Failed Joining Server: hot_join_party_hub_failed after prologue

I finished the prologue and now i can´t join the game.
Every time i try, it say´s “Failed Joining Server: hot_join_party_hub_failed”
my friend´s can´t wait to play it with me but it won´t work no matter what I do.

can someone help me to fix it?

3 Likes

We’re looking in to this, apologies.

2 Likes

I’m having the same issue just now. After I logged in I was presented with this same error code. Any idea when this will be fixed or anything I can do to resolve this?

We’re all having issues, brother. Thankfully, FatShark is on top of things and working on the issue(s) as we type!

[1] x = Backend error:
Code: 400
Description: Error fetching data
Body:
{
err = {
{
instancePath = “/requestBody/platformUserIdAvoidList”,
params = {
limit = 100,
},
schemaPath = “#/properties/requestBody/properties/platformUserIdAvoidList/maxItems”,
keyword = “maxItems”,
message = “must NOT have more than 100 items”,
},
},
}
Headers:
{
access-control-expose-headers = “x-apigateway-header,x-amz-date,content-type,etag,location,vary”,
content-type = “application/json; charset=utf-8”,
connection = “keep-alive”,
content-length = “239”,
x-cache = “Error from cloudfront”,
access-control-allow-origin = “*”,
via = “1.1 34b1c34c66934433754744fce7e1a402.cloudfront.net (CloudFront)”,
x-amz-cf-id = “1UJwi8h7Bj7hRf1oZcO2gB6B-PP0QGX1o88i5_M87vn7WwQXN-Prsg==”,
x-amz-cf-pop = “TXL50-P1”,
date = “Sat, 19 Nov 2022 21:23:36 GMT”,
}
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/multiplayer/party_immaterium_hub_session_boot.lua:140
@scripts/multiplayer/party_immaterium_hub_session_boot.lua:32<</Promise Context>>;
[2] (*temporary) = function: 0x03ffcf40;
[3] q = table: 0x00fcee80; i = 1; obj = table: 0x010cbe60;
[4] dt = 0.065134897828102; t = 57.244143374678; async = function: 0x02571d70;
[5] self = table: 0x001040f0; dt = 0.065134897828102; network_is_active = true; t = 57.244143374678;
[6] self = table: 0x001642e0; dt = 0.065134897828102; t = nil;
[7] self = table: 0x00073e50; dt = 0.065134897828102;
[8] dt = 0.065134897828102; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/multiplayer/party_immaterium_hub_session_boot.lua:140
@scripts/multiplayer/party_immaterium_hub_session_boot.lua:32<</Promise Context>>”,
code = 400,
response_time = -1,
status = 400,
body = (rec-limit),
description = “Error fetching data”,
headers = (rec-limit),
}
21:23:37.163 [Lua] INFO [SessionBootBase] Changed state failed → idle
21:23:37.163 warning: [Lua] WARNING [ErrorManager] Error “MultiplayerSessionBootError”
stack traceback:
scripts/managers/error/error_manager.lua:31: in function ‘_log_error’
scripts/managers/error/error_manager.lua:106: in function ‘report_error’
…pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function ‘_show_session_error’
…pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function ‘_handle_session_error’
…pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function ‘update’
scripts/game_states/state_game.lua:111: in function ‘network_receive_function’
scripts/game_states/game/state_loading.lua:132: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/game_states/state_game.lua:561: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171>
, message: source: game, reason: hot_join_party_hub_failed, error_details: n/a
21:23:37.163 [Lua] INFO [MechanismManager] Change mechanism “left_session”->“left_session”
21:23:37.163 [Lua] INFO [MechanismManager] Leaving mechanism “left_session”
21:23:37.163 [Lua] INFO [MechanismLeftSession] Entered with reason hot_join_party_hub_failed
21:23:37.163 [Lua] INFO [StateLoading] ### is_stranded ###
21:23:37.176 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu
21:23:37.176 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
21:23:37.177 [Lua] INFO [ConstantElementLoading] State changed StateLoading → StateExitToMainMenu
21:23:37.177 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading → StateExitToMainMenu
21:23:37.187 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/account/gear
21:23:37.188 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/characters
21:23:37.188 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/progression
21:23:37.188 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/account/data/core
21:23:39.181 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu
21:23:39.181 [Lua] INFO [FrameRateManager] Reason “main_menu” requested. Setting frame rate to 0
21:23:39.181 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu → StateMainMenu
21:23:39.181 [Lua] INFO [ConstantElementLoading] Closing view “loading_view”
21:23:39.181 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu → StateMainMenu
21:23:39.195 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/main_menu/main_menu” with id: 1
21:23:40.635 [Lua] <>shutdown = true<>
21:23:40.635 [Application] Window signals application exit.
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]
21:23:41.682 [Lua] <>shutdown = true<>
21:23:41.682 [Lua] INFO [FrameRateManager] Reason “main_menu” relinquished, Setting frame rate to 60
21:23:41.738 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu →
21:23:41.764 [Lua] INFO [Log Internal] Global log level set to: 5
21:23:41.764 [Lua] INFO [Log Internal] Global log level set to: 2
21:23:42.051 [Vivox] Uninitialized
21:23:43.513 warning: [D3D12ArrayStorage] 172 of 213 resources of type ‘D3D12ConstantBuffer’ has not been released.
[Log end]

IF it helps

Same issue

Good job renaming the “hot_join_party_hub_failed” into “Error Code 4001”
Usind a vpn can´t be a solution for this game. besides that vpn isn´t doin the job for me too.

Getting the same Error Code 4001. No response either. You would think that if they can label it, they should have some idea. Weird hey? Their communication is subpar.

i dont know if they just can´t solve it or if they don´t want to. no response from there, nothing
but if they can label it, why couln´t they solve it either?

So you just renamed the old error to 4001, in all the time you had before?

Has anyone figured out the issue or a workaround for error 4001?

Didn’t get to play any of the beta because of it, and can’t even play the full release…

Same here, apparently it’s still being investigated.

Getting 4001 error as well when I try to login with my character, or create a new one. Prologue complete, right after boot camp course while in a party. My friends left, I was kicked out of the session and couldn’t play after that.

Can’t seem to play at all now.