# Everything cost too mutch plasteel!

**URL:** <https://forums.fatsharkgames.com/t/everything-cost-too-mutch-plasteel/70658>\
**Category:** Gameplay Feedback\
**Created:** [December 22, 2022, 6:35am UTC](https://forums.fatsharkgames.com/t/everything-cost-too-mutch-plasteel/70658 "2022-12-22T06:35:49Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Gatss](https://avatars.discourse-cdn.com/v4/letter/g/35a633/32.png) [@Gatss](https://forums.fatsharkgames.com/u/Gatss)\
**Post date:** [December 22, 2022, 6:35am UTC](https://forums.fatsharkgames.com/t/everything-cost-too-mutch-plasteel/70658/1 "2022-12-22T06:35:49Z")

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Like the topics say this is becoming realy annoying. plasteel is too rare compared to diamantine ! i mean look at this !  
 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/0/d035aa99dcb7cb41f38b742b766000a4e81f48d6.png)

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**Author:** ![godtrog](https://avatars.discourse-cdn.com/v4/letter/g/cab0a1/32.png) [@godtrog](https://forums.fatsharkgames.com/u/godtrog)\
**Post date:** [December 22, 2022, 6:42am UTC](https://forums.fatsharkgames.com/t/everything-cost-too-mutch-plasteel/70658/2 "2022-12-22T06:42:36Z")

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100% agree, the crafting costs in in the game current are so unbalanced. Not only does it take you around 15 hours of play to gain the resources to upgrade 1 weapon at most, the rate of gain on them are not equivalent. Im in the same boat as your picture

It needs to be changed

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**Author:** ![Gatss](https://avatars.discourse-cdn.com/v4/letter/g/35a633/32.png) [@Gatss](https://forums.fatsharkgames.com/u/Gatss)\
**Post date:** [December 22, 2022, 6:44am UTC](https://forums.fatsharkgames.com/t/everything-cost-too-mutch-plasteel/70658/3 "2022-12-22T06:44:14Z")

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Yes, or at least a trading system, or an actual use of the dockets i dunno !. like this is 100% have to change.

I know they focus on gameplay mechanics, graphics but come on…

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**Author:** ![Bababoofa](https://avatars.discourse-cdn.com/v4/letter/b/41988e/32.png) [@Bababoofa](https://forums.fatsharkgames.com/u/Bababoofa)\
**Post date:** [December 22, 2022, 6:49am UTC](https://forums.fatsharkgames.com/t/everything-cost-too-mutch-plasteel/70658/4 "2022-12-22T06:49:08Z")

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Or just make secondary objectives and mission modifiers give crafting mats.  
Give people a good reward for doing hunting grounds and hi intensity or running grims though heresy besides the fun challenge.

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**Author:** ![MangoSeasons](https://avatars.discourse-cdn.com/v4/letter/m/b5e925/32.png) [@MangoSeasons](https://forums.fatsharkgames.com/u/MangoSeasons)\
**Post date:** [December 22, 2022, 7:34am UTC](https://forums.fatsharkgames.com/t/everything-cost-too-mutch-plasteel/70658/5 "2022-12-22T07:34:18Z")

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That and the currency we get from weekly contracts should be exchangeable for crafting materials too.

Melo’s emporium has 98% crap as it is.
