# Fatshark doesn’t include the most important information in the patch notes

**URL:** <https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443>\
**Category:** General Discussion\
**Created:** [June 27, 2024, 7:37pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443 "2024-06-27T19:37:42Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Easetyn](https://avatars.discourse-cdn.com/v4/letter/e/71e660/32.png) [@Easetyn](https://forums.fatsharkgames.com/u/Easetyn)\
**Post date:** [June 27, 2024, 7:37pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/1 "2024-06-27T19:37:42Z")

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I’m a fan of SotMG. I like the weapons. The map is aesthetically and thematically excellent. The numerous QoL changes, while your mileage may vary, is a solid effort at improving the game.

What tweaks me are the unannounced modifications to enemy stats and the way the AI Director spawns mobs. Players should be made aware of these types of changes, **which are more impactful to gameplay than any new weapon or map**.

I’m not arguing that the changes should not have been made. Some folks will like the changes and others won’t. However, my main is an Ogryn, and the experience of dealing with gunners is reminiscent of the game’s early access period, when Ogryns were utterly emasculated against them.

Skeptical that these changes exist? No, I don’t have any primary sources. But I have my own experiences, plus a pile of anecdotes (as I write this, an additional thread asking about changes to trappers was just posted, but I will not include it here):

Reddit:

[https://www.reddit.com/r/DarkTide/comments/1dpqvup/secret\_trapper\_buff\_from\_patch/](https://www.reddit.com/r/DarkTide/comments/1dpqvup/secret_trapper_buff_from_patch/)

[https://www.reddit.com/r/DarkTide/comments/1dpd4lx/did\_they\_buff\_ranged\_enemies/](https://www.reddit.com/r/DarkTide/comments/1dpd4lx/did_they_buff_ranged_enemies/)

[https://www.reddit.com/r/DarkTide/comments/1dp2gdh/damn\_clandestium\_gloriana\_got\_hands/](https://www.reddit.com/r/DarkTide/comments/1dp2gdh/damn_clandestium_gloriana_got_hands/)

Steam:

> **[Damage Resistance vs gunners :: Warhammer 40,000: Darktide The Mourningstar -...](https://steamcommunity.com/app/1361210/discussions/0/4415298185444502666/)**
>
> Was this nerfed? Normal shootyshooters seem to do a lot more damage than before this patch. Haven't found anything about it in patch notes either. All I notice is that my toughness breaks like twice as fast as compared to before when I'm being shot.

> **[super speed ragers lmao :: Warhammer 40,000: Darktide The Mourningstar -...](https://steamcommunity.com/app/1361210/discussions/0/4415298185446545517/)**
>
> has anyone else noticed that Dreg Ragers now appear to me moving twice as fast? It's super weird. Is that intentional, or a bug? It's very annoying to get jumped by 10 super speed ragers who can take you from full health to dead in less than a...

Fatshark forums:

> [@Ranged enemies shooting from 0 to 180 degrees with their weapons](https://forums.fatsharkgames.com/t/ranged-enemies-shooting-from-0-to-180-degrees-with-their-weapons/95878):
>
> It doesn’t matter if you side dodge a gunner or a reaper after they start shooting, their projectiles will magically be shot at a 90 degree angle, I bet if you dodge fast enough the projectiles would be shot through the entire weapon and the enemy ass and then hit you.

> [@Gunner rotation speed](https://forums.fatsharkgames.com/t/gunner-rotation-speed/96311):
>
> Am I crazy or has enemy heavy gunner rotation speed or tracking been increased this patch? It seems impossible to move out of their arc of fire by sprinting or dodging laterally as they just keep tracking you? Ogryn Gunners I haven’t seen a change.

More details in the comments of the above threads, obviously.

All of these are observations on changed behavior to many different enemy types. No changes to enemies were announced. As a player, this is just a trashy way to be treated.

