited\_owned\_pickups = table: 000000000A8AAF70; \_broadphase\_ids = table: 0000000000606780; entity\_manager = table: 000000000DB15960; \_life\_time\_pickups = table: 0000000009F5CD10; NAME = “pickup\_system”; unit\_storage = table: 00000000014DEFB0; \_teleporting\_pickups = table: 0000000009F5CCE0; statistics\_db = table: 0000000000EE3B50; is\_server = true; extensions = table: 000000001633D630; profiler\_names = table: 000000000DE2E1F0; update\_list = table: 000000001633D600; specified\_pickup\_spawners = table: 000000000AE25960; system\_api = table: 00000000100951D0; triggered\_pickup\_spawners = table: 000000000D3A7260; secondary\_pickup\_spawners = table: 000000000AE25930; \_starting\_seed = 7260836; primary\_pickup\_spawners = table: 000000000AA0733\<\</Lua Self\>\>  
[Log end]

The very last thing i did was throw a fire bomb at a chaos spawn and kill a blightstormer.

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<div class="post-metadata">

**Author:** ![FatsharkLev](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharklev/32/119491_2.png) [@FatsharkLev](https://forums.fatsharkgames.com/u/FatsharkLev)\
**Post date:** [November 29, 2022, 11:30am UTC](https://forums.fatsharkgames.com/t/game-crashed-when-playing-trail-of-treachery-at-the-finale-event/60617/2 "2022-11-29T11:30:36Z")

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Hi @CallMeCC,

Please provide us with the full console log so we can take a look - thanks!

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<div class="post-metadata">

**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [December 6, 2022, 11:31am UTC](https://forums.fatsharkgames.com/t/game-crashed-when-playing-trail-of-treachery-at-the-finale-event/60617/3 "2022-12-06T11:31:27Z")

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