# DX12 Visual Difference - Bug or Feature?

**URL:** <https://forums.fatsharkgames.com/t/dx12-visual-difference-bug-or-feature/18162>\
**Category:** Fatshark Lounge\
**Created:** [March 9, 2018, 6:17pm UTC](https://forums.fatsharkgames.com/t/dx12-visual-difference-bug-or-feature/18162 "2018-03-09T18:17:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Jytra](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jytra/32/9215_2.png) [@Jytra](https://forums.fatsharkgames.com/u/Jytra)\
**Post date:** [March 9, 2018, 6:17pm UTC](https://forums.fatsharkgames.com/t/dx12-visual-difference-bug-or-feature/18162/1 "2018-03-09T18:17:38Z")

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So for the past week or so, I’ve been trying to figure out if the visuals in DX12 are wildly different due to a bug, or if that appears to be intended. DX12 just seems to have a higher contrast, bloom, and sharpness setting than DX11, making the flames appear much better and adding a certain “mood” to the game that makes DX11 washed out.

As an example, I took some shots in the keep during the same times of the day to show the difference.

First the DX11 shots:

 ![20180309115256_1](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/2X/0/03a87921bf09bbf8c5396cde8e6d71deddcdbc42.jpg) ![20180309115308_1](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/2X/8/8e0acc5b22896623d5622a36d132488fa5da9ccd.jpg)

Now DX12:

 ![20180309115846_1](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/2X/e/eea356157d3e8fa3b8c840ccdc5eb388cedc60e6.jpg) ![20180309115858_1](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/2X/4/4369146dfaf336a8a6ff20af10086d2915c1d7db.jpg)

Was this intended, or did something change prior to the closed beta?