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**Author:** ![dragomusic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dragomusic/32/77374_2.png) [@dragomusic](https://forums.fatsharkgames.com/u/dragomusic)\
**Post date:** [June 27, 2024, 7:45pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/2 "2024-06-27T19:45:40Z")

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> [@Easetyn](#):
>
> No, I don’t have any primary sources.

You can look at the script GIthub for Darktide, Gunners had their accuracy increased by about 4x I believe? And basic shooters had their attack speed for ranged weapons increased.

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**Author:** ![murphIV](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/murphiv/32/78351_2.png) [@murphIV](https://forums.fatsharkgames.com/u/murphIV)\
**Post date:** [June 27, 2024, 8:00pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/3 "2024-06-27T20:00:03Z")

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post it in the bugs forum and see if you can get a confirmation of intended or bug I guess

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**Author:** ![psyk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/psyk/32/96060_2.png) [@psyk](https://forums.fatsharkgames.com/u/psyk)\
**Post date:** [June 27, 2024, 8:44pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/4 "2024-06-27T20:44:07Z")

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“acknowledged”

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**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [June 27, 2024, 9:05pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/5 "2024-06-27T21:05:45Z")

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Does the GitHub show director changes or is that not accessible?

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [June 27, 2024, 9:13pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/6 "2024-06-27T21:13:15Z")

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A ton of files/behaviors got touched in 1.4.0. Spawn stuff, enemy templates. I’d 100% love to see general notes on intent behind changes like these, but all the little changes are a lot to include in patch notes.

Definitely check out the GitHub if you want to know the changes to the multiplier that affects a scab gunner’s turning speed!

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [June 28, 2024, 1:49am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/7 "2024-06-28T01:49:09Z")

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They don’t even mention enemy changes at all apart from some fixes in the patch note. Are you really excusing the lack of patch notes by handwaving it as “a lot”? Even Capcom, as bad as their patch notes can be, usually mention that a thing was changed (but usually not how).

Is there a thing to check changes from before the penance patch?

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [June 28, 2024, 1:56am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/8 "2024-06-28T01:56:22Z")

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I’m not handwaving anything 🤷

I’m saying how it is, how I’d like it, and what you can do about it. Here’s a direct link to the GitHub if ya wanna check out the 1.4.0 changes, because FS likely isn’t going to start telling you about them: [Added Version 1.4.0 (Scripts) 06-25-24 · Aussiemon/Darktide-Source-Code@fffa35a · GitHub](https://github.com/Aussiemon/Darktide-Source-Code/commit/fffa35ad098eb56d9dd879949c7f636a76a4afef)

EDIT: And you can find the other changes, one for each patch, from the same repo.

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [June 28, 2024, 2:10am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/9 "2024-06-28T02:10:11Z")

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Thanks for the link.

> [@anon73549677](#):
>
> but all the little changes are a lot to include in patch notes.

This sounds like you are excusing them for not including any enemy changes, not to mention there was no mention of any enemy behaviour changes at all even as a vague catchall. I’m more inclined to think it’s another symptom of their versioning system. Bug or missing information, it’s not a great look.

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<div class="post-metadata">

**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [June 28, 2024, 2:11am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/10 "2024-06-28T02:11:36Z")

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> [@zaygr](#):
>
> This sounds like you are excusing them for not including any enemy changes

I would like for them to include notes on these changes. What more do you want me to say?

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [June 28, 2024, 2:16am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/11 "2024-06-28T02:16:13Z")

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No more, really. You could have left it at that and but you specifically said it was probably too many changes for Fatshark to put in notes. It may not be your intention, but it sounds like excusing it, especially when it’s someone’s job to do it over there.

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [June 28, 2024, 2:18am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/12 "2024-06-28T02:18:57Z")

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> [@zaygr](#):
>
> but you specifically said it was probably too many changes for Fatshark to put in notes

No, I said…

> [@anon73549677](#):
>
> I’d 100% love to see general notes on intent behind changes like these, but all the little changes are a lot to include in patch notes.

