# Does the ogre need a two‑handed axe or combat gloves?

**URL:** <https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995>\
**Category:** General Discussion\
**Created:** [August 18, 2026, 4:59pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995 "2026-08-18T16:59:24Z")\
**Posts on this page:** 19\
**Page:** 1

<div class="post-metadata">

**Author:** ![Atomic](https://avatars.discourse-cdn.com/v4/letter/a/c5a1d2/32.png) [@Atomic](https://forums.fatsharkgames.com/u/Atomic)\
**Post date:** [August 18, 2026, 4:59pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/1 "2026-08-18T16:59:24Z")

</div>

I would really like to see an ogryn with a two‑handed axe or combat gloves (castets). A two‑handed axe like the one the dwarf has in Vermintide. That would be great

---

<div class="post-metadata">

**Author:** ![MadMartigan](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/madmartigan/32/85568_2.png) [@MadMartigan](https://forums.fatsharkgames.com/u/MadMartigan)\
**Post date:** [August 18, 2026, 5:17pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/2 "2026-08-18T17:17:53Z")

</div>

Any new weapons would be nice!

---

<div class="post-metadata">

**Author:** ![Digman](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/digman/32/73276_2.png) [@Digman](https://forums.fatsharkgames.com/u/Digman)\
**Post date:** [August 18, 2026, 5:19pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/3 "2026-08-18T17:19:02Z")

</div>

![tenor](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/5/b/5b71b324915784e61e428c0ca739c4aed74a35f2.gif)  
https://embed.reddit.com/r/DarkTide/comments/1v9pvwi/ogryn_two_handed_warhammer/?embed=true&ref_source=embed&ref=share  
But from other side pickaxes are two handed weapons.  
So what role with have two handed axe/hammer?

---

<div class="post-metadata">

**Author:** ![Index](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/index/32/95844_2.png) [@Index](https://forums.fatsharkgames.com/u/Index)\
**Post date:** [August 18, 2026, 5:33pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/4 "2026-08-18T17:33:34Z")

</div>

> [@Digman](#):
>
> what role

"pick"axe = impact  
"battle"axe = cleave

---

<div class="post-metadata">

**Author:** ![Kitten](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/kitten/32/3725_2.png) [@Kitten](https://forums.fatsharkgames.com/u/Kitten)\
**Post date:** [August 18, 2026, 5:59pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/5 "2026-08-18T17:59:25Z")

</div>

If they add 2H Axe with Bardin’s Greataxe moveset, I’ll probably only ever play that with Taunt.

One of the most fun Melee Weapons in VT2.

Elites Single Target: Heavy sidesweep Stagger into the Light overhead. 😍

---

<div class="post-metadata">

**Author:** ![Digman](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/digman/32/73276_2.png) [@Digman](https://forums.fatsharkgames.com/u/Digman)\
**Post date:** [August 18, 2026, 7:05pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/6 "2026-08-18T19:05:29Z")

</div>

Yeah sure but it isnt possible to build picks to do both cleave and impact?

---

<div class="post-metadata">

**Author:** ![Index](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/index/32/95844_2.png) [@Index](https://forums.fatsharkgames.com/u/Index)\
**Post date:** [August 18, 2026, 7:13pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/7 "2026-08-18T19:13:49Z")

</div>

right now as we have only the pick, yeah.  
come another two handed type weapon, each should get (re)calibrated to be more distinguishable.

so the pick gets a malus on cleave while the axe sucks at single target impact.

bull butcher and krourk 4 knife had something similar in the early days as well

---

<div class="post-metadata">

**Author:** ![spook197](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/spook197/32/114433_2.png) [@spook197](https://forums.fatsharkgames.com/u/spook197)\
**Post date:** [August 18, 2026, 7:19pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/8 "2026-08-18T19:19:40Z")

</div>

All the base 4 need new options ideally. Big hammer/axe or knuck dusters for ogryn, Power axe and melta for zealot, Hellgun and a Heavy stubber (shared with arby) for vet. New staves and a melle staff for psyker. We are starved for cool weapons. Using a revolver and knife in a 40k game just gets old man.

---

<div class="post-metadata">

**Author:** ![Ryshek](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ryshek/32/92339_2.png) [@Ryshek](https://forums.fatsharkgames.com/u/Ryshek)\
**Post date:** [August 18, 2026, 7:33pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/9 "2026-08-18T19:33:00Z")

</div>

> [@spook197](#):
>
> knuck dusters

Poor ogryn fists looking mighty dusty )=

EDIT:

Can you imagine stamping inquisition logos into heretic faces? Amazing.

---

<div class="post-metadata">

**Author:** ![Digman](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/digman/32/73276_2.png) [@Digman](https://forums.fatsharkgames.com/u/Digman)\
**Post date:** [August 18, 2026, 9:51pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/10 "2026-08-18T21:51:54Z")

</div>

If it will look that way then why not.

