# Enemy spam - Ogryns

**URL:** <https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322>\
**Category:** Gameplay Feedback\
**Created:** [November 4, 2025, 8:16pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322 "2025-11-04T20:16:36Z")\
**Posts on this page:** 9\
**Page:** 3

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**Author:** ![Vertraxxx](https://avatars.discourse-cdn.com/v4/letter/v/a5b964/32.png) [@Vertraxxx](https://forums.fatsharkgames.com/u/Vertraxxx)\
**Post date:** [November 5, 2025, 4:03pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/42 "2025-11-05T16:03:18Z")

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Compared to VT2, the game balance in Darktide is unbelievably bad.  
It’s hard to believe they were made by the same studio.  
At this point, they’d practically need to dedicate two full major updates just to fixing the balance — that’s how bad it is.

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**Author:** ![Hammer\_hold](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hammer_hold/32/103503_2.png) [@Hammer\_hold](https://forums.fatsharkgames.com/u/Hammer_hold)\
**Post date:** [November 5, 2025, 4:30pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/43 "2025-11-05T16:30:24Z")

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> [@brosgw](#):
>
> Is it the engine or the client devices? Purely technically. My computer, and network and servers I guess I connect to for Darktide, I don’t have a single performance issue these days. With mods. So I think I personally can handle the spam, maybe not others and the listed “minimum” hardware on the store front for Darktide but I don’t seem to have issues unless we’re meaning something other than performance issues when we say “handle” (like the AI isn’t acting properly or something).

It’s the engine and the issues that come from it are stuff like enemies without any audio. You can probably guess why that would be a huge issue in a game with Trappers, Poxbursters and Crushers.

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**Author:** ![ApeWithButterKnife](https://avatars.discourse-cdn.com/v4/letter/a/a587f6/32.png) [@ApeWithButterKnife](https://forums.fatsharkgames.com/u/ApeWithButterKnife)\
**Post date:** [November 5, 2025, 5:02pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/44 "2025-11-05T17:02:25Z")

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That would’ve been fine if they mentioned rotten armor overrides this but they didn’t did they? If so they said this where? The lack of communication is crazy. With the crusher/Mauler increased HP + broken blue stim it’s insane or even healing haha.

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**Author:** ![anon63448941](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@anon63448941](https://forums.fatsharkgames.com/u/anon63448941)\
**Post date:** [November 5, 2025, 5:46pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/45 "2025-11-05T17:46:43Z")

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> [@Hammer\_hold](#):
>
> When I was talking about taking cover, I more meant the Reaper. I imagine he should have higher resistance to suppression so it would be easier for him to start blasting at us instead of covering in fear. And when the Reaper starts shooting, you **don’t** want to be in his line of fire

Seriously, it seems like everything under the sun suppresses Reapers. Even blaze bolts suppress Reapers. They’re a total joke individually, unless spammed in large groups.

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**Author:** ![Hammer\_hold](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hammer_hold/32/103503_2.png) [@Hammer\_hold](https://forums.fatsharkgames.com/u/Hammer_hold)\
**Post date:** [November 5, 2025, 5:53pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/46 "2025-11-05T17:53:55Z")

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> [@anon63448941](#):
>
> Seriously, it seems like everything under the sun suppresses Reapers. Even blaze bolts suppress Reapers. They’re a total joke individually, unless spammed in large groups.

That’s precisely what I wish to see changed.

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**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [November 5, 2025, 6:21pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/47 "2025-11-05T18:21:24Z")

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> [@harlekein](#):
>
> I know it’s tiring, but I remember V2 individual Skavenslaves poking you in the back for 1/3th of your health.

Tbh I’ve seen more people down to groaner running attacks than crusher overheads.

> [@zircuits](#):
>
> Yeah let’s just buff every weapon to have 100% damage through carapace. That’ll make the game interesting.

Hello strawman my old friend. Its nice to see you once again.

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**Author:** ![brosgw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/brosgw/32/82643_2.png) [@brosgw](https://forums.fatsharkgames.com/u/brosgw)\
**Post date:** [November 5, 2025, 6:45pm UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/48 "2025-11-05T18:45:18Z")

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> [@Hammer\_hold](#):
>
> It’s the engine and the issues that come from it are stuff like enemies without any audio. You can probably guess why that would be a huge issue in a game with Trappers, Poxbursters and Crushers.

Audio limitations maybe. I think it’s generally fine from my experience with sound. I don’t feel surprised that much and even then I don’t know much of it is my brain’s fault vs the games.

> [@Vertraxxx](#):
>
> Compared to VT2, the game balance in Darktide is unbelievably bad.  
> It’s hard to believe they were made by the same studio.  
> At this point, they’d practically need to dedicate two full major updates just to fixing the balance — that’s how bad it is.

It is, I agree. I just mean elite spam isn’t necessarily part of the balance issue. You can have a game, perfectly balanced, and still have elite spam if the goal is to have players kill them at a certain rate. You can have good balance and either a design of stronger elites and fewer of them, or weaker and more numerous. That’s more of a design philosophy. But yeah balance is still pretty bad in darktide with lots of obvious meta’s and really bad marks and talents and such.

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**Author:** ![zircuits](https://avatars.discourse-cdn.com/v4/letter/z/f05b48/32.png) [@zircuits](https://forums.fatsharkgames.com/u/zircuits)\
**Post date:** [November 6, 2025, 4:46am UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/49 "2025-11-06T04:46:31Z")

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it’s a good solution. Just make it even easier to solo and kill crushers and maulers. This will certainly solve the necessity of enemy spam. Between making enemies an actual threat by themselves so that fewer of them can be menacing or just making every weapon have better breakpoints so that their numbers matter even less, let’s just keep going in the latter direction for another couple years. It’s so interesting.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [November 20, 2025, 4:46am UTC](https://forums.fatsharkgames.com/t/enemy-spam-ogryns/114322/50 "2025-11-20T04:46:31Z")

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