Early access for November launch

I and many other players have a pretty big issue with the idea of 4 classes at launch and the expected release frame of 1 per quarter, potentially monetized.

We were promised deeper customisation and a fancier system that was either expertly hidden, scrapped, or never existed to begin with.

What is the development intention with releasing so many classes after launch? Were they intended to be there from launch or are they extra content?

Feels a hell of a lot more like they were meant to be there from the start, in which case launching the game in early access would be more honest than a full release with “we’re still adding things!”

We may not know the extent of what a class is, but at the moment I don’t think anything will equate them with the 15 V2 hero’s at launch.

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well, it is gonna be on Gamepass day1, so you can as well treat it as early access :wink:

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Honestly, i could get behind this idea of doing a soft launch by early access with cosmetic monetization and adding the classes (for free) over the next year, for “full release.”

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Sure, it doesnt change anything but they can add the Early Access tag.