# Engineer - Trollhammer torpedo and Armor Piercing Slugs

**URL:** <https://forums.fatsharkgames.com/t/engineer-trollhammer-torpedo-and-armor-piercing-slugs/44660>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [April 25, 2021, 6:07pm UTC](https://forums.fatsharkgames.com/t/engineer-trollhammer-torpedo-and-armor-piercing-slugs/44660 "2021-04-25T18:07:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![missiltiger](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@missiltiger](https://forums.fatsharkgames.com/u/missiltiger)\
**Post date:** [April 25, 2021, 6:07pm UTC](https://forums.fatsharkgames.com/t/engineer-trollhammer-torpedo-and-armor-piercing-slugs/44660/1 "2021-04-25T18:07:44Z")

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The trollhammer torpedo **ranged weapon** introduced in the lastest DLC is currently not working as intended and worse with the engineer class:

1. It’s weapon characteristics classifies it with piercing bolts = 1 shot can hit 2 enemies **not working.**  
As soon as it hits something, it explodes.

2. The engineer talent Armor Piercing Slugs states: “non-explosive shots **ranged attack** pierce 1 additional enemy” **not working**.  
The trollhammer torpedo is clearly an explosive, both lore-wise and game mechanic (it has AoE), but it benefits from the talent.

So right now engineer is capable of fixing the trollhammer torpedo weapon characteristic bug by utilizing the talent bug.  
The trollhammer should as standard pierce 1 target, and the talent shouldn’t add a 2. pierce.

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**Author:** ![DVD.exe](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dvd.exe/32/116175_2.png) [@DVD.exe](https://forums.fatsharkgames.com/u/DVD.exe)\
**Post date:** [April 25, 2021, 7:52pm UTC](https://forums.fatsharkgames.com/t/engineer-trollhammer-torpedo-and-armor-piercing-slugs/44660/2 "2021-04-25T19:52:39Z")

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I think it’s intended. That wording is too precise. Plus I’d never be able to kill a boss with torpedoes passing through them and exploding elsewhere.

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**Author:** ![missiltiger](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@missiltiger](https://forums.fatsharkgames.com/u/missiltiger)\
**Post date:** [April 27, 2021, 3:01pm UTC](https://forums.fatsharkgames.com/t/engineer-trollhammer-torpedo-and-armor-piercing-slugs/44660/3 "2021-04-27T15:01:33Z")

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I must agree 100% it would be silly for it to pierce monsters.

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**Author:** ![WhereIsBaoDur](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/whereisbaodur/32/28673_2.png) [@WhereIsBaoDur](https://forums.fatsharkgames.com/u/WhereIsBaoDur)\
**Post date:** [April 27, 2021, 3:18pm UTC](https://forums.fatsharkgames.com/t/engineer-trollhammer-torpedo-and-armor-piercing-slugs/44660/4 "2021-04-27T15:18:04Z")

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I’m not using armor piercing slugs, and I can see the torpedo going through trash enemies and/or allies before exploding.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [May 4, 2021, 3:18pm UTC](https://forums.fatsharkgames.com/t/engineer-trollhammer-torpedo-and-armor-piercing-slugs/44660/5 "2021-05-04T15:18:23Z")

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