# Fatshark, reconsider your opinion on "Vanguard"

**URL:** <https://forums.fatsharkgames.com/t/fatshark-reconsider-your-opinion-on-vanguard/98543>\
**Category:** General Discussion\
**Created:** [September 8, 2024, 7:19am UTC](https://forums.fatsharkgames.com/t/fatshark-reconsider-your-opinion-on-vanguard/98543 "2024-09-08T07:19:06Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [September 27, 2024, 12:11pm UTC](https://forums.fatsharkgames.com/t/fatshark-reconsider-your-opinion-on-vanguard/98543/25 "2024-09-27T12:11:20Z")

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> [@Rickenbacker](#):
>
> That went as I expected, 25% is barely noticeble but losing over 10m of running I see from the first game. They could at least separate that into two just as new talents for psyker. I love node after Vanguard where you gain extra 5% tough for kills but now I have deadweight in previous section lmao

And the worst is this comment:

> [@Unlocked and Loaded - Weapon, Blessing and Class Changes Balancing Patch Notes - Pt.2](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/1):
>
> Dev Note: Vanguard wasn’t performing as we wanted, and it was mostly **viewed as a blocker to the talents below it**.

Seriously, the talent is just a tax that gives nothing.  
Vanguard was SO MUCH better.

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