The zealot didn’t take any damage between 4:30-9:20, then took some hits and recouped back up to 25% health before you killed him with the burster. He clearly felt confident in the team’s ability to push forward the small amount it’d take to rescue the other player and hit the medicae. Honestly, y’all looked like you were maintaining just fine to me.
But you didn’t agree with him. And that’s fine. But if you’d have gotten him up, he’d been back to 66% health and I bet y’all would have succeeded since you’d have 3/4 instead of 2/4 of your team working together.
You asked for feedback, I’ve provided it. Not getting him up wasn’t cool…especially after accidentally downing him.
I would also have left him down. He decided for all of you that you could manage, even when teammates were expressing they couldn’t.
Accident happened. As it does sometimes. Result was totally avoidable if he’d dropped the medpack; he was wrong, it was needed.
Crux of the issue:
If you pick him up: then you’re in the same boat. Player still doesn’t drop health. He does the same thing next time.
I’d personally let them die. Save your teamie Ogryn, and hopefully the run. Said player can reflect on their choices, hopefully not gambling the whole run on a personal whim next time.
(PS and I’m joking here; but you had a shocker with that kickback! )
was totally tunnel visionin there, not gonna lie.
sometimes things get out of hand and so far most efficient mode of operation is preventing enemies from rushing you down further.
between hounds, reapers and whatnot the “poxburster” thing wasnt even that high on my radar, mistaking its distance through the edge of the railings.
all i could think of a “plan” at that moment was “without that medpack we wont make it further”
it wasnt the nice thing to do but i firmly believe the more efficient one.
could we have done it without, maybe, but again as the day progressed none of the randoms before portrait a high level of confidence, so i was in a “win at all costs” sorta mindset if that makes sense
I don’t think I’m being controversial when I say it cuts both ways, some people deploy TEAM crates at the drop of a WHC hat, i.e. they took a scratch or magdumped into hordes and THEY need that ammo right now to keep doing the same, never mind there’s 5 boxes within visible range or someone keeps pinging ammo for them.
Re: VT2 potions, same thing here with stimms, things are going sideways, a boss with large elite horde and special “nah, I might need this red stimm later”, or “nah I only pick up green stimms”; heresy pure and simple and that’s the diff they should remain at.
P.S. You could argue it’s a bit of a duck move to leave them to bleed out, but honestly some people are beyond being reasoned with and quite frankly the only way they’ll learn (if possible) is to not be a pushover to people like that. Saying nothing is passive acceptance and encourages people to be selfish karkers in team games (and IRL), speak up and stand up for yourselves.
You gotta fight, for your right, to (be in a good) paaaaaarty.
It would be a different story if it was on the same map but different layout where the medicae is right beside the stairs for the cannister run mid event. But it wasnt.
The “hug the dead end stairs” playstyle is wild, but not healing the team when the medicae is ridiculously far is even wilder.
that moment it was the only hold-able spot no bullets were coming from
highest success rate i had so far was with stabilising the situation no matter what and move on from there.
too many eventualities going in the 3 side open with little health and potential gunners around.
all it’d have taken to instantly put a cork into it was dropping that crate.
the “not necessary” then was the icing on the cake.
the burster though wasnt intentional rather than a standard modus operandi of clearing your engagement range before you leave cover.
so it was the question who would get us farther, the med pack or the zealot.
tbh the zealot played well up to that point, so it’s possible that we could have made it to the medicae together and without deploying the pack. actually the pressure dropped after he died, but we couldn’t know that before.
so i guess he trusted us to make it and called us noobs when we chose his medpack instead.
you see me start helping him up, but there was no other way to get the meds off him, so medpack first, zealot later. edit: although @Badwin had a point here with 3/4 vs 2/4 team.
now why the whole fuss about it… it’s because real life often gets in the way of gaming, so when we have time, we try to use it. not waste it because someone clings onto an item until it’s useless. and it’s neither the only time we had people act like that.
I wouldn’t let him die.
But that’s just because I got the golden rule to be always the best possible team mate.
Was already pointed out, but YOU blew the Poxburster up that knocked him out.
So from his point of view, you killed him & then let him bleed out.
I also tend to preserve the medpack. I drop it, when we reach the end or if the situation calls for it, BUT not on the first “Got to heal!”, because many people tend to panic too quickly and waste ressources in situations, which still can be handled pretty easily.
BUT I probaly would have dropped it in this situation.
Overall I can’t really judge this, but for me letting a teammate die, just to get to the medpack isn’t a good show.
hey, its what i’m trying to make my content stand out with, in a more immersive, cinematic kinda way in contrast to flashy strobe lights and screen filling signs screaming “look here, this is a game”
no appreciation for art
as for the rest, i get where you’re coming from.
last couple weeks had a series of similar takes though, all playing by the same pattern and eventually the same result.
dying with full pockets of unused ressources, to be saved for “later” that never came.
its almost cassandra complex seeing 3 steps ahead unable to change the course of action, only this time as a first in 1400 hours i was going a different route.
not the kind route, but in the end the successful one.
truth be told, the amount of times people willingly let matches spiral out of control for the sake of falsely conserving tools that are meant to be spend, this one frustrating experience for the fella, pales in comparison.
psyker today carried a ammo crate around for 10 minutes of us equally providing scarce pickups for each other in orange or red, multiple chat and command callouts.
and when did the genius drop it? at the end of the silo cluster tentacle room in an open area aimed at by 4 snipers.
to be then shot instantly and wondering why no one was able to cover much.
(yes by then everyone of us three had some ammo from the room before, but 4 red beams through mixed hordes after overspending ressources was the mix for failure eventually)
at this point, the best mate i can be is making sure to win the match at any cost, any sacrifice and any hard call.
cause over and over again, the majority of current people in HISTG and above will not do so.
2 exception: i will not my chair and when family has something come up important i gonna hoof it.
otherwise i can have my bladder grow to camel size proportions or funny visuals from not eating for 12 hours, i will do my bodily possible to win this match i opted in for.
and apart from his pov, mine was of a zealot perfectly fine of letting two players die for the sake of one medkit carried to another room, that for all we knew could have a fresh one waiting in a box.
poxburster was tunnel vision on my part, all my plan was getting out of there on one piece and not duke it out in the open by a sliver of my buddies health or at the further detriment of mine.
i took ideas here to heart and reflected upon.
as a test, of all the matches today, those where i “trusted” in other randoms went south, all of em.
After watching the clipped segment my first hunch was to side with you Index.
However after watching it from the start i can’t help but lean more in favor of the zealot.
Main reasons being:
He was clearly very skilled and an asset to the team; and capable of keeping himself alive for long durations despite low hp.
Even though he seemed to have a tendency to “do his own thing”, he helped in critical situations; notably during the 1st boss where he maintained aggro and kept himself alive despite being isolated.
After rewatching, to me it seemed a bit childish of you and the other guy to “enforce” your “claim” on the medkit.
hence me asking for feedback and looking at it from different angles.
heat of the moment & previous botched matches by a similar pattern vs a few days later with a clearer head.
thanks for the feedback, honest.
him doing “his own thing” with the 4th guy in trouble more often than not was what led me to this decision though in some way.
first was the encounter at the very start by the side railing with pulling quite some enemies, the taking the boss on top of the already struggling 4th dude that eventually went down.
sometimes i need to stick to the plan in my head unless i end up where i dont contribute proper and this was a moment of “teile und herrsche” rather than take it further head on.
he kept himself alive no doubt, but didnt get the stuff he pulled killed as quick as to not ramp up a wall of enemies.
like i said before, i got no qualms with zealots clearing half the map.
this was rather feeling like an overextending at the expense of everyones ressources.
anyways, i’m thankful for all the responses and time, no matter the opinion.
the way i’m invested in darktide for the last 2+ years
i wouldnt want to have left that “unique” situation unanalysed, if that makes sense
end of the day i want to perform at the max of my abilities