# Free the Modifiers

**URL:** <https://forums.fatsharkgames.com/t/free-the-modifiers/111471>\
**Category:** Gameplay Feedback\
**Created:** [July 31, 2025, 3:46pm UTC](https://forums.fatsharkgames.com/t/free-the-modifiers/111471 "2025-07-31T15:46:38Z")\
**Posts on this page:** 1\
**Showing post:** 58

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**Author:** ![CH3DD4R\_G0B-L1N](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ch3dd4r_g0b-l1n/32/96421_2.png) [@CH3DD4R\_G0B-L1N](https://forums.fatsharkgames.com/u/CH3DD4R_G0B-L1N)\
**Post date:** [August 21, 2025, 1:34pm UTC](https://forums.fatsharkgames.com/t/free-the-modifiers/111471/58 "2025-08-21T13:34:44Z")

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Floodgates opened today

> [@New In-Game Event: Light the fuse!](https://forums.fatsharkgames.com/t/new-in-game-event-light-the-fuse/111831/5):
>
> I thought this was an old event, that you were bringing back. You know, the replayability of Darktide would greatly improve if you simply use modifiers from the past. You could have one active for the entire day and then switch it with another one. It’s simple and will give people higher replayability.

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_[View the full topic](https://forums.fatsharkgames.com/t/free-the-modifiers/111471)._