---

<div class="post-metadata">

**Author:** ![MarxistDictator](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/marxistdictator/32/106716_2.png) [@MarxistDictator](https://forums.fatsharkgames.com/u/MarxistDictator)\
**Post date:** [August 19, 2026, 2:06am UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/11 "2026-08-19T02:06:55Z")

</div>

I think there’s a missing role in ogryn weapons with their lack of ‘power state’. They should definitely add a power weapon but I’m here to sell something else. In general moves kinda come out chunky and slow.

But what if an ogryn weapon had a special that activated a grab bag of buffs like a relic blade active, but also some general buffs like a scum stim? And had a drawback like old exhaustion?

Enter the slab fist knuckle dusters. By default they have terrible range and weak ADMs, but down a ration can for a 12s buff window of 15% attack speed, armor ADMs set to 1.0 or greater and 20% move speed. When you use Special you consume a can of rations, which has an animation similar in duration to stimming where you can’t block. On consumption, you gain a stack of full stomach, lasting 25 seconds. At 1 stack there’s no problems, but 2 and above start bringing in movement penalties, 3 and above taking 15% attack speed away.

Basically its a strong burst option, but if you continuously abuse the can you end up suffering a large debuff window from being bloated. Like most active/inactive weapons the balance would be in dealing with not being able to access the can for periods for fear of debuff. But because it has that debuff angle, it would always be avaliable. Bit of a buyer beware.

---

<div class="post-metadata">

**Author:** ![Phracatti](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/phracatti/32/69579_2.png) [@Phracatti](https://forums.fatsharkgames.com/u/Phracatti)\
**Post date:** [August 19, 2026, 7:54am UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/12 "2026-08-19T07:54:17Z")

</div>

No, yes.

---

<div class="post-metadata">

**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [August 19, 2026, 8:25am UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/13 "2026-08-19T08:25:50Z")

</div>

> [@Ryshek](#):
>
> Can you imagine stamping inquisition logos into heretic faces? Amazing.

LOL that would be a great decal to apply in-game on their rotting faces, or leave an indentation on the armor; RIP Charlie Murphy (Eddie’s bro not the Irish actress).

I’m still a bit sad that the pickaxes weren’t power picks, maybe they should randomly and rarely proc? Retcon it in!

---

<div class="post-metadata">

**Author:** ![Agayek](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/agayek/32/98562_2.png) [@Agayek](https://forums.fatsharkgames.com/u/Agayek)\
**Post date:** [August 20, 2026, 5:36pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/14 "2026-08-20T17:36:15Z")

</div>

[![](https://img.youtube.com/vi/Abrgd1SZgrk/maxresdefault.jpg "[Warhammer 40k: Darktide] - Enginseer's Workbench - Fist Weapon Showcase") ](https://www.youtube.com/watch?v=Abrgd1SZgrk)

I even managed to make fists a real weapon that works in-game! Should absolutely be a thing.

---

<div class="post-metadata">

**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [August 20, 2026, 5:42pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/15 "2026-08-20T17:42:33Z")

</div>

We hear you!  
For the next set of weapon additions for Ogryn, we’re giving him 18 new variants of one-handed swords.

---

<div class="post-metadata">

**Author:** ![DVD.exe](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dvd.exe/32/116175_2.png) [@DVD.exe](https://forums.fatsharkgames.com/u/DVD.exe)\
**Post date:** [August 20, 2026, 5:51pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/16 "2026-08-20T17:51:29Z")

</div>

Despite how bad chain weapons have it, I still want Ogryn to get a chain cleaver or rock-saw cutter.

---

<div class="post-metadata">

**Author:** ![murphIV](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/murphiv/32/78351_2.png) [@murphIV](https://forums.fatsharkgames.com/u/murphIV)\
**Post date:** [August 20, 2026, 8:41pm UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/17 "2026-08-20T20:41:45Z")

</div>

![Screenshot_20260820_163844-1](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/9/6/96dec46541344e714846cc43b45a1bcf0a318de3.jpeg)

these right here, give us light and heavy combos, bezerker mode

---

<div class="post-metadata">

**Author:** ![murphIV](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/murphiv/32/78351_2.png) [@murphIV](https://forums.fatsharkgames.com/u/murphIV)\
**Post date:** [August 22, 2026, 12:06am UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/18 "2026-08-22T00:06:13Z")

</div>

![knuckles](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/9/7/97c1afc553dd85cab826f73e2cf3057aee7e0389.jpeg)

^they are taunting us at this point - probably

---

<div class="post-metadata">

**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [September 5, 2026, 12:06am UTC](https://forums.fatsharkgames.com/t/does-the-ogre-need-a-two-handed-axe-or-combat-gloves/124995/19 "2026-09-05T00:06:42Z")

</div>

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.
