Issue Description: - “1. Wrong shooting trace direction, 2. animation statemachine isn’t equal character controller events, 3. non registered shots”
Steps to Reproduce:
- Bolter is my main weapon, so when I’m trying to make precision shots, I get a missshots because of Ironsight isn’t equal of a trace direction. It can be fixed by 2 ways:
- You can construct your “trace spawner” based on “look at”/“aim to” modifier/solver/controller. So in this way “trace spawner” should “looking at” top of ironsight ALWAYS! You can make some helper/nullObject/socket at top of ironsight (for ech gun), which will be the target for “trace spawner” orientation
- You can just attach “trace spawner” to the FP_camera (for shooting always into screen center)
- FP events…
- Can’t cancel ADS animation (it always plays to the end and then returns)
- When I using my “sharpshooter” skill/perk/ability (which is should reloading my gun)… sometimes I can shoot , and get reload … sometimes NOT… Sometimes I can cancel my started reloading animation, sometimes NOT… with shotguns is especially unpredictible everytime.
- Every swapping of weapon is started “pull the shutter” animation - its annoying… especially for a bolter, which is already have a so f…ing long “draw” animation
- Regullary I see how my shots is penetrating enemies without any effect, hitstun, damage… but this regular mobs should just blowing up of a bolter hits…
Mission Name (If Applicable): - Any mission
Platform:
[Steam]
Player ID:
[Steam ID/Steam Profile URL/GamerTag] - Ololodya Slozhny
Approx. Time of Issue & Timezone:
[MM/DD/YYYY, 00:00AM/PM] [TIMEZONE] - anytime
Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)
- statemachine issue 100%
- FP events 50%
- non register - 2%
Upload Supporting Evidence:
I can make some records and analytics, BUT MAYBE, JUST MAYBE… SOME QAs CAN MAKE THEIR WORK? Thanks
Upload Console Log:
SAME
Upload darktide_launcher.log:
SAME