# @Fatshark: You tried TOO hard with ranged damage. Simplifying it would actually improve the game. Here's why!

**URL:** <https://forums.fatsharkgames.com/t/fatshark-you-tried-too-hard-with-ranged-damage-simplifying-it-would-actually-improve-the-game-heres-why/76364>\
**Category:** Gameplay Feedback\
**Created:** [March 6, 2023, 3:36pm UTC](https://forums.fatsharkgames.com/t/fatshark-you-tried-too-hard-with-ranged-damage-simplifying-it-would-actually-improve-the-game-heres-why/76364 "2023-03-06T15:36:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![LVSpooky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lvspooky/32/94474_2.png) [@LVSpooky](https://forums.fatsharkgames.com/u/LVSpooky)\
**Post date:** [March 6, 2023, 3:37pm UTC](https://forums.fatsharkgames.com/t/fatshark-you-tried-too-hard-with-ranged-damage-simplifying-it-would-actually-improve-the-game-heres-why/76364/2 "2023-03-06T15:37:20Z")

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Linking my other post since it also talks about toughness ideas and has quite a decent sized discussion in the comments.

> [@@Fatshark: Dear Devs! A thesis on how to polish toughness into a straightforward and adaptive system for current and future classes](https://forums.fatsharkgames.com/t/fatshark-dear-devs-a-thesis-on-how-to-polish-toughness-into-a-straightforward-and-adaptive-system-for-current-and-future-classes/66531/1):
>
> Hi, lets talk toughness… in a moment. First I’d like to address: Darktide is fresh out of the oven right now and smells great, although it still needs more time to cook. It’s common knowledge at this point that due to delays in development the Beta should have lasted longer, but the Big Bosses felt pressured to hit the full release button. Regardless the Devs are currently hard at work patching holes and trying to keep the ship moving forwards. There is only so much they can do though, I imagin…

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