# @Fatshark: EXACTLY what is wrong with the Slab Shield

**URL:** <https://forums.fatsharkgames.com/t/fatshark-exactly-what-is-wrong-with-the-slab-shield/76793>\
**Category:** Gameplay Feedback\
**Created:** [March 14, 2023, 5:04am UTC](https://forums.fatsharkgames.com/t/fatshark-exactly-what-is-wrong-with-the-slab-shield/76793 "2023-03-14T05:04:50Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![LVSpooky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lvspooky/32/94474_2.png) [@LVSpooky](https://forums.fatsharkgames.com/u/LVSpooky)\
**Post date:** [March 14, 2023, 6:17pm UTC](https://forums.fatsharkgames.com/t/fatshark-exactly-what-is-wrong-with-the-slab-shield/76793/18 "2023-03-14T18:17:44Z")

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My post actually covers a lot of the parts that you think is wrong with the shield. I don’t think that a weapon being more dependent on stats from curios (such as stamina stats) is a bad thing by itself as long as the payout is worth it, but the real issue there is with the useless crafting system, not the weapon/build.

> [@DVD.exe](#):
>
> Shield’s weaknesses need to be in other areas instead of where they are now.

Hopefully if recommendations like mine are used, then that will happen. One of the biggest issues with the shield in my opinion outside of the damage, speed and special move (yikes, why is this a list?), is definitely the way you get staggered when your toughness breaks and how you don’t block ranged hits while pushing. If you push a melee enemy and get shot during that time you will probably get staggered and take a lot of damage, despite have the “counter” weapon for ranged troops.

Speaking of ranged enemies I actually have another post taking about how toughness mechanics should be changed to smoothen out the gameplay. 1 change involves making specifically the basic ranged enemies not 1 shot toughness, which would also help with the stagger problem in general.

> [@@Fatshark: Toughness has balance problems and LIES to players. Why, and recommended ways to fix this!](https://forums.fatsharkgames.com/t/fatshark-toughness-lies-to-players-why-and-recommended-ways-to-fix-this/76601/1):
>
> So I’ve made some posts before about toughness and how it could use some work along with suggestions, but only just recently realized something obvious that I never even noticed until now. Toughness is worth roughly less than half of what the game tells you you have. Why do players have so much toughness in the first place if there are mechanics and hidden multipliers in the game that make toughness less effective than it actually is?! Having 100+ toughness feels like a LIE, since melee damage …

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