It’s giga fast actually, I got that magic 1700 dps this way (which is obviously cheating)
Pretty much mirrors my own thinking about skitarii. It’s the first DLC class that feels reasonably good in terms of overall power level.
What I really want most for the class right now is some QoL fixes. Transonic blade special feeling far too clunky comes to mind, personal shield consuming grenades, etc. But the buffs that are being suggested here I just can’t get behind.
ngl I’d rather just buff Galvanic Rifle ammo by idk 25-35% by default and then nerf its deploy speed to move it to a “use me more, but not to deploy and kill something quickly” (that should be the revolver’s job)
This way people can play with the gun a lot more and the effectiveness of the ammo regen talent also increases overall
Essentially making it more akin to Helbore
Because 90% of the people saying “we want more ammo for skitarii” are just playing Galvanic Rifle and want to shoot more things. No one using Arc Rifle or the Phosphorus Revolver is complaining about ammo count
Careful there buddy, helbore had 150+ ammo in its clip +powerful melee and people were constantly whining about its long pull out time.
The weapon was literally designed to almost never be switched off and the big brained geniuses in here could not comprehend it.
I would LMAO if they actually do that with galvanic rifle. Going a full circle…
We don’t need the Garland rifle to have a total ammunition quantity comparable to that of lasweapons, but we must ensure that the Garland rifle in long-range bd can continuously kill enemy gunner clusters. Now Garland is just another revolver, and there are already a lot of weapons in the game that are positioned like “dont use me more, deploy and kill something quickly”.
That’s because no one plays havoc. At least not yet. Normal maps are littered with ammo bags that restore half your reserves, it is impossible to run out of ammo under any circumstances.
While doing the penance, I have seen arc rifle users chew through ammo crates in mortis trials and still run out of ammo. I mean they were using like 6-8 crate charges per game, plus bags, still run out of ammo and lose.
I’m not asking for arc rifle to be buffed, just to clarify. It’s overpowered. Just pointing out that ammo reserves are still its weakness. It could use another weakness though. If they wanted to make a gun that doesn’t scale with headshots, it’s alright, but there was no reason to crank the damage so high on an automatic gun. Reload speed isn’t an issue with gunsmith.
Would boosting its damage against Unyielding targets be another viable approach? Turn it into a lethal counter against Ogryns and monsters. Also aim to give precision rifles distinct niches from one another.
Supercharge is really a super weird blessing. Looks like our Mechanicus relic weapon can’t strip enemy armor easily like a dumb ogryn’s junk stick do.
I quite agree with most of your ideas. Buff 50% damage and cleave for Mec Power Sword is a bold decision yet not that non-sense because of its current viability. But is that too boring too dull? How about a blessing that increases weapon power based on charge remaining like 10% per block. Making it meaningful to manage charge points. And MecPS’s movement penalty should be decreased too. The sword looks like a space gladius but is held like a steel coil.
Really dont think skitarii are as powerful as your description…Like, my servo skull would feel embarrassed if it knows it is once called pocket inferno psyker
The thing in spinny mode literally kills a horde of 100 poxwalkers like 2.5 seconds slower than inferno staff does. And around the same speed as inferno staff in cone mode.
It’s a pocket inferno staff.