# FOV for PS4

**URL:** https://forums.fatsharkgames.com/t/fov-for-ps4/30441
**Category:** Gameplay Feedback
**Created:** [January 30, 2019, 9:29pm UTC](https://forums.fatsharkgames.com/t/fov-for-ps4/30441 "2019-01-30T21:29:51Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![IngloriousxXxGamer](https://avatars.discourse-cdn.com/v4/letter/i/59ef9b/32.png) [@IngloriousxXxGamer](https://forums.fatsharkgames.com/u/IngloriousxXxGamer)
#### Post date: [January 30, 2019, 9:29pm UTC](https://forums.fatsharkgames.com/t/fov-for-ps4/30441/1 "2019-01-30T21:29:51Z")

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How about implementing that on PS4? It would make such a huge difference, and you can see what it looks like in PC! So much better. Makes the game extra harder because our field of vision is smaller.

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### Author: ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)
#### Post date: [January 31, 2019, 12:27am UTC](https://forums.fatsharkgames.com/t/fov-for-ps4/30441/2 "2019-01-31T00:27:56Z")

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> [@Fov slider on Console???](http://forums.fatsharkgames.com/t/fov-slider-on-console/25462/2):
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> Higher FOV means more to render which means lower framerate. Unfortunately raising the FOV by any significant amount on xb1 would lower the framerate to unacceptable levels so that it wouldn’t pass microsoft’s certification.

It’s not PS4 but my guess is the rules are the same there.

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### Author: ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)
#### Post date: [February 7, 2019, 12:27am UTC](https://forums.fatsharkgames.com/t/fov-for-ps4/30441/3 "2019-02-07T00:27:56Z")

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