# Engineer Ultimate QoL request

**URL:** <https://forums.fatsharkgames.com/t/engineer-ultimate-qol-request/42212>\
**Category:** Gameplay Feedback\
**Created:** [November 20, 2020, 5:12pm UTC](https://forums.fatsharkgames.com/t/engineer-ultimate-qol-request/42212 "2020-11-20T17:12:04Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![WhereIsBaoDur](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/whereisbaodur/32/121666_2.png) [@WhereIsBaoDur](https://forums.fatsharkgames.com/u/WhereIsBaoDur)\
**Post date:** [November 20, 2020, 5:12pm UTC](https://forums.fatsharkgames.com/t/engineer-ultimate-qol-request/42212/1 "2020-11-20T17:12:04Z")

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I’m enjoying the engineer but I’m struggling to get used to the controls, because I keep thinking the crank gun is a secondary weapon. I’ve thought about this and my suggestion is the following:

**Make it so that hitting the ultimate key again while the crank gun is out, puts the gun away and switches back to whichever weapon you were using - ranged or melee.**

It’d make it feel more like an extra weapon and it would make switching between ranged and ulti more easily, without hitting “2”, for players like me which are used to hitting Q for switching. Hitting Q would still allow you to return to your melee weapon if you have the ulti out, like it already does.

As a side note, it would be cool if we could rebind this ultimate specifically to a different key, but I see that may be troublesome.  
I’d be really greatful if you consider my suggestion. I’m enjoying the career a lot.

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**Author:** ![mozg207](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mozg207/32/20398_2.png) [@mozg207](https://forums.fatsharkgames.com/u/mozg207)\
**Post date:** [November 20, 2020, 5:51pm UTC](https://forums.fatsharkgames.com/t/engineer-ultimate-qol-request/42212/2 "2020-11-20T17:51:06Z")

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Great suggestion, thought about it too.

> As a side note, it would be cool if we could rebind this ultimate specifically to a different key

Another great point. Overwatch has a lot of exclusive settings for each character for example.

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**Author:** ![Ramps](https://avatars.discourse-cdn.com/v4/letter/r/b19c9b/32.png) [@Ramps](https://forums.fatsharkgames.com/u/Ramps)\
**Post date:** [November 20, 2020, 5:54pm UTC](https://forums.fatsharkgames.com/t/engineer-ultimate-qol-request/42212/3 "2020-11-20T17:54:47Z")

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I would add, make the right click shove, not aim I think that would be a superb quality of life for his ult.

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**Author:** ![SirKruber](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/sirkruber/32/26457_2.png) [@SirKruber](https://forums.fatsharkgames.com/u/SirKruber)\
**Post date:** [November 20, 2020, 6:21pm UTC](https://forums.fatsharkgames.com/t/engineer-ultimate-qol-request/42212/4 "2020-11-20T18:21:10Z")

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Excellent suggestion! I, too, have been having this problem as well trying to switch between my crank gun and my melee/ranged.

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**Author:** ![xscyther](https://avatars.discourse-cdn.com/v4/letter/x/f19dbf/32.png) [@xscyther](https://forums.fatsharkgames.com/u/xscyther)\
**Post date:** [November 21, 2020, 3:46am UTC](https://forums.fatsharkgames.com/t/engineer-ultimate-qol-request/42212/5 "2020-11-21T03:46:26Z")

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The spin-up for crank gun is necessary to keep your fire rate without having to continue firing. Maybe for the lv 30 talent that removes the spin-up time.