…and that’s just, like, how I feel? I’d like high-level notes about intent. I don’t personally want to read that it now takes 1.11 seconds for scab gunners to get into “high” cover instead of 1.66 seconds. (that’s a real change in 1.4.0)

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [June 28, 2024, 2:26am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/13 "2024-06-28T02:26:52Z")

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Ok, thank you for clarifying your statement.

It would be nice if they had at least mentioned that there were enemy behaviour changes, even if they don’t go into specific details. Unless it really was unintended.

I mainly wanted to check the older versions to see if the changes match the numbers of a previous version.

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [June 28, 2024, 2:27am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/14 "2024-06-28T02:27:42Z")

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I agree. I wish they would have included notes on these changes, especially because the changes _feel_ quite impactful.

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**Author:** ![JaynSilver](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jaynsilver/32/37639_2.png) [@JaynSilver](https://forums.fatsharkgames.com/u/JaynSilver)\
**Post date:** [June 28, 2024, 2:31am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/15 "2024-06-28T02:31:32Z")

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> [@anon73549677](#):
>
> but all the little changes are a lot to include in patch notes.

That should NEVER be used as an excuse to not document such impactful adjustments. Do we know certainly that they were intentional, and not some sort of carry over from old settings on a previous version? Can they be checked against previous releases?

I think undocumented patch notes should be the sort of thing that gets a LOT of noise, because that’s _shameful_ of them.

Also:

> [@zaygr](#):
>
> I mainly wanted to check the older versions to see if the changes match the numbers of a previous version.

Heh.

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**Author:** ![Luv\_Fat\_n\_Sharks](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/luv_fat_n_sharks/32/56636_2.png) [@Luv\_Fat\_n\_Sharks](https://forums.fatsharkgames.com/u/Luv_Fat_n_Sharks)\
**Post date:** [June 28, 2024, 6:08am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/16 "2024-06-28T06:08:32Z")

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That sounds reasonable. They are seasoned veterans, been fighting for freedom for 2 years now. xD

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**Author:** ![Hoxly](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hoxly/32/67489_2.png) [@Hoxly](https://forums.fatsharkgames.com/u/Hoxly)\
**Post date:** [June 28, 2024, 10:51am UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/17 "2024-06-28T10:51:01Z")

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While I welcome the increased difficulty WHY is this not in the patch notes?

My first few games was basically team mate how potato because people would go down/die almost instantly because they were obviously not prepared for this difficulty increase.

Now instead I had to spend the first day of the update thinking i’m going crazy because ragers attack faster and shooters shoot faster and more accurate.

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**Author:** ![FatsharkStrawHat](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkstrawhat/32/85671_2.png) [@FatsharkStrawHat](https://forums.fatsharkgames.com/u/FatsharkStrawHat)\
**Post date:** [June 28, 2024, 1:46pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/18 "2024-06-28T13:46:33Z")

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Hey there, I didn’t see this thread or I would’ve replied sooner! We did miss some patch notes which will be added shortly in the missed patch notes section of the SoMG patch notes.

The intention was not to keep these notes from players, and it’s our bad for not catching them sooner. 🙏

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<div class="post-metadata">

**Author:** ![FatsharkStrawHat](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkstrawhat/32/85671_2.png) [@FatsharkStrawHat](https://forums.fatsharkgames.com/u/FatsharkStrawHat)\
**Post date:** [June 28, 2024, 2:24pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/19 "2024-06-28T14:24:02Z")

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These changes have been updated now! [Secrets of the Machine God - OUT NOW - Pt.2](https://forums.fatsharkgames.com/t/secrets-of-the-machine-god-out-now-pt-2/96132)

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<div class="post-metadata">

**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [June 28, 2024, 2:26pm UTC](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443/20 "2024-06-28T14:26:30Z")

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Hell yea, nice work. I think including them just as you have (with the date they were added) is perfect.

[Next page](https://forums.fatsharkgames.com/t/fatshark-doesn-t-include-the-most-important-information-in-the-patch-notes/96443.md?page=2)
