I will not beat around the bush. These two careers are very forgiving to play on legend. Shade can kill bosses too fast and easily and has her ult up too frequently with RC and dual dags. She can delete CW’s in no time flat and any elite for that matter.
Handmaidens 3 sec stealth and dodge lets her take out hordes without the risk of getting touched by a single rat and isn’t played as a support by most people but as a horde deleter and shade can easily ult cleave a horde as well. With the exception ofCrits and exe sword with its long charge attack time that leaves you open.
And the biggest problem is Glaive. It does everything. This weapon makes zealots, slayers, fk/merc, obsolete with its left click spam braindead horde clearing prowess. This weapon is even better than the halberd without even having to leftclick + block cancel. You can delete CW’s and SV easily in no time flat.
Dual daggers is stupidly good in this game, you can 1shot charge attack kill an sv with a headshot and the recovery frames on it is super fast as well since it is a dagger.
Shade shouldn’t be able to have her ult up too quickly it needs a nerf and makes legend difficulty a breeze when playing as one or having one as a teammate. She shouldn’t be able to dish out so much damage against bosses as well without the proper properties. Handmaiden should reveal herself if she hits an enemy while invis, this will let people learn how to be a team player instead of chasing green circles and this will let them use the other talent that damages instead.
FS you nerfed Falchion and you nerfed HS, I think its time you look at the careers that have been a cake walk to play since the start.