Personally, I’d have preferred for FS to be slightly more visible with the info, and offer a bit more platforms for discussion (or at least the possibility of following it) even to those of us who don’t have beta access. Of course, the patch notes and, as can be seen, Talent changes got leaked almost immediately, and that was to be expected. As the posts haven’t been touched, it seems that FS also expected this, and allows it (no wonder, considering the Beta is free to stream too). While we cannot offer the kind of feedback that can be given from experience, just reading the changes will give some idea about what to expect - and offers immediate insight to some things. Reading about the changes, there are some things that worry me for different reasons (the changes to Handmaiden’s Career Skill or the Dodge changes, for example), some choices that immediately sound overly strong (5 seconds of invisibility on a backstab or WHC’s guaranteed crits during Animosity) and a few others that feel underwhelming and/or boring (Zealot’s plain 5% Power increase) and several that I fully reserve judgement for after actually testing them extensively.
As I said, I do recognise that you cannot give a full assessment of anything without playing, but if something sounds way too good or bad on paper, it has a high chance of actually being such. In addition, just following the discussions on the beta stuff would be both interesting and enlightening for the actual performance of the things I’m worried about.
And as one last thing, interestingly enough the beta sections in Discord are apparently open to everyone (and I don’t think there’s any way to curb them in in Steam or Reddit either). So the decisions to keep the forum section completely hidden is slightly baffling to me.
For the original point of the thread… I didn’t pay much much attention to actual build possibilities when reading the changes (I might do it later), but just by the virtue of there being more valid choices for each tier of Talents, there will be more choices for build. I did notice a few obvious synergies, but all of them are optional and still not obviously the best choices. We’ll probably end up back to a few effective builds for each of us, but I do see more options for now, and those builds will probably be different for each player.
Besides, trying to make all Talents equally attractive even when taken together with other options is an impossible task (or runs the risk of making them pretty much interchangeable and thus irrelevant).