Dual daggers have very high base armor damage, more so with the insane finesse multiplier, free crit % and talents.
Does it tradeoff bad horde clear for highest armor damage? Nope.
To quote the Modder comment:
Dual Daggers perform extremely well even against hordes for a single target weapon because of its excellent headshot/crit multiplier(finesse multiplier) on light attacks, its 10% critical chance reduces the necessity to land headshots, and is now removed from lights 1 and 2 to encourage headshotting (high finesse weapons should encourage around headshotting).
Well let’s see how necessary it is to land headshots…
When you bodyshot a horde unit with DD:
It takes 7.25 dmg, flinches, within less than half a second after it recovers from the flinch, it will have taken 9 dmg bleed.
Heck, with enhanced power:
you dont need smiter or a single property or talent
One body shot will kill a slave rat on cataclysm (16.75hp).
Two body shots will kill a fanatic on cataclysm.
Assuming you move for a fraction of a second after staggering, a slave rat on cataclysm will die before it can reach you.
Looks to me like you don’t need headshots or free crit (btw i truly cant grasp why it has 10% free crit on weapon when footknight/RV/IB/zealot/BW/UC have to struggle to fit in crit in build to activate SS with even 10% total crit hashtag remove swift slaying)
1shotbodyshot slave rats on cataclysm… many builds would kill to have that. Now let’s compare to some weapons which have horrible armor damage, and therefore should be good at something else… right?
1h sword lights 10.5
Falchion lights 11.75
Or just some other examples
Dual axes 13.5
Dual hammers 9
Exec sword 12.75
How many properties or power boosts to do something that DD does for free at very high attack speed?
But wait DD has low stamina you may say, but wait it has half-stamina-shield pushes to compensate.
DD’s strength is armor damage, but imo the gap between it and other armor damage weapons is too large, and the gap between it and horde damage weapons is tiny.