# Full act playthrough and bosses

**URL:** <https://forums.fatsharkgames.com/t/full-act-playthrough-and-bosses/20629>\
**Category:** Gameplay Feedback\
**Created:** [March 27, 2018, 12:29am UTC](https://forums.fatsharkgames.com/t/full-act-playthrough-and-bosses/20629 "2018-03-27T00:29:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![birdman](https://avatars.discourse-cdn.com/v4/letter/b/90ced4/32.png) [@birdman](https://forums.fatsharkgames.com/u/birdman)\
**Post date:** [March 27, 2018, 12:29am UTC](https://forums.fatsharkgames.com/t/full-act-playthrough-and-bosses/20629/1 "2018-03-27T00:29:43Z")

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Boss missions being harder have already been discussed several times.  
To me the current quickplay system has a few flaws:

- Playing through missions without much theme connection between them

- Repeated missions

- Those boss missions that people often aren’t in the mood for

For these issues I propose an **ACT** quickplay/custom mode that have the following features:

1. Progress sequentially through all 4 missions in a chosen/random act on the same difficulty

2. Losing offers restart without going to keep

3. Quickplay bonus available or similar of same value

4. No keep or timed keep to minimize delays between missions

5. Additional reward roll, reward re-roll or bonus loot dies for completion of act
