Edit: I regret making this post or ever supporting the idea. I hope the new flinch change gets reverted.
Any light attack regardless of stagger strength will always stagger horde enemies. Elites are staggered by crits and headshots very easily. They have resistance to this during some animations like overheads.
A result of this is that a Rapier can stagger lock a group of elites while kitting just by using light attacks and headshotting.
My Own Suggestions:
Changing this so that it at least requires a crit + a headshot for low stagger strength weapons to stagger elites during normal attacks could help alleviate this problem.
Making all tier two horde infantry resistant to stagger from low stagger weapons. E.g. Dual Daggers/Rapier only staggering Marauders with heavy attacks, light headshots (not bodyshots), crits or pushes would work as well.
If my understanding is correct, most weapons have a cleave limit for damage and stagger. The Two Handed Hammer has a higher stagger cleave limit than it does for damage cleave. This would logically mean that it would be safer against a pure horde than a weapon like the Greatsword, which has a very high damage cleave limit but lower stagger cleave limit. Because of flinching, the Greatsword will stagger all of the horde enemies it hits anyway. If this is removed, this issue is fixed.
What are everyone else’s thoughts?
(Credit to Adelion for the idea of topic on enemy flinching)
Edit: Here are my new thoughts:
Do the above, or make it so that none of these changes are true for anyone using Riposte on WHC.