Feedback - After 4 weeks of not playing DT

Mostly outside of what @CH3DD4R_G0B-L1N reminded me of, this is some of the stuff that I can’t say I understand still overall.

Summary

The dog doesn’t just effect Vets on the team by taking away a potential specialist kill though, especially when at higher difficulties the AI director constantly vomits them at you. On top of which, you can still shoot/bonk a pinned special and take the kill yourself if it’s that important, e.g. it’s somehow the only potential Tactical Awareness proc available at the time.

Summary

So this is just an issue with Veteran at base then, and not the Arbitrator uniquely dunking on Vet? Ogryns and Zealots also fit this criteria.

Summary

That’s just a unique DR passive on a class. What does that have to do with Vet specifically?

Summary

The TA vs EO is somewhat understandable, I guess FS thinking is that because TA is just a node on the tree, it’s more universal for builds as opposed to sacrificing a keystone slot? Idk.

As Cheddar said, I can see why Vets might be a bit miffed with the secondary CS nodes that buff ranged. Personally I’ve never liked the ability’s design either way.

Summary

Job as in Special & Ranged killing? If that’s what you mean, I’m inclined to disagree. While the Dog’s TTK can be quite quick if built for it, there are still (usually) far too many targets to let it solo one at a time, while stuff like the Plasma gun still exists for these purposes. If anything, surely the dog lessening the weight on the Vet allows Survivalist to stretch even further in limited ammo situations like Havoc?

Summary

Yeah the Dog bomb can be really good, but surely if the player has sent the dog off to deal with Specials and Ranged “taking away the Vet’s job”, then how can the dog bomb at that moment be used in the same manner of knocking everything away around you, in a similar manner to Shout, if that’s what you’re referring to here?

Pocket Smyker is definitely another thing they need to look at and yes it’s only exacerbated by Lone Wolf giving you 3 plus regen, but of course, that gets rid of the dog. So in that case, do Vets get their job back?

Summary

I really can’t say I feel the same way; Tactical Awareness’ proc limitations (only the Vet themself) is the only thing I’d agree on.

As for this though:

they don’t get DR without earning it (unlike everyone else)

I mean Close Order Drill & Iron Will Exist :person_shrugging:

Summary

I can’t say I’ve ever really had that issue, nor been forced to “play perfectly to do the same thing as everyone else does for breathing”.

Ah well, different strokes, different folks.

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